Markham Concepts, Inc. v. Hasbro, Inc.Markham Concepts, Inc. v. Hasbro, Inc.
- Reporters:
- ,
- Before:
- Thompson, Lipez, Kayatta
I.
We begin with a summary of the facts, as found by the district court. In 1959, Bill Markham, an experienced game designer and the head of a California-based product development company, was approached by Rueben Klamer, a toy developer with extensive industry contacts. Klamer had just visited Milton Bradley‘s Massachusetts headquarters, where he had been asked to develop an idea for a product that would commemorate the company‘s
Markham and his team started work on the project in the summer of 1959. To ensure that a product launch coincided with Milton Bradley‘s 1960 centennial, they rushed to produce a prototype in just a few weeks. Markham and Klamer together contributed key features of the game: play would advance along a track winding through a three-dimensional game board, with a spinner determining how far players would move on each turn (thereby progressing through various “life milestones“). Klamer visited Markham‘s firm once or twice per week to offer feedback on the development of the physical game board and the box cover. Chambers built most of the prototype board. She constructed
After approximately six weeks, the prototype was ready. At a meeting at Chasen‘s (a famous Hollywood restaurant), Klamer and Markham pitched it to a group of Milton Bradley executives. Also present was an associate of Klamer‘s, Art Linkletter, a well-known radio and television personality. Klamer and Linkletter were co-founders of a company called Link Research Corporation, which developed products and used Linkletter‘s celebrity to promote them. Part of the pitch was that Linkletter could help market the game. The pitch worked. The Milton Bradley executives liked the game and thought that it had commercial potential.
The parties subsequently entered into two agreements regarding rights to the game. The first was a license agreement between Link Research and Milton Bradley. It gave Milton Bradley the exclusive right to make and sell the game and noted that Link Research “ha[d] had . . . [the game] designed and constructed.”
Milton Bradley, meanwhile, began refining the prototype and made some design changes, often with input from Markham and Klamer. It ultimately published the game in early 1960. Milton Bradley applied to register copyrights in the game board and rules later that year, identifying itself as the author of both. Separately, Link Research applied for copyright registration of the game‘s box, and likewise identified Milton Bradley as the
In the decades following publication, however, Markham and Klamer clashed (in and out of court) over who deserved credit for creating the game. Generally speaking, Markham felt that he was not given proper public recognition for his role, and that his share of the royalties under the assignment agreement was unfairly low. Markham passed away in 1993.
This litigation is the latest chapter in the dispute over the origins of the game. Markham‘s successors-in-interest sued Klamer, the heirs of Art Linkletter, and Hasbro, seeking (among other things) a judicial declaration that they possess “termination rights” under the 1976 Copyright Act. Such rights give the authors of works the power to terminate the grant of a copyright after a certain period of time, see
After a bench trial (which included testimony from Klamer, Chambers, and Israel), the district court concluded that the game was a work for hire under the so-called “instance and expense” test. Specifically, the court found that Klamer “provided the instance for and b[ore] the expense of the prototype‘s invention.” As a result, according to the court, Markham‘s successors-in-interest lacked termination rights under the 1976 Copyright Act. They now challenge that conclusion on appeal,
II.
A. Standard of review
When reviewing a district court‘s judgment following a bench trial, we defer to the court‘s findings of fact (unless clearly erroneous), but not to its legal conclusions (which we consider de novo). See Rojas-Buscaglia v. Taburno-Vasarhelyi, 897 F.3d 15, 23 (1st Cir. 2018). A more flexible standard governs so-called mixed questions of fact and law. See In re IDC Clambakes, Inc., 727 F.3d 58, 64 (1st Cir. 2013) (“The more fact intensive the question, the more deferential the level of review (though never more deferential than the ‘clear error’ standard); the more law intensive the question, the less deferential the level of review.“).
B. What work-for-hire test applies?
1. Doctrinal background
American copyright law has long recognized that a work created by an employee belongs to the employer, who is then viewed as the author and copyright holder. See Bleistein v. Donaldson Lithographing Co., 188 U.S. 239, 248 (1903). This judge-made doctrine was “later codified in the Copyright Act of 1909.”
Initially, courts limited the doctrine to “the traditional employer-employee relationship,” that is, to “a work created by an employee acting within the scope of employment.” Forward, 985 F.2d at 606. Later, however, courts extended the doctrine “to include commissioned works created by independent contractors.” Id. In these situations, courts would “treat[] the contractor as an employee and creat[e] a presumption of copyright ownership in the commissioning party at whose ‘instance and expense’ the work was done.” Id.; see also 1 Nimmer on Copyright § 5.03[B][1][a][i] (noting that, under the 1909 Act, “the courts expanded the definition of ‘employer’ to include a hiring party who had the right to control or supervise the artist‘s work“). In practice, this test often favors the hiring party. See Roger E. Schechter & John R. Thomas, Principles of Copyright Law § 5.2.1 (1st ed. 2010) (noting that, “[e]ven in situations very far removed from the typical employer-employee case,” the test “was often satisfied because the hiring party was the one who was the
In the Copyright Act of 1976, Congress introduced a more explicit, two-part framework that applied to works created on or after January 1, 1978 (the effective date of the Act).
(1) a work prepared by an employee within the scope of his or her employment; or
(2) a work specially ordered or commissioned for use as a contribution to a collective work, as a part of a motion picture or other audiovisual work, as a translation, as a supplementary work, as a compilation, as an instructional text, as a test, as answer material for a test, or as an atlas, if the parties expressly agree in a written instrument signed by them that the work shall be considered a work made for hire.
2. Discussion
Because The Game of Life was created long before the 1976 Act took effect, there is no question that the standard for a work for hire under the 1909 Act governs. See Forward, 985 F.2d at 606 n.2 (noting that the 1976 Act “altered the works for hire doctrine,” but only “prospectively“). However, appellants claim that the instance and expense test -- the prevailing approach under the 1909 Act for determining whether a commissioned work is a work for hire -- is no longer applicable, even as to pre-1978 works. This is so, they argue, because of Reid. Appellants acknowledge that Reid addressed the 1976 Act, but they maintain that its
The facts of Forward plainly demonstrate that the instance and expense test was essential to the result there. John Forward was a music aficionado and record collector who became a fan of a band -- George Thorogood and the Destroyers -- after
Applying the instance and expense test, the panel rejected Forward‘s argument. Id. The panel found that the evidence supported the district court‘s conclusion that “although Forward booked and paid for the studio time, he neither employed nor commissioned the band members nor did he compensate or agree to compensate them.” Id. In short, “Forward was a fan and friend who fostered [the band‘s] effort [to secure a record contract],
Anticipating that we might conclude that Forward is binding, Markham‘s successors-in-interest also argue that we are somehow free to “correct” it because the instance and expense test is inconsistent with the Court‘s analysis in Reid. That argument misses the mark. Although a “controlling intervening event” -- such as “a Supreme Court opinion on the point” -- can allow a panel to depart from our court‘s precedent, United States v. Walker-Couvertier, 860 F.3d 1, 8 (1st Cir. 2017) (quoting United States v. Chhien, 266 F.3d 1, 11 (1st Cir. 2001)), that is not the situation here. Reid was decided before Forward, and, indeed, the Forward panel cited Reid three times. See 985 F.2d at 605, 606, & 606 n.2. Hence, as a panel, we are not free to abandon Forward. See United States v. García-Cartagena, 953 F.3d 14, 27-28 (1st Cir. 2020) (rejecting a party‘s attempt to cast doubt on an applicable panel decision based on a case decided before that panel decision); United States v. Troy, 618 F.3d 27, 36 (1st Cir. 2010) (noting that Supreme Court cases that precede prior panel decisions are “impuissant against the law of the circuit rule“).
In sum, we stand by the approach in Forward and reiterate that the instance and expense test applies to works governed by the 1909 Act.
C. Application of the instance and expense test
Even under the instance and expense test, Markham‘s successors-in-interest insist that they prevail. They offer two arguments, both of which were considered and rejected by the district court. First, they maintain that the game fails to satisfy the second prong of the test because it was not made at Klamer‘s expense. Second, arguing that the test creates only a presumption that the work qualifies as a work for hire, they contend that language in the assignment agreement between Link Research and Markham is enough to rebut the presumption. We construe these arguments as raising fact-intensive mixed questions, which we review with some deference to the district court. See In re IDC Clambakes, Inc., 727 F.3d at 64.
As to the first argument, the evidence amply supports the district court‘s finding that the game was created at Klamer‘s expense. In general, the expense requirement looks to the parties’
Appellants argue that the game was in fact made at the expense of Milton Bradley, not Klamer, with the result that Klamer cannot satisfy the instance and expense test. They seize on the district court‘s passing remark that “[a]n argument could have been made (but was not)” that the game was made at the expense of Milton Bradley, as “it was Milton Bradley that, once it accepted the Game, paid Klamer $5,000 and bore the risk of its failure to sell to the public.” Markham Concepts, Inc. v. Hasbro, Inc., 355 F. Supp. 3d 119, 129 n.5 (D.R.I. 2019). But the district court‘s
As for Markham himself, it is true that he was paid in the form of a royalty, rather than a sum certain, which “generally weighs against finding a ‘work for hire’ relationship.” Urbont v. Sony Music Entm‘t, 831 F.3d 80, 90 (2d Cir. 2016). However, the form of payment is “not conclusive,” Warren v. Fox Family Worldwide, Inc., 328 F.3d 1136, 1142 (9th Cir. 2003), and distinguishing between a royalty and fixed sum payment can be “a rather inexact method” of determining which party bears the main financial risk. Marvel Characters, 726 F.3d at 140. In this case, we think it significant that Markham‘s initial royalty payment ($773.05) was a non-refundable advance, meaning that he could keep the money even if the game did not sell a single copy. In that respect, the arrangement resembled payment of a sum certain plus a running royalty, rather than a pure royalty deal. See Warren, 328 F.3d at 1142-43 (finding a work-for-hire relationship when the hired party was paid a fixed sum and a royalty); cf. Picture Music, Inc. v. Bourne, Inc., 314 F. Supp. 640, 651 (S.D.N.Y. 1970), aff‘d,
The second argument -- that the assignment agreement rebuts the presumption created by the instance and expense test -- presents a closer question. Some cases suggest that a contemporaneous agreement can clarify that a work, even if made at the instance and expense of another, is not a work for hire (and therefore that the hired party remains the “author,” entitled to termination rights). Assuming that a contemporaneous agreement
Markham‘s successors-in-interest point to two parts of the assignment agreement which, they say, overcome the
Second, the agreement provided that
[u]pon the request of LINK, MARKHAM will pursue any copyright, trade-mark and patent applications . . . to which he may be entitled as the inventor, designer and developer of the Game . . . . MARKHAM will assign any such copyright, trade-mark, patent or application therefor to LINK, provided that said assignments will revert to MARKHAM upon the termination of this agreement.
We agree with the district court that this language is best read not as a reservation in Markham, but as a kind of failsafe for Link. That is, it makes clear that if, contrary to expectations, Markham were entitled to the copyright in the game, he would, at Link‘s request, assign it over. See Marvel Characters, 726 F.3d at 143 (suggesting that a freelancer‘s assignments could be “redundancies insisted upon by [the hiring party] to protect its rights” rather than an indication that the hiring party “did not already own the rights“). This reading is supported by the tentative, open-ended language (“to which he may be entitled,” ”any such copyright“) (emphasis added), which appears to be an
Because the evidence amply supports the district court‘s conclusion that the game was created at the instance and expense of Klamer and that there is insufficient evidence to rebut the resulting work for hire presumption, we need not address the defendants’ alternative theory for affirmance: that the game was a work for hire created by Chambers and Israel -- with Markham as the “employer.” This alternative argument -- essentially, another
The outline of this alternative theory seems to have emerged in supplementary interrogatory responses made after the close of discovery and shortly before trial. Plaintiffs unsuccessfully moved to “preclude” this new theory and strike the underlying responses. They challenge the district court‘s rejection of their motion on appeal. But discovery rulings are reviewed only for abuse of discretion, and reversal requires a showing that the ruling was both “plainly wrong” and resulted in “substantial prejudice.” In re Subpoena to Witzel, 531 F.3d 113, 117 (1st Cir. 2008) (quoting Saldana–Sanchez v. Lopez–Gerena, 256 F.3d 1, 8 (1st Cir. 2001)).
Even assuming the district court erred, and we are not suggesting that it did, we fail to understand how its ruling caused substantial prejudice. As appellants essentially concede, the district court did not adopt the alternative theory -- and neither do we. Appellants’ real concern, as we understand it, is that the interrogatories introduced novel testimony from Israel and Chambers indicating that they had a much more prominent role in the creation of the game than previously disclosed. But, as noted above, to the extent the updated interrogatory responses were inconsistent with earlier depositions of Israel and Chambers (or
Accordingly, the judgment of the district court is affirmed. So ordered.
Notes
These various termination provisions apply in different circumstances. Here, because the copyright in the game was secured, and any relevant grant was executed, before 1978, § 304(c) governs. It provides:
In the case of any copyright subsisting in either its first or renewal term on January 1, 1978, other than a copyright in a work made for hire, the exclusive or nonexclusive grant of a transfer or license of the renewal copyright or any right under it, executed before January 1, 1978, . . . is subject to termination under the following conditions: [listing conditions].