D.C. Mun. Regs. tit. 30, § 2012
For ice hockey, only regulation time (1st three (3) periods) play is taken into account for Wagers. Overtime periods played, or any other method used for determining the winner of the game, are not taken into account for ice hockey Wagers, unless stated or in the Wager type’s description.
The Office offer the following ice hockey Wager types:
specific period of the game. This Wager can also be offered to include any overtime played in which case a tie result is not possible.
(2) In a “Spread Winning Margin” wager, the Player predicts the margin of victory of one team (home or away) by the exact number of goals. This Wager can be offered for a specific period (1st period, 2nd period, or 3rd period) or for a specified time period of the game in which case the prediction will only involve the goals scored in these specific time periods.
(c) In a “Total Over/Under” Wager, the Player predicts if the total number of goals scored in a game will be greater or less than a limit of goals publicized by the Office. This Wager can be offered for an individual team (home and away) separately, or for a specific period (1st period, 2nd period, or 3rd period) of a game, or for a specified time period of the game, or any combination of team and period in which case the prediction will only involve the goals scored in these specific periods. This Wager can also be offered to include any overtime played.
(d) In an “Odd/Even “Wager, the Player predicts whether the total goals scored in a game will be an odd or even number. This Wager can be offered for an individual team (home and away) separately or for a specific period (1st period, 2nd period, or 3rd period) of a game, or for a specified time period of the game, or any combination of team and time period in which case the prediction will only involve the goals scored in these specific time periods. In all circumstances, zero (0) is considered to be an even number.
(e) Proposition “Prop” Wagers—Proposition Wagers are wagers on a specific outcome during an event that does not relate to the final score. They may be offered as “Team Props,” “Player Props” and “Special Props.”
(1) In a “Total Goals” Wager, the Player predicts the exact number of goals that will be scored in a game. This Wager can be offered for an individual team (home and away) separately, or for a specific period (1st period, 2nd period, or 3rd period) of a game, or for a specified time period of the game, or any combination of team and time period in which case the prediction will only involve the goals scored in these specific time periods.
(2) In a “Highest Scoring Period” Wager, the Player predicts the period in which most goals will be scored in a game. This Wager can be offered for each team (home and away) separately.
1. (3) In a “Correct Score” Wager, the Player predicts the correct number of goals scored in a game. This Wager can be offered for a specific period (1st period, 2nd period, or 3rd period) of a game or for a specified time period of the game in which case the prediction will only involve the goals scored in these specific time periods.
2. (4) In a “Both Teams to Score” Wager, the Player predicts if both teams (home and away) will score at least one goal during a game (this will be called “Goal”) or if any one of the two teams (home or away) or both teams will not score during a game (this will be called “No Goal”). This Wager can be offered for each period (1st period, 2nd period, or 3rd period) of a game separately or for any specified time period of the game in which case the prediction involves only the number goals that were scored during the specified time period of the game.
3. (5) In a “Team to Score 1st/Next/Last Goal” Wager, the Player predicts which team (home or away) will score the first goal, every subsequent (Next) goal, or the final goal (Last Goal) of a game. This Wager can be offered for a specific period (1st period, 2nd period, or 3rd period) or for any specified time period of the game in which case the prediction involves only the number goals that were scored during the specified time period of the game.
4. (6) In a “Race To” Wager, the Player predicts which team (home or away) will be the first to score a specified number of goals (e.g., “Race to 3 Goals” – which team will first score three goals) in a game. This Wager can be offered for a specific period (1st period, 2nd period, or 3rd period) of a game or for a specified time period of the game in which case the prediction will only involve the goals scored in these specific time periods.
5. (7) In a “Winner of the Rest of the Game” Wager, the Player predicts the result of the game from the moment of placing the Wager through the end of the game.
6. (8) In a “Player Specials” Wager, the Player predicts if selected players/athletes on the active roster of a team will produce specific results in specified statistical categories or will achieve specific accomplishments in the form of: a greater or lesser result within a specified value; or within a specified range; or which player/athletes will achieve the highest statistical result (e.g., score the most goals); or with a “Yes/No” option; or a single “Yes” option – among all or some specifically named players/athletes. For all Player Specials, Wagers placed on players/athletes that
were not on the active roster will be refunded. Wagers on players/athletes that were on the active roster but were not used (did not play in the game), are considered non-winning Wagers.
(f) In a “Game Combo” Wager, the Player predicts any combination of Money Line or Total Over/Under.
(1) In a 2way “Game Combo Total Over/Under” Wager, the Player predicts any double combination of Money Line and Total Over/Under. Any of the above combinations or legs of the combination can refer to a specific period (1st period, 2nd period, or 3rd period) or for a specified time period of the game in which case the prediction will only involve these specific time periods.
(2) In a 3way “Game Combo Total Over/Under” Wager, the Player predicts any double combination of home team win, tie, or away team win and Total Over/Under. The above combinations are “Under and Home Team Win,” “Under and Away Team Win,” “Under and Tie Result,” “Over and Home Team Win,” “Over and Away Team Win” and “Over and Tie Result.”
SOURCE: Final Rulemaking published at 36 DCR 6681 (September 22, 1989); as amended by Final Rulemaking published at 67 DCR 2802 (March 13, 2020); as amended by Final Rulemaking published at 70 DCR 001693 (February 3, 2023).