CG TECHNOLOGY DEVELOPMENT, LLC, INTERACTIVE GAMES LIMITED, аnd INTERACTIVE GAMES LLC v. FANDUEL, INC.
Civil Action No. 1:17-cv-01041-RGA
IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE
March 5, 2020
ANDREWS, U.S. DISTRICT JUDGE
Attorneys for Plaintiffs
Kenneth L. Dorsney, MORRIS JAMES LLP, Wilmington, DE; Eric A. Buresh, Megan J. Redmond (argued), Carrie A. Bader, ERISE IP, P.A., Overland Park, KS;
Attorneys for Defendant
March 5, 2020
ANDREWS, U.S. DISTRICT JUDGE:
Before the Court is Defendant‘s
I. BACKGROUND
Plaintiffs filed this action on April 8, 2016 in the District of Nevada, eventually alleging infringement of twelve patents including U.S. Patent No. 8,771,058 (“the ‘058 patent“). (D.I. 31). The District of Nevada transferrеd the instant case to this Court on July 27, 2017. (D.I. 219). Defendant has been successful at invalidating asserted claims. (D.I. 341 at 1). Claim 6 of the ‘058 patent is the only remaining claim at issue.
The ‘058 patent is directed to determining game configurations on a mobile device based on the location of that device. (‘058 patent, Abstract, col. 12:22-28, col. 60:2-28). Claim 6 is dependent on claim 1. The Patent Trial and Appeal Board found clаim 1 invalid under
1. A method comprising:
determining a first location of a mobile gaming device;
determining a first game configuration associated with the first location;
generating, by a computer system, a first game outcome using the first game configuration; instructing a display screen of the mobile gaming device to display an indication of the first game outcome;
determining a first payout associated with the first game outcome;
crediting a player account with a first amount based on the first payout;
determining a second location of the mobile gaming device, wherein the second location is different from the first location;
determining a second game configuration associated with the second location, wherein the second game configuration is different from the first game configuration;
generating, by the computer system, a second game outcomе using the second game configuration;
instructing the display screen of the mobile gaming device to display an indication of the second game outcome;
determining a second payout associated with the second game outcome; and
crediting the player account with a second amount based on the second payout.
Claim 6 reads:
6. The method of 1, in which determining the first game configuration includes:
accessing a lookup table which contains an ordered list of locations and associated game configurations;
finding within the lookup table the first location; and
determining that the first game configuration is associated with the first location.
At claim construction, I determined that “lookup table” means “an array or matrix of data that contains items that are searched.” (D.I. 337 at 4).
II. LEGAL STANDARD
A. Rule 12(c)
A motion for judgment on the pleadings under
B. 35 U.S.C. § 101
Section 101 of the Patent Act defines patent-eligible subject matter. It provides:
“Whoеver invents or discovers any new and useful process, machine, manufacture,
The Supreme Court reaffirmed the framework laid out in Mayo “for distinguishing patents that claim laws of nature, natural phenomena, and abstract ideas from those that claim patent-eligible applications of those concepts.” Alice, 134 S. Ct. at 2355. First, the court must determine whether the claims are drawn to a patent-ineligible concept. Id. If the answer is yes, the court must look to “the elements of the claim both individually and as an ‘ordered combination‘” to see if there is an “inventive concept“—i.e., an element or combination of elements that is “sufficient to ensure thаt the patent in practice amounts to significantly more than a patent upon the [ineligible concept] itself.” Id. (alteration in original). “A claim that
recites an abstract idea must include ‘additional features’ to ensure that the [claim] is more than a drafting effort designed to monopolize the [abstract idea].” Id. at 2357. Further, “the prohibition against patenting abstract ideas cannot be circumvented by attempting to limit the use of [the idea] to a particular technological environment.” Id. at 2358 (quoting Bilski v. Kappos, 561 U.S. 593, 610-11 (2010)). Thus, “the mere recitation of a generic computer cannot transform a patent-ineligible abstract idea into a patent-eligible invention.” Id. For this second step, the machine-or-transformation test can be a “useful clue,” although it is not determinative. Ultramercial, Inc. v. Hulu, LLC, 772 F.3d 709, 716 (Fed. Cir. 2014).
“Whether a claim is drawn to patent-eligible subject matter under
III. DISCUSSION
A. Law of the Case
“The law-of-the-case doctrine generally provides that when a court decides upon a rule of law, that decision should continue to govern thе same issues in subsequent stages in the same case.” Musacchio v. United States, 136 S. Ct. 709, 716 (2016) (cleaned up). Plaintiffs argue that the law-of-the-case
contend that this should end the
In Plaintiffs’ associated case against Bwin.Party, the Nevada court determined that representative claim 19 of the ‘058 patent was not abstract and therefore denied Bwin.Party‘s motion to dismiss under
Plaintiffs further argue that because, after the consolidation, the Nevada court again determined that claim 19 was not abstract (“Nevada II“), the consolidated cases are therefore bоund by that decision. (D.I. 374 at 32:12-17). This argument fails because of the posture of the Nevada II decision, which denied Bwin.Party‘s motion for reconsideration of the Nevada I decision. CG Tech. Dev., LLC v. Bwin.Party (USA), Inc., Case No. 2:16-cv-00871-RCJ-VCF, D.I. 63 (D. Nev. Jan. 4, 2017). In the Nevada II decision, the district court affirmed its Nevada I decision that denied Bwin.Party‘s motion to dismiss under
nor the Nevada II decision are part of the “same case” as the instant case. The law-of-the-case doctrine does not apply.
B. Abstract Idea
To distinguish patents that claim inеligible concepts “from those that claim patent-eligible applications of those concepts . . . we [first] determine whether the claims at issue are directed to [an abstract idea].” Alice, 134 S. Ct. at 2355. “The ‘abstract ideas’ category embodies ‘the longstanding rule that an idea of itself is not patentable.‘” Id. (quoting Gottschalk v. Benson, 409 U.S. 63, 67 (1972)). “The Supreme Court has not established a definitive rule to determine what constitutes an ‘abstract idea’ sufficient to satisfy the first step of the Mayo/Alice inquiry.” Enfish, LLC v. Microsoft Corp., 822 F.3d 1327, 1334 (Fed. Cir. 2016). The Supreme Court has recognized, however, that “fundamental economic practice[s],” Bilski, 561 U.S. at 611, “method[s] of organizing human activity,” Alice, 134 S. Ct. at 2356, and mathematical algorithms, Benson, 409 U.S. at 64, are abstract ideas. In navigating the parameters of such categories, courts have generally sought to “compare claims at issue to those claims already found to be directed to an abstract idea in previous casеs.” Enfish, 822 F.3d at 1334. “[S]ome improvements in computer-related technology when appropriately claimed are undoubtedly not abstract.” Id. at 1335. “[I]n determining whether the claims are directed to an abstract idea, we must be careful to avoid oversimplifying the claims because ‘[a]t some level, all inventions . . . embody, use, reflect, rest
Defendant asserts that claim 6 of the ‘058 patent is directed to an abstract idea because it “falls within the category of ‘method[s] of organizing human activity.‘” (D.I. 341 at 4).
Plaintiffs respond that claim 6 is not abstract because it is a specific improvement of the “operation of a mobile gaming device and the way it displays game configurations to an end user.” (D.I. 348 at 8). For the following rеasons, I determine that claim 6 of the ‘058 patent is directed to the abstract idea of “determining game configuration based on location.”
Claim 6 of the ‘058 patent is a method claim that depends on independent claim 1. The method embodies the basic concept of determining game configuration based on the location of a mobile device. The steps of the method сan be summarized as follows: (1) determining the location of a mobile gaming device (‘058 patent, col. 60:3); (2) using a lookup table to determine the game configuration associated with that location (id. col. 60:47-51); and (3) implementing that game configuration (id. col. 60:6-14). These are basic steps of determining the configuration of a game based on the location of a mobile device, a methоd of organizing human activity.
Plaintiffs argue that claim 6 is not directed to an abstract idea because it “recites an improvement that alters the operation [of] traditional mobile gaming devices in a very specific way using specific data structures.” (D.I. 348 at 9). To support this argument, Plaintiffs rely on cases where the Federal Circuit has found “similar” inventions non-abstract and patentable. (Id.). Plaintiffs point to Enfish, where the Federal Circuit determined that claims which focused on “an improvement to computer functionality itself, not on . . . tasks for which a computer is used in its ordinary capacity,” were not abstract under Alice. Enfish, 822 F.3d at 1336. Plaintiffs contend that claim 6 is similar in that it teaches an improvement to a traditional gaming system because it forces the gaming devices to “function differently based on the determined geofencing.” (D.I. 348 at 9). The claims in Enfish, however, are not similar to claim 6. In Enfish, the claims were “specifically directed to a self-referential table for a computer database”
that is designed to “improve the way a computer stores and retrieves data in memory.” Id. at 1337, 1339 (emphasis omitted). Rather than improving the function of a computer itself, claim 6 employs a generic data structure, a lookup table, to determine the game сonfiguration associated with a location.
Plaintiffs also rely on SRI International, Inc. v. Cisco Systems, Inc., 930 F.3d 1295 (Fed. Cir. 2019). In that case, the Federal Circuit found the claims, which taught a specific technique of using network monitors to identify intruders into the network, to be “directed to an improvement in computer network technology” and therefore not abstract. SRI International, 930 F.3d at 1303. The Federal Circuit distinguished the claims at issue in SRI International from those in Electric Power Group, LLC v. Alstom S.A., 830 F.3d 1350 (Fed. Cir. 2016): “The Electric Power claims were drawn to using computers as tools to solve a power grid problem, rather than improving thе functionality of computers and computer networks themselves” like the claims in SRI International. Id. at 1304. The claims at issue in Electric Power were directed to “[a] method of detecting events on an interconnected electric power grid in real time over a wide area and automatically analyzing the events on the interconnected electric power
Claim 6 is similar to the claims in Electric Power, not to those in SRI International. Like the Electric Power claims, claim 6 is directed to “the combination of [] abstract idea processes.”
Id. Determining the location of a mobile gaming device, determining the game configuration associated with that location, and implementing that game configuration are each “independently abstract ideas that use computers as tools.” Id.
Plaintiffs further argue that McRO, Inc. v. Bandai Namco Games America, Inc., 837 F.3d 1299 (Fed. Cir. 2016) supports their argument that claim 6 is patentable. (D.I. 348 at 10). In that case, the Federal Circuit held that the claims at issue were directed to a “specific asserted improvement in computer animation.” McRO, 837 F.3d at 1314. Because the patent “incorporat[ed] the specific features of the rules as claim limitations,” the Federal Circuit found that the claims were “limited to a specific process for automatically animating characters using particular information and techniques” and were therefore not directed to patent-ineligible subject matter. Id. at 1316. Plaintiffs argue that the lookup table of claim 6 is similar “specific structure” to that in McRO. (D.I. 348 at 10). I disagree. The “specific structure” in McRO was the combined order of the specific, subjective rules that were the means of automating lip synchronization. Id. at 1315. Claim 6, however, merely uses a generic data structure, a lookup table, “аs a tool to automate conventional activity.” Id. at 1314. Claim 6 describes searching a data structure in an ordinary fashion to find the game configuration associated with a location.
Therefore, claim 6 of the ‘058 patent is directed to the abstract idea of “determining game configuration based on location.”
C. Inventive Concept
The decision that a patent is directed to an abstract idea “does not render the subject matter ineligible.” Internet Patents Corp. v. Active Network, Inc., 790 F.3d 1343, 1346 (Fed. Cir. 2015). Having decided that claim 6 is directed to an abstract idea, the Court must next
“determine whether the [claim does] significantly more than simply describe the abstract method.” Ultramercial, 772 F.3d at 715. Since “a known idea, or one that is routine and conventional, is not inventive in patent terms,” this analysis “favors inquiries analogous to those undertaken for determination of patentable invention.” Internet Patents, 790 F.3d at 1346. Indeed, the Federal Circuit has noted that the two stages of the Alice two-step inquiry “are plainly related” and “involve overlapping scrutiny of the content of the claims . . . .” Elec. Power Grp., 830 F.3d at 1353. Furthermore, neither “[a] simple instruction to apply an abstract idea on a computer,” nor “claiming the improved speed or efficiency inherent with applying the abstract idea on a computer” satisfiеs the requirement of an “inventive concept.” Intellectual Ventures I LLC v. Capital One Bank (USA), 792 F.3d 1363, 1367 (Fed. Cir. 2015); see also Bancorp Servs., LLC v. Sun Life Assurance Co. of Can., 687 F.3d 1266, 1278 (Fed. Cir. 2012) (“[T]he fact that the required calculations could be performed more efficiently via a computer does not materially
Plaintiff argues that claim 6 of the ‘058 patent has an inventive concept because it provides a solution “to the real-world need to address the implications of differing jurisdictions and their effect on permitted game configurations.” (D.I. 348 at 12-13). At oral argument, Plaintiff pointed to Bascom Global Internet Services, Inc. v. AT&T Mobility LLC, 827 F.3d 1341 (Fed. Cir. 2016) to support the notion that there can be an inventive concept as long as there is a “nonconventional, nonroutine arrangement of what would otherwise be considered conventional and routine limitations.” (D.I. 374 at 38:24, 39:2-7). In Bascom, the Federal Circuit determined that the claims at issue contained an inventive concept “in the non-conventional and non-generic arrangement of known, conventional pieces.” Bascom, 827 F.3d at 1350. The patent in Bascom taught an improvement to internet content filtering that “could be adapted to many different
users’ preferences while also installed remotely in a single location.” Id. The Federal Circuit determined that the “patent describe[d] how its particulаr arrangement of elements is a technical improvement over prior art ways of filtering such content” rather than the claims merely instructing that the abstract idea of filtering be carried out by generic computer components. Id.
Claim 6 of the ‘058 patent, however, does not have a “particular arrangement of elements” that creates an inventive concept. The limitations of claim 6 instead teach the basic steps for using a conventional lookup table.
The specification of the ‘058 patent identifies a lookup table as an “example” of “a computer data structure [that] may be used to keep a record” of game configurations “in different locations.” (‘058 patent, col. 6:7-12). At claim construction, the parties agreed that the term “lookup table” has a plain and ordinary meaning understood by those of skill in the art at the time of the patent, which has a priority date of February 15, 2007. (D.I. 337 at 4; D.I. 31-10 at 1). To resolve this meaning, I turned to the definition of “lookup table” in the Computer Desktop Encyclopedia, Version 20.4 (2007). (Id.). I determined that “lookup table” means “an array or matrix of data that contains items that are searched.” (Id.).1 The fаct that the patent does not specifically define a lookup table but instead refers to it as an example of a data structure that may be used, and the fact that the plain and ordinary meaning of “lookup table” was readily discerned from an encyclopedia entry, demonstrate that a lookup table is a conventional and well-known data structure. A lookup table itself is not an inventive concept.
In claim 6, the lookup table is also used in a conventional way; it is searched to find the game configuration associated with a location. Searching a lookup table used to store game configurations associated with locations is not an inventive concept sufficient to transform a
patent-ineligible abstract idea into an eligible one. See BSG Tech LLC v. Buyseasons, Inc., 899 F.3d 1281, 1290-91 (Fed. Cir. 2018) (“If a claim‘s only ‘inventive concept’ is the aрplication of an abstract idea using conventional and well-understood techniques, the claim has not been transformed into a patent-eligible application of an abstract idea.“); Berkheimer, 881 F.3d at 1370 (holding that the claim limitations “amount to no more than performing the abstract idea of parsing and comparing data with
IV. CONCLUSION
Defendant gambled with a
RICHARD G. ANDREWS
UNITED STATES DISTRICT JUDGE
