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Samuel Keller v. Electronic Arts Inc.
724 F.3d 1268
| 9th Cir. | 2013
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Background

  • EA created NCAA Football to replicate college teams with real players’ likenesses (jersey number, physical traits, playing style) but without naming athletes; players can upload names via user rosters; game features realistic stadiums, sounds, and play environments; EA allows limited post-publication use of real names by users; Keller sued under California right-of-publicity statutes and common law; district court denied EA’s anti-SLAPP motion; court must apply two-step anti-SLAPP analysis and assess transformative use and related defenses; majority holds EA’s use is not protected by the First Amendment under California transformative use standard.

Issues

Issue Plaintiff's Argument Defendant's Argument Held
Whether EA’s use of Keller’s likeness is transformative as a matter of law Keller EA argues transformative use applies; game context and player manipulation may transform likeness No; not transformative as a matter of law
Whether Rogers test should apply to right-of-publicity claims Keller EA seeks Rogers test extension from Lanham Act to publicity Rejected; Rogers test not adopted for publicity claims
Whether California public-interest defenses apply to EA’s use Keller Defenses apply if reporting public interest or news; not applicable here Not applicable to interactive game use
Balance between First Amendment protection and right of publicity in NCAA Football Keller Transformative use should protect expressive works over publicity rights First Amendment defense does not shield EA; publicity right prevails on motion to strike
Impact of No Doubt/Hart and other precedents on this case Keller No Doubt/Hart support lack of transformation Majority relies on No Doubt; dissent disagrees with transformation scope

Key Cases Cited

  • Comedy III Productions, Inc. v. Gary Saderup, Inc., 25 Cal.4th 387 (Cal. 2001) (transformative-use balancing factors for publicity claims)
  • Winter v. DC Comics, 30 Cal.4th 881 (Cal. 2003) (transformative character in satire/parody context)
  • Kirby v. Sega of America, Inc., 144 Cal.App.4th 47 (Cal. Ct. App. 2006) (transformative character in video game context)
  • No Doubt v. Activision Publishing, Inc., 192 Cal.App.4th 1018 (Cal. Ct. App. 2011) (not transformative where avatars are literal depictions doubling as celebrities)
  • Hart v. Electronic Arts, Inc., 717 F.3d 141 (3d Cir. 2013) (applies California test; transformation analysis in publicity context)
  • Hilton v. Hallmark Cards, 599 F.3d 894 (9th Cir. 2010) (transformative-use analysis in right-of-publicity context)
  • Brown v. Entertainment Merchants Ass’n, 131 S. Ct. 2729 (Supreme Court 2011) (video games receive First Amendment protection as expressive works)
Read the full case

Case Details

Case Name: Samuel Keller v. Electronic Arts Inc.
Court Name: Court of Appeals for the Ninth Circuit
Date Published: Jul 31, 2013
Citation: 724 F.3d 1268
Docket Number: 10-15387
Court Abbreviation: 9th Cir.