Lead Opinion
OPINION
In 2009, Appellant Ryan Hart (“Appellant” or “Hart”)
I. Facts
Hart was a quarterback, player number 13, with the Rutgers University NCAA Men’s Division I Football team for the 2002 through 2005 seasons. As a condition of participating in college-level sports, Hart was required to adhere to the National Collegiate Athletic Association’s (“NCAA”) amateurism rules as set out in Article 12 of the NCAA bylaws. See, e.g., NCAA, 2011-12 NCAA Division I Manual § 12.01.1 (2011) (“Only an amateur student-athlete is eligible for inter-collegiate athletics participation in a particular sport.”). In relevant part, these rules state that a collegiate athlete loses his or her “amateur” status if (1) the athlete “[u]ses his or her athletics skill (directly or indirectly) for pay in any form in that sport,” id. § 12.1.2, or (2) the athlete “[a]ccepts any remuneration or permits the use of his or her name or picture to advertise, recommend or promote directly the sale or use of a commercial product or service of any kind,” id. § 12.5.2.1.
Hart’s participation in college football also ensured his inclusion in EA’s successful NCAA Football videogame franchise. EA, founded in 1982, is “one of the world’s leading interactive entertainment software companies,” and “develops, publishes, and distributes interactive software worldwide” for consoles, cell phones, and PCs. (App. at 529-30.) EA’s catalogue includes NCAA Football, the videogame series at issue in the instant case. The first edition of the game was released in 1993 as Bill Walsh College Football. EA subsequently changed the name first to College Football USA (in 1995), and then to the current NCAA Football (in 1997). New editions in the series are released annually, and “allow[] users to experience the excitement and challenge of college football” by interacting with “over 100 virtual teams and thousands of virtual players.” (Id. at 530.)
A typical play session allows users the choice of two teams. “Once a user chooses two college teams to compete against each other, the video game assigns a stadium for the match-up and populates it with players, coaches, referees, mascots, cheerleaders and fans.”
In no small part, the NCAA Football franchise’s success owes to its focus on realism and detail—from realistic sounds, to game mechanics, to team mascots.
Appellant filed suit against EA in state court for, among other things, violation of
On November 12, 2010, Appellee filed a motion to dismiss the claim pursuant to Federal Rule of Civil Procedure 12(b)(6) or, in the alternative, summary judgment pursuant to Federal Rule of Civil Procedure 56(c). While conceding, for purposes of the motion only, that it had violated Appellant’s right of publicity, Appellee argued that it was entitled to dismissal or summary judgment on First Amendment grounds. Hart v. Elec. Arts, Inc.,
II. Jurisdiction and Standard of Review
We have jurisdiction to hear this appeal pursuant to 28 U.S.C. § 1291. Our review of the District Court’s order granting summary judgment is plenary. Azur v. Chase Bank, USA, Nat’l Ass’n,
Summary judgment is appropriate “where the pleadings, depositions, answers to interrogatories, admissions, and affidavits show there is no genuine issue of material fact and that the moving party is entitled to judgment as a matter of law.” Azur,
In connection with Appellant’s request for additional discovery, we review “[wjhether a district court prematurely grant[ed] summary judgment ... for abuse of discretion.” Radich v. Goode,
III. Discussion
We begin our analysis by noting the self-evident: video games are protected as expressive speech under the First Amendment. Brown v. Entm’t Merchs. Ass’n, -U.S. -,
The instant case presents one such situation. Here, Appellee concedes, for purposes of the motion and appeal, that it violated Appellant’s right of publicity; in essence, misappropriating his identity for
Courts have taken varying approaches in attempting to strike a balance between the competing interests in right of publicity cases, some more appealing than others. In our discussion below, we first consider the nature of the interests we must balance and then analyze the different approaches courts have taken to resolving the tension between the First Amendment and the right of publicity.
A. The Relevant Interests at Issue
Before engaging with the different analytical schemes, we first examine the relevant interests underlying the rights of free expression and publicity.
1. Freedom of Expression
Freedom of expression is paramount in a democratic society, for “[i]t is the function of speech to free men from the bondage of irrational fears.” Whitney v. California,
Those who won our independence believed that the final end of the state was to make men free to develop their faculties.... They valued liberty both as an end and as a means. They believed liberty to [be] the secret of happiness and courage to be the secret of liberty. They believed that freedom to think as you will and to speak as you think are means indispensable to the discovery and spread of political truth; that without free speech and assembly discussion would be futile; that with them, discussion affords ordinarily adequate protection against the dissemination of noxious doctrine; that the greatest menace to freedom is an inert people; that public discussion is a political duty; and that this should be a fundamental principle of the American government.
Id. at 375,
In keeping with Justice Brandéis’ eloquent analysis, the great legal minds of generations past and present have recognized that free speech benefits both the individual and society. The Supreme Court in Procunier v. Martinez noted that the protection of free speech serves the needs “of the human spirit—a spirit that demands self-expression,” adding that “[s]uch expression is an integral part of the development of ideas and a sense of identity.”
The interest in safeguarding the integrity of these protections therefore weighs heavily in any balancing inquiry. Still, instances can and do arise where First Amendment protections yield in the face of competing interests. See, e.g., Eldred v. Ashcroft,
2. The Right of Publicity
The right of publicity grew out of the right to privacy torts, specifically, from the tort of “invasion of privacy by appropriation.” J. Thomas McCaRthy, The Rights of PUBLICITY and PRIVACY § 1:23 (2d ed. 2012). Thus, when New Jersey first recognized the concept in 1907, its analysis looked to the “so-called right of privacy” and the limits on that concept. Edison v. Edison Polyform Mfg. Co., 73 N.J.Eq. 136,
However, this early conceptualization had limitations, particularly when it came to protecting the property interests of celebrities and people already in the public eye. See id. (“It is certain that a man in public life may not claim the same immunity from publicity that a private citizen may.”); see also McCarthy, supra, at § 1:25. Faced with this limitation on the legal doctrine, courts began to recognize a “right of publicity,” which protected publicly known persons from the misappropriation of their identities. The first case to describe this protection as a “right of publicity” was Haelan Labs., Inc. v. Topps Chewing Gum, Inc.,
In the seminal case of Palmer v. Schonhorn Enters., Inc., the Superior Court of New Jersey noted that
[pjerhaps the basic and underlying theory is that a person has the right to enjoy the fruits of his own industry free from unjustified interference. It is unfair that one should be permitted to commercialize or exploit or capitalize upon another’s name, reputation or accomplishments merely because the owner’s accomplishments have been highly publicized.
The current incarnation of the right of publicity in New Jersey is that set forth in the Restatement (Second) of ToRts (1977). See, e.g., Bisbee v. John C. Conover Agency, Inc.,
New Jersey law therefore recognizes that “[t]he right to exploit the value of [an individual’s] notoriety or fame belongs to the individual with whom it is associated,” for an individual’s “name, likeness, and endorsement carry value and an unauthorized use harms the person both by diluting the value of the name and depriving that individual of compensation.” McFarland v. Miller,
Since neither the New Jersey courts nor our own circuit have set out a definitive methodology for balancing the tension be
B. How Courts Balance the Interests
We begin our inquiry by looking at Zacchini v. Scripps-Howard Broadcasting Co., the only Supreme Court case addressing the First Amendment in a right of publicity context. In this case, the Court called for a balancing test to weigh the interest underlying the First Amendment against those underpinning the right of publicity.
1. Zacchini and the Need for Balance
In Zacchini, an Ohio television news program recorded and subsequently broadcast Mr. Hugo Zacchini’s entire “human cannonball” act from a local fair. The daredevil brought suit alleging a violation of his right of publicity as recognized by Ohio law. Id. at 563-66,
In setting out the interests at issue in the case, the Supreme Court noted (as we did above) that “the State’s interest in permitting a ‘right of publicity’ is in protecting the proprietary interest of the individual in his act in part to encourage such entertainment.” Id. at 573,
Ultimately, the Court ruled in favor of the human cannonball, and held that
[w]herever the line in particular situations is to be drawn between media reports that are protected and those that are not, we are quite sure that the First and Fourteenth Amendments do not immunize the media when they broadcast a performer’s entire act without his consent. The Constitution no more prevents a State from requiring respondent to compensate petitioner for broadcasting his act on television than it would privilege respondent to film and broadcast a copyrighted dramatic work without liability to the copyright owner.
Id. at 574-75,
In the wake of Zacchini, courts began applying a balancing inquiry to resolve eases where a right of publicity claim col
2. The Modern Balancing Tests
Following Zacchini, courts began developing more systematized balancing tests for resolving conflicts between the right of publicity and the First Amendment. Of these, three tests are of particular note: the commercial-interest-based Predominant Use Test, the trademark-based Rogers Test, and the copyright-based Trans-formative Use Test. The Rogers and Transformative Use tests are the most well-established, while the Predominant Use Test is addressed below only because Appellant argues in favor of its adoption. We consider each test in turn, looking at its origins, scope of application, and possible limitations. For the reasons discussed below, we adopt the Transformative Use Test as being the most appropriate balancing test to be applied here.
a. Predominant Use Test
Appellant urges us to adopt the Predominant Use Test, which first appeared in Doe v. TCI Cablevision,
In balancing Twist’s property interests in his own name and identity against the First Amendment interests of the comic book creators, the TCI court rejected both the Transformative Use and Rogers tests, noting that they gave “too little consideration to the fact that many uses of a person’s name and identity have both expressive and commercial components.” Id. at 374. The Supreme Court of Missouri considered both tests to be too rigid, not
If a product is being sold that predominantly exploits the commercial value of an individual’s identity, that product should be held to violate the right of publicity and not be protected by the First Amendment, even if there is some ‘expressive’ content in it that might qualify as ‘speech’ in other circumstances. If, on the other hand, the predominant purpose of the product is to make an expressive comment on or about a celebrity, the expressive values could be given greater weight.
Id. (quoting Mark S. Lee, Agents of Chaos: Judicial Confusion in Defining the Right of Publicity-Free Speech Interface, 23 Loy. L.A. Ent. L. Rev. 471, 500 (2003)). The TCI court considered this to be a “more balanced balancing test [particularly for] cases where speech is both expressive and commercial.” Id. After applying the test, the court ruled for Twist, holding that “the metaphorical reference to Twist, though a literary device, has very little literary value compared to its commercial value.” Id.
We decline Appellant’s invitation to adopt this test. By our reading, the Predominant Use Test is subjective at best, arbitrary at worst, and in either case calls upon judges to act as both impartial jurists and discerning art critics. These two roles cannot co-exist. Indeed, Appellant suggests that pursuant to this test we must evaluate “what value [Appellee is] adding to the First Amendment expressiveness [of NCAA Football ] by appropriating the commercially valuable likeness?” (Tr. at 14:15—:1S.) Since “[t]he game would have the exact same level of First Amendment expressiveness if [Appellee] didn’t appropriate Mr. Hart’s likeness,” Appellant urges us to find that NCAA Football fails the Predominant Use Test and therefore is not shielded by the First Amendment. (Tr. at 7:10-12.) Such reasoning, however, leads down a dangerous and rightly-shunned road: adopting Appellant’s suggested analysis would be tantamount to admitting that it is proper for courts to analyze select elements of a work to determine how much they contribute to the entire work’s expressiveness. Moreover, as a necessary (and insidious) consequence, the Appellant’s approach would suppose that there exists a broad range of seemingly expressive speech that has no First Amendment value.
Appellee rightly argues that the Predominant Use Test is antithetical to our First Amendment precedent, (Tr. at 25:2-:9), and we likewise reject the Test.
b. The Rogers Test
The Rogers Test looks to the relationship between the celebrity image and the work as a whole.
i. Origins and Scope of the Rogers Test
Various commentators have noted that right of publicity claims—at least those that address the use of a person’s name or image in an advertisement—are akin to trademark claims because in both instances courts must balance the interests in protecting the relevant property right against the interest in free expression. See, e.g., ETW Corp. v. Jireh Publ’g, Inc.,
In that case, Ginger Rogers brought suit against the producers and distributors of, Ginger and Fred, a film that was alleged to infringe on Rogers’ right of publicity and confuse consumers in violation of the Act. (Despite its title, the film was not about either Ginger Rogers or Fred Astaire.) In analyzing the right of publicity claim under Oregon law, the Second Circuit noted Oregon’s “concern for the protection of free expression,” and held that Oregon would not “permit the right of publicity to bar the use of a celebrity’s name in a movie title unless the title was wholly unrelated to the movie or was simply a disguised commercial advertisement for the sale of goods or services.” Id. at 1004 (internal quotation marks omitted).
But while the test, as articulated in Rogers, arguably applied only to the use of celebrity identity in a work’s title, Appellee suggests that the test can—and should— be applied more broadly. For support, Appellee looks to the Restatement (Third) of Unfair Competition, released in 1995, which characterizes the tort as follows:
*156 One who appropriates the commercial value of a person’s identity by using without consent the person’s name, likeness, or other indicia of identity for purposes of trade is subject to liability for [appropriate relief].
Restatement (Third) of Unfair Competition § 46. In explaining the term “use for purposes of trade,” the Restatement notes that it does not “ordinarily include the use of a person’s identity in news reporting, commentary, entertainment, works of fiction or nonfiction, or in advertising that is incidental to such uses.” Id. § 47.
Moreover, the comments to Section 47 of the Restatement also note that:
[t]he right of publicity as recognized by statute and common law is fundamentally constrained by the public and constitutional interest in freedom of expression. The use of a person’s identity primarily for purpose of communicating information or expressing ideas is not generally actionable as a violation of the person’s right of publicity.... Thus the use of a person’s name or likeness in news reporting, whether in newspapers, magazines, or broadcast news, does not infringe the right of publicity. The interest in freedom of expression also extends to use in entertainment and other creative works, including both fiction and nonfiction. The use of a celebrity’s name or photograph as part of an article published in a fan magazine or in a feature story broadcast on an entertainment program, for example, will not infringe the celebrity’s right of publicity. Similarly, the right of publicity is not infringed by the dissemination of an unauthorized print or broadcast biography. Use of another’s identity in a novel, play, or motion picture is also not ordinarily an infringement.... However, if the name or likeness is used solely to attract attention to a work that is not related to the identified person, the user may be subject to liability for a use of the other’s identity in advertising.
Id. at § 47 cmt. c (emphasis added). Appellee argues that the above language adopts the Rogers Test and applies it to right of publicity claims dealing with any part of a work, not only its title. Appellee also cites to a number of cases purportedly supporting its position. See, e.g., Parks v. LaFace Records,
In Matthews, for example, the Fifth Circuit considered whether a fictional novel incorporating events from the life of an undercover narcotics officer violated the officer’s right of publicity. In setting out the legal standard for a right of publicity claim, the court noted that it made no difference “whether [the book] is viewed as an historical or a fictional work, so long as it is not simply a disguised commercial advertisement for the sale of goods or services.” Matthews,
Interestingly, this is not the first time that we have considered the proper scope of the Rogers Test. Indeed, we expressed doubt (albeit in dicta) over whether the Test could apply beyond the title of a work in Facenda v. N.F.L. Films, Inc.,
ii. Analysis of the Rogers Test
Ultimately, we find that the Rogers Test does not present the proper analytical approach for cases such as the one at bar. While the Test may have a use in trademark-like right of publicity cases, it is inapposite here. We are concerned that this test is a blunt instrument, unfit for widespread application in cases that require a carefully calibrated balancing of two fundamental protections: the right of free expression and the right to control, manage, and profit from one’s own identity.
The potential problem with applying the Rogers Test in this case is demonstrated by the following statement from Appellee’s brief:
Because, as a former college football player, Hart’s likeness is not “wholly unrelated’ to NCAA Football and the game is not a commercial advertisement for some unrelated product, Hart ... does not try to meet the ... test.
(Appellee’s Br. at 24.) Effectively, Appellee argues that Appellant should be unable to assert a claim for appropriating his likeness as a football player precisely because his likeness was used for a game about football. Adopting this line of reasoning threatens to turn the right of publicity on its head.
Appellant’s career as a college football player suggests that the target audience
On the other hand, we do agree with the Rogers court in so far as it noted that the right of publicity does not implicate the potential for consumer confusion and is therefore potentially broader than the protections offered by the Lanham Act. Rogers,
c. The Transformative Use Test
Looking to intellectual property law for guidance on how to balance property interests against the First Amendment has merit. We need only shift our gaze away from trademark, to the broader vista of copyright law. Thus, we come to the case of Comedy III Prods., Inc. v. Gary Saderup, Inc., which imported the concept of “transformative” use from copyright law into the right of publicity context.
i. Genesis of the Transformative Use Test
The Transformative Use Test was first articulated by the Supreme Court of Cali
After briefly considering whether to import the “fair use” analysis from copyright, the Comedy III court decided that only the first fair use factor, “the purpose and character of the use,” was appropriate. Id.,
the central purpose of the inquiry into this fair use factor ‘is to see ... whether the new work merely “supercede[s] the objects” of the original creation, or instead adds something new, with a further purpose or different character, altering the first with new expression, meaning, or message; it asks, in other words, whether and to what extent the new work is “transformative.”
Id. (emphasis added) (citing Campbell v. Acuff-Rose Music, Inc.,
Going further, the court explained that works containing “significant transformative elements” are less likely to interfere with the economic interests implicated by the right of publicity. For example, “works of parody or other distortions of the celebrity figure are not, from the celebrity fan’s viewpoint, good substitutes for conventional depictions of the celebrity and therefore do not generally threaten markets for celebrity memorabilia that the right of publicity is designed to protect.” Id. The court was also careful to emphasize that “the transformative elements or creative contributions” in a work may include—under the right circumstances— factual reporting, fictionalized portrayal, heavy-handed lampooning, and subtle social criticism. Id.,
Restating its newly-articulated test, the Supreme Court of California held that the balance between the right of publicity and First Amendment interests turns on
*160 [w]hether the celebrity likeness is one of the “raw materials” from which an original work is synthesized, or whether the depiction or imitation of the celebrity is the very sum and substance of the work in question. We ask, in other words, whether the product containing a celebrity’s likeness is so transformed that it has become primarily the defendant’s own expression rather than the celebrity’s likeness. And when we use the word “expression,” we mean expression of something other than the likeness of the celebrity.
Id. (emphasis added).
Applying this test, the court concluded that charcoal portraits of the Three Stooges did violate the Stooges’ rights of publicity, holding that the court could “discern no significant transformative or creative contribution” and that “the marketability and economic value of [the work] derives primarily from the fame of the celebrities depicted.” Id.,
ii. Application of the Transformative Use Test
Given its relative recency, few courts have applied the Transformative Use Test, and consequently there is not a significant body of case law related to its application. Nonetheless, a handful of cases bear mention as they help frame our inquiry.
In 2003, the Supreme Court of California revisited the Transformative Use Test when two musicians, Johnny and Edgar Winter, who both possessed long white hair and albino features, brought suit against a comic book company over images of two villainous half-man, half-worm creatures, both with long white hair and albino features, named Johnny and Edgar Autumn. Winter v. DC Comics,
[although the fictional characters Johnny and Edgar Autumn are less-than-subtle evocations of Johnny and Edgar Winter, the books do not depict plaintiffs literally. Instead, plaintiffs are merely part of the raw materials from which the comic books were synthesized. To the extent the drawings of the Autumn brothers resemble plaintiffs at all, they are distorted for purposes of lampoon, parody, or caricature. And the Autumn brothers are but cartoon characters— half-human and half-worm—in a larger story, which is itself quite expressive.
Id.,
Also in 2003, the Sixth Circuit decided ETW, a case focusing on a photograph of Tiger Woods set among a collage of other, golf-related photographs. As we previously noted, while ETW mentioned both the Rogers case and the Restatement (Third) of Unfair Competition, the test it ultimately applied was a combination of an ad-hoc approach and the Transformative Use Test. See ETW,
ETW presents an archetypical example of a case falling somewhere in the middle of Transformative Use Test jurisprudence, given that it focuses on the use of photographs (literal depictions of celebrities), but adds a transformative aspect to the work, thereby altering the meaning behind the use of the celebrity’s likeness. Arguably, the Comedy III and Winter decisions bookend the spectrum of cases applying the Transformative Use Test. Where Comedy III presents a clear example of a nontransformative use (i.e., mere literal depictions of celebrities recreated in a different medium), Winter offers a use that is highly transformative (i.e., fanciful characters, placed amidst a fanciful setting, that draw inspiration from celebrities). As with ETW, however, most of the cases discussed below (along with the instant case), fall somewhere between these two decisions. This same analytical approach—focusing on whether and how the celebrity’s likeness is transformed—appears in decisions by courts applying the Transformative Use Test to video games, an area of law which we consider next.
iii. The Transformative Use Test and Video Games
In mid-2006, the California Court of Appeal decided Kirby v. Sega of America, Inc.,
Several years later, in early 2011, the California courts again confronted the right of publicity as it related to video games in No Doubt v. Activision Publishing, Inc.,
The No Doubt court began by noting that “in stark contrast to the ‘fanciful creative characters’ in Winter and Kirby,” the No Doubt avatars could not be altered by players and thus remained “at all times immutable images of the real celebrity musicians.” Id. at 410. But this fact, by itself, did not end the court’s inquiry since “even literal reproductions of celebrities can be ‘transformed’ into expressive works based on the context into which the celebrity image is placed.” Id. (citing Comedy III,
[T]he avatars perform [rock] songs as literal recreations of the band members. That the avatars can be manipulated to perform at fanciful venues including outer space or to sing songs the real band would object to singing, or that the avatars appear in the context of a video-game that contains many other creative elements, does not transform the avatars into anything other than the exact depictions of No Doubt’s members doing exactly what they do as celebrities.
Id. at 411 (emphasis added).
iv. Analysis of the Transformative Use Test
Like the Predominant Use and Rogers tests, the Transformative Use Test aims to balance the interest protected by the right of publicity against those interests preserved by the First Amendment. In our view, the Transformative Use Test appears to strike the best balance because it provides courts with a flexible—yet uniformly applicable—analytical framework. Specifically, the Transformative Use Test seems to excel precisely where the other two tests falter. Unlike the Rogers Test, the Transformative Use Test maintains a singular focus on whether the work sufficiently transforms the celebrity’s identity or likeness, thereby allowing courts to account for the fact that misappropriation can occur in any market segment, including those related to the celebrity.
On the other hand, unlike the Predominant Use Test, applying the Transformative Use Test requires a more circumscribed inquiry, focusing on the specific aspects of a work that speak to whether it was merely created to exploit a celebrity’s likeness. This test therefore recognizes that if First Amendment protections are to mean anything in right of publicity claims, courts must begin by considering the ^extent to which a work is the creator’s own expression.
Additionally, the Transformative Use Test best comports with the cautionary language present in various right of publicity cases. Specifically, we believe that an initial focus on the creative aspects of a work helps address our own concern from Facenda, where we noted that “courts must circumscribe the right of publicity.” Facenda,
Rather than begin with a quantitative analysis of the performer’s behavior—is this or is this not his entire act?—we should direct initial attention to the actions of the news media: what use did the station make of the film footage? When a film is used, as here, for a routine portion of a regular news program, I would hold that the First Amendment protects the station from a “right of publicity” or “appropriation” suit, absent a strong showing by the*164 plaintiff that the news broadcast was a subterfuge or cover for private or commercial exploitation.
Zacchini,
Finally, we find that of the three tests, the Transformative Use Test is the most consistent with other courts’ ad hoc approaches to right of publicity cases. For example, a majority of the Supreme Court of California in Guglielmi v. Spelling-Goldberg Productions argued
It is little wonder, then, that the Comedy III decision looked to all three of these cases for guidance in defining the Trans-formative Use Test. See Comedy III,
In light of the above discussion, we find that the Transformative Use Test is the proper analytical framework to apply to cases such as the one at bar. Consequently, we now apply the test to the facts of the instance case.
C. Application
In applying the Transformative Use Test to the instant case, we must determine whether Appellant’s identity is sufficiently transformed in NCAA Football. As we mentioned earlier, we use the term “identity” to encompass not only Appellant’s likeness, but also his biographical information. It is the combination of these two parts—which, when combined, identify the digital avatar as an in-game recreation of Appellant—that must be sufficiently transformed.
Considering the context within which the digital avatar exists—effectively, looking at how Appellant’s identity is “incorporated into and transformed by” NCAA Football, (Dissent Op. at 173)—provides little support for Appellee’s arguments. The digital Ryan Hart does what the actual Ryan Hart did while at Rutgers: he plays college football, in digital recreations of college football stadiums, filled with all the trappings of a college football game. This is not transformative; the various digitized sights and sounds in the video game do not alter or transform the Appellant’s identity in a significant way. See No Doubt,
Even here, however, our inquiry is not at an end. For as much as the digital representation and context evince no meaningful transformative element in NCAA Football, a third avatar-specific element is also present: the users’ ability to alter the avatar’s appearance. This distinguishing factor ensures that we cannot dispose of this case as simply as the court in No Doubt. See No Doubt,
At the outset, we note that the mere presence of this feature, without more, cannot satisfy the Transformative Use Test. True, interactivity is the basis upon which First Amendment protection is granted to video games in the first instance.
Moreover, we are wary of converting the ability to alter a digital avatar from mere feature to talisman, thereby opening the door to cynical abuse. If the mere presence of the feature were enough, video game companies could commit the most blatant acts of misappropriation only to absolve themselves by including a feature that allows users to modify the digital likenesses. We cannot accept that such an outcome would adequately balance the interests in right of publicity cases. As one amicus brief noted:
[U]nder [Appellee’s] application of the transformative test [sic], presumably no infringement would be found if individuals such as the Dalai Lama and the Pope were placed within a violent “shoot-em-up” game, so long as the game include[d] a “mechanism” by which the user could manipulate their characteristics.
(Screen Actors Guild, Inc. et al., Amicus Br. at 21.
In NCAA Football, Appellee seeks to create a realistic depiction of college football for the users. Part of this realism involves generating realistic representations of the various college teams—which includes the realistic representations of the players. Like Activision in No Doubt, therefore, Appellee seeks to capitalize on the respective fan bases for the various teams and players. Indeed, as the District Court recognized, “it seems ludicrous to question whether video game consumers enjoy and, as a result, purchase more EA-produced video games as a result of the heightened realism associated with actual players.” Hart,
We are likewise unconvinced that NCAA Football satisfies the Transformative Use Test because Appellee created various in-game assets to support the altered avatars (e.g., additional hair styles, faces, accessories, et al.). In the first instance, the relationship between these assets and the digital avatar is predicated on the users’ desire to alter the avatar’s appearance, which, as we have already noted, is insufficient to satisfy the Test. The ability to make minor alterations—which substantially maintain the avatar’s resemblance to Appellant (e.g., modifying only the basic biographical information, playing statistics, or uniform accessories)—is likewise insufficient, for “[a]n artist depicting a celebrity must contribute something more than a ‘merely trivial’ variation.” Winter,
In an attempt to salvage its argument, Appellee suggests that other creative elements of NCAA Football, which do not affect Appellant’s digital avatar, are so numerous that the videogames should be considered transformative. We believe this to be an improper inquiry. Decisions applying the Transformative Use Test invariably look to how the celebrity’s identity is used in or is altered by other aspects of a work. Wholly unrelated elements do not bear on this inquiry. Even Comedy III, in listing potentially “transformative or creative contributions” focused on elements or techniques that affect the celebrity identity. See Comedy III,
To hold otherwise could have deleterious consequences for the state of the law. Acts of blatant misappropriation would count for nothing so long as the larger work, on balance, contained highly creative elements in great abundance. This concern is particularly acute in the case of media that lend themselves to easy partition such as video games. It cannot be that content creators escape liability for a work that uses a celebrity’s unaltered identity in one section but that contains a wholly fanciful creation in the other, larger section.
For these reasons, we hold that the broad application of the Transformative Use Test represents an inappropriate application of the standard. Consequently, we shall not credit elements of NCAA Football that do not, in some way, affect the use or meaning of Appellant’s identity.
As a final point, we note that the photograph of Appellant that appears in NCAA Football 2009 does not bear on our analysis above. On that subject, we agree
IY. Conclusion
We therefore hold that the NCAA Football 200k, 2005 and 2006 games at issue in this case do not sufficiently transform Appellant’s identity to escape the right of publicity claim and hold that the District Court erred in granted summary judgment in favor of Appellee.
Notes
. Appellant's action purports to be a class action on behalf of similarly situated individuals. Because the putative class members all face the same issues with regard to the First Amendment we will focus our attention and analysis on Appellant in particular.
. The NCAA Manual also states that where a collegiate athlete’s
name or picture appears on commercial items ... or is used to promote a commercial product sold by an individual or agency without the student-athlete’s knowledge or permission, the student athlete (or the institution acting on behalf of the student-athlete) is required to take steps to stop such an activity in order to retain his or her eligibility for intercollegiate athletics.
NCAA, 2011-12 NCAA Division I Manual § 12.5.2.2(2011).
.NCAA bylaws limit college athletes like Hart to receiving only non-athletic financial aid, either through academic scholarships or need-based aid, or athletic scholarships, which cover only tuition and various school-related expenses. See NCAA, 2011-12 NCAA Division I Manual § 15 (2011).
. Until his recent displacement by Mike Teel, Hart also held the team records for career yards and touchdowns.
. Appellee licenses, from the Collegiate Licensing Company (the NCAA's licensing agent), "the right to use member school names, team names, uniforms, logos, stadium fight songs, and other game elements." (App. at 532.) Unlike certain of its other videogame franchises, EA does not license the likeness and identity rights for intercollegiate players.
.For example, an article on the EA Sports blog explained that "[e]ach year, NCAA Football playbook designer Anthony White strives to make each team’s playbook accurately represent their system and play style.... [E]ach year, Anthony adds in actual plays run by teams that can only be found in specific playbooks.” (App. at 663.).
. The District Court had diversity jurisdiction over the case pursuant to 28 U.S.C. § 1332(a)(1).
. Appellant alleges that the physical attributes exhibited by the virtual avatar in NCAA Football are his own (i.e., he attended high school in Florida, measures 6'2" tall, weighs 197 pounds, wears number 13, and has the same left wrist band and helmet visor) and that the avatar's speed, agility, and passer rating re-fleeted actual footage of Appellant during his tenure at Rutgers. (App. at 369-71.).
.It is unclear from the complaint what exactly this allegation covers. However, Appellee concedes that “[a] photograph of [Appellant] is included in a photo montage of actual players within NCAA Football 09 which is visible only when the game is played on certain game platforms by those users who select Rutgers as their team.” (App. at 475.).
. Fed.R.Civ.P. 56 was revised in 2010. The standard previously set forth in subsection (c) is now codified as subsection (a). The language of this subsection is unchanged, except for "one word—genuine ‘issue’ bec[ame] genuine ‘dispute.’ ” Fed.R.Civ.P. 56 advisory committee's note, 2010 amend.
. While it is true that the right of publicity is a creature of state law and precedent, its intersection with the First Amendment presents a federal issue, and, thus, permits us to engage in the sort of balancing inquiry at issue here. See, e.g., Zacchini,
. As we have noted, Appellee concedes that NCAA Football infringes on the right of publicity as recognized in New Jersey. Our inquiry, therefore, does not concern the elements of the tort or whether Appellee's actions satisfy this standard. Rather, we are concerned only with whether the right to freedom of expression overpowers the right of publicity.
. In 1995 the Restatement (Third) of Unfair Competition set forth the elements of a freestanding right of publicity claim, unconnected to the right of privacy torts. See Restatement (Third) of Unfair Competition § 46-49 (1995). While we discuss this version of the tort further below, we decline to address it here because New Jersey has yet to adopt the Restatement (Third)’s version of the tort and the accompanying comments. Accord Castro v. NYT Television,
. We reject as inapplicable in this case the suggestion that those who play organized sports are not significantly damaged by appropriation of their likeness because “players are rewarded, and handsomely, too, for their participation in games and can earn additional large sums from endorsement and sponsorship arrangements.” C.B.C. Distrib. & Mktg., Inc. v. Major League Baseball Advanced Media, L.P.,
. This concept is almost wholly foreign to free expression save for highly circumscribed categories of speech: obscenity, incitement, and fighting words. See Brown v. Entm't Merchs. Ass’n, - U.S. -,
. We also agree with Chief Justice Bird's rejection of an identical argument: "The right of publicity derived from public prominence does not confer a shield to ward off caricature, parody and satire. Rather, prominence invites creative comment.” Guglielmi,
.The various cases and scholarly sources refer to this test in three different ways: the Relatedness Test, the Restatement Test, and
. For support, the Rogers court looked to California and New York case law. Frosch v. Grosset & Dunlap, Inc.,
. Still, it bears noting that while the Rogers Test was arguably forged in the crucible of trademark law—and the Rogers court appeared to consult trademark principles for inspiration—the court also pointed out that "the right of publicity, unlike the Lanham Act, has no likelihood of confusion requirement” and is therefore "potentially more expansive than the Lanham Act.” Rogers v. Grimaldi,
. In Hustler Magazine, Inc. v. Falwell,
. To be fair, the ETW court did briefly mention the Rogers decision before engaging in a lengthy discussion of the Restatement (Third) of Unfair Competition, ultimately concluding that the Restatement stood for the rather mundane principle that a right of publicity implicates a balancing test. ETW Corp.,
. We recognize that in Brown v. Elec. Arts, No. 2:09-cv-015 98-FMC-RZ,
. Unlike in New Jersey, California's right of publicity is a matter of both the state’s statutory law and its common law. Laws v. Sony Music Entm't, Inc.,
. The court in Comedy III also added an ancillary question to its inquiry: "does the marketability and economic value of the challenged work derive primarily from the fame of the celebrity depicted?" Comedy III,
. The Winter court also found unpersuasive arguments that the comic books were marketed by "trading on [the brothers'] likenesses and reputations to generate interest in the comic book series.” Winter v. DC Comics,
. According to the decision,
members of No Doubt participated in a full-day motion capture photography session at Activision’s studios so that the band members’ Band Hero avatars would accurately reflect their appearances, movements, and sounds. No Doubt then closely reviewed the motion capture photography and the details related to the appearance and features of their avatars to ensure the representations would meet with approval. The end results are avatars that closely match the appearance of each of the No Doubt band members.
No Doubt,
. For support, the No Doubt court relied on the Ninth Circuit’s decision in Hilton v. Hallmark Cards, where our sister court held that a greeting card depicting Paris Hilton’s head on a cartoon waitress accompanied by the line “that’s hot” was not transformative and thus infringed on Hilton’s right of publicity.
. Before moving on, it behooves us to mention a pair of cases decided in the Northern District of California: Davis v. Elec. Arts Inc., No. 10-cv-03328,
. While we acknowledge that the test in Comedy III included a question as to whether the "marketability and economic value of [the work] derive primarily from the fame of the celebrities depicted," Comedy III,
. While the Predominant Use Test may appear to accomplish the same task, we think it does not. In point of fact, it merely looks to the expressive 'Value” of a celebrity’s identity, not its use, vis-á-vis the challenged work.
. The Supreme Court of California affirmed the lower court’s decision to dismiss the case without engaging with the right of publicity claim beyond noting that the right "expires upon the death of the person so protected.” Guglielmi,
. After noting that the movie was protected despite being a work of fiction that was made for profit, Guglielmi,
. The court's "recognition that defendant's production has some [First Amendment] value,” did not diminish its conclusion that "the primary purpose of defendant’s activity [was] to appropriate the commercial value of the likeness of Elvis Presley.” Russen,
. The Tenth Circuit also considered the economic incentives underlying the right of publicity. See Cardtoons,
. We note here that, by our reading, the Transformative Use Test best comports with the language in Restatement (Third) of Unfair Competition § 47 cmt. c. While we acknowledge that other courts have read the Restatement as adopting the Rogers Test, we believe that the various examples listed in Comment C all exemplify the sort of transformative uses that would generally pass the analysis set forth in Comedy III.
. Indeed, in compiling its non-exhaustive list of "transformative elements or creative components,” the Comedy III court looked for examples from previous decisions—including Guglielmi, Cardtoons, and even Parks. See Comedy III,
. This joint focus on both likeness and identifying information avoids a conflict with C.B.C. Distribution & Mktg., Inc. v. Major League Baseball Advanced Media, L.P.,
. It remains an open question, however, whether right of publicity claims can extend into the bygone days of 8-bit graphics and pixilated representations.
. It is no answer to say that digitizing Appellant’s appearance in and of itself works a transformative use. Recreating a celebrity’s likeness or identity in some medium other than photographs or video cannot, without more, satisfy the test; this would turn the inquiry on its head—and would contradict the very basis for the Transformative Use Test. See, e.g., Comedy III,
. To be clear, the District Court focused specifically on the ability to alter the digital avatars, not on the alterations themselves:
[I]t is not the user's alteration of Hart’s image that is critical. What matters for my analysis of EA's First Amendment right is that EA created the mechanism by which the virtual player may be altered, as well as the multiple permutations available for each virtual player image.
Hart,
. We note, too, that all games are interactive—that is a product of the medium. Identifying an interactive feature that acts upon the celebrity’s likeness, therefore, is only the first step in the analysis.
. The other side of this coin is equally true: interactivity is not the sine qua non of trans-formative use. Works involving video games may still be transformative even where no specific interactive features affect the celebrity likeness. See, e.g., Kirby v. Sega of Am., Inc.,
. We do not discount the possibility that such a game—given the juxtaposition of spiritual leaders and the hyper violence of certain modern video games—could still pass the Transformative Use Test on other grounds.
. We set aside the ''Dynasty” and "Campus Legends” game modes in this inquiry. We see no legally significant difference between these modes and the ability in Band Hero to select alternative avatars to represent the players or to allow members of No Doubt to play with other bands or sing other musicians' songs. See No Doubt,
. Admittedly, just as the presence of a photo-realistic depiction of a celebrity cannot be the end of the inquiry, the mere fact that Appellant's likeness is the default appearance of the avatar cannot, without more, end our analysis. It is merely another factor to consider in the balancing exercise.
. As we have already discussed, the broader context of NCAA Football does not transform Appellant’s likeness into anything other than a digital representation of Appellant playing the sport for which he is known, while surrounded by the trappings of real-world competition.
. There can be no doubt that video games such as NCAA Football are the product of great effort, skill, and creative and technical prowess. As the Supreme Court noted in Brown, video games convey messages and expressive content in a way that is similar to prior media for expression. Brown v. Entm’t Merchs. Ass’n,- U.S. -,
Dissenting Opinion
dissenting.
My colleagues and I take the same road but read the signs differently. Hence we stop at different places. I wish I was with them; I am not. I recognize that Electronic Arts, Inc. (“EA”) has taken for the 2005 version of NCAA Football what most good Rutgers fans during Ryan Hart’s playing days know—the Rutgers quarterback is Hart—and parlayed that recognition into commercial success.
Hart claims that he has under New Jersey law a right of publicity to prevent others from unfairly appropriating the value of his likeness for their commercial benefit, and that the First Amendment does not shield EA’s infringement of this right. This claim requires us to balance the competing interests implicated by the right of publicity and the First Amendment. I agree with my colleagues that the Transformative Use Test is the preferred approach for balancing these interests, but we part ways on its interpretation and application. The result is that they side with Hart, and I with EA.
The Transformative Use Test gives First Amendment immunity where, in an expressive work, an individual’s likeness has been creatively adapted in some way. Correctly applied, this test strikes an appropriate balance between countervailing rights—the publicity interest in protecting an individual’s right to benefit financially when others use his identifiable persona for their own commercial benefit versus the First Amendment interest in insulating from liability a creator’s decision to interweave real-life figures into its expressive work.
My colleagues limit effectively their transformative inquiry to Hart’s identity alone, disregarding other features of the work. This approach, I believe, does not find support in the cases on which they rely. Further, my colleagues penalize EA for the realism and financial success of NCAA Football, a position I find difficult to reconcile with First Amendment protections traditionally afforded to true-to-life depictions of real figures and works produced for profit. Because I conclude that the Transformative Use Test protects EA’s use of Hart’s likeness in NCAA Football, I respectfully dissent.
I. Formulation of the Transformative Inquiry
To determine whether an individual’s identity has been “transformed” for purposes of the Transformative Use Test, I believe it is necessary to review the likeness in the context of the work in its entirety, rather than focusing only on the individual’s likeness. This interpretation is in line with the approach taken in Comedy III Productions, Inc. v. Gary Saderup, Inc.,
Likewise, when applying the Transformative Use Test two years later in Winter v. DC Comics,
My colleagues correctly recite the Transformative Use Test set out in Comedy III and Winter [Majority Op. at 158-61], but later disregard that recitation. When addressing Hart’s claim, their analysis proceeds by analyzing, on a step-by-step basis, the digital avatar based on Hart, the context in which that avatar is set in NCAA Football, and the users’ ability to alter the avatar’s appearance, concluding at each step that Hart’s likeness is not sufficiently changed to qualify as “transformative.” In the last instance, my colleagues reject as immaterial the myriad other creative elements of the video game on the ground that “[decisions applying the Transformative Use Test invariably look to how the celebrity’s identity is used,” and that “[wjholly unrelated elements do not bear on this inquiry.” [Majority Op. at 169 (emphasis in original).] But by cabining their inquest to Hart’s likeness alone, their approach is at odds with California Supreme Court decisions on the Transformative Use Test.
The infirmity of this approach is highlighted by ETW Corp. v. Jireh Publishing, Inc.,
To me, a narrow focus on an individual’s likeness, rather than how that likeness is incorporated into and transformed by the work as a whole, is a flawed formulation of the transformative inquiry. The whole— the aggregate of many parts (including, here, many individuals)—is the better baseline for that inquiry.
II. Harmonization of the Transformative Use Test with First Amendment Precedent
Transformative use must mesh with existing constitutional protections for works of expression. The First Amendment extends protection to biographies, documentaries, docudramas, and other expressive works depicting real-life figures, whether the accounts are factual or fictional. See, e.g., Matthews v. Wozencraft,
The protection afforded by the First Amendment to those who weave celebrities
My colleagues’ understanding of the Transformative Use Test underplays the creative elements of NCAA Football by equating its inclusion of realistic player likenesses to increase profits with the wrongful appropriation of Hart’s commercial value. This approach is at odds with the First Amendment protection afforded to expressive works incorporating real-life figures. That protection does not depend on whether the characters are depicted realistically or whether their inclusion increases profits. See Guglielmi,
In sum, applying the Transformative Use Test in the manner done by my colleagues creates a medium-specific metric that provides less protection to video games than other expressive works. Because the Supreme Court’s decision in Brown forecloses just such a distinction, see
III. Application to Hart’s Claim
With this understanding of the Transformative Use Test, I conclude EA’s use of avatars resembling actual players is entitled to First Amendment protection. NCAA Football transforms Hart’s mere likeness into an avatar that, along with the rest of a digitally created college football team, users can direct and manipulate in fictional football games. With the many other creative features incorporated throughout the games, sufficient expres
NCAA Football involves myriad original graphics, videos, sound effects, and game scenarios. These artistic aspects permit a user to direct the play of a college football team whose players may be based on a current roster, a past roster, or an entirely imaginary roster comprised of made-up players. Users are not reenacting real games, but rather are directing the avatars in invented games and seasons. Further, the “Campus Legend” and “Dynasty Mode” features permit users to control virtual players and teams for multiple seasons, creating the means by which they can generate their own narratives. Such modes of interactive play are, I submit, imaginative transformations of the games played by real players.
As noted by the District Court, it is not only the user that contributes to the interactivity; EA has created “multiple permutations available for each virtual player image.” Hart v. Elec. Arts, Inc.,
By limiting their inquiry to the realistic rendering of Hart’s individual image, my colleagues misapply the Transformative Use Test. Contrary to their assertion that the other creative elements of NCAA Football are “[wjholly unrelated” [Majority Op. at 169], those elements are, in fact, related to EA’s use of Hart’s likeness. If and when a user decides to select the virtual 2005 Rutgers’ football team as a competitor in a game, and to the extent that user does not alter the characteristics of the avatar based on Hart’s likeness, the numerous creative elements of the video games discussed above are part of every fictional play a user calls. Any attempt to separate these elements from the use of Hart’s likeness disregards NCAA Football ’s many expressive features beyond an avatar having characteristics similar to Hart. His likeness is transformed by the artistry necessary to create a digitally rendered avatar within the imaginative and interactive world EA has placed that avatar.
I am thus convinced that, as used in NCAA Football, Hart’s “likeness is one of the ‘raw materials’ from which [the] original work is synthesized ... [rather than] the very sum and substance of the work in question.” Comedy III,
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The Transformative Use Test I support would prevent commercial exploitation of an individual’s likeness where the work at issue lacks creative contribution that transforms that likeness in a meaningful way. I sympathize with the position of Hart and other similarly situated college football players, and understand why they feel it is fair to share in the significant profits produced by including their avatar likenesses into EA’s commercially success
. That said, most outside Rutgers do not know that quarterback #13 is Ryan Hart. They did not know that in 2005, and even today many, if not most, Rutgers fans no longer connect #13 with Hart. Fame fades so quickly we call it fleeting. Even nostalgic memories nod off. For example, name the BYU quarterback when it was college football's national champion in 1984. (Hint: it wasn't Ty Detmer.).
. See generally Taylor Branch, The Shame of College Sports, The Atlantic, Oct. 2011, at 80-110 (lambasting NCAA "amateurism” and "student-athlete” policies as “legalistic confections propagated by the universities so they can exploit the skills and fame of young athletes,” and discussing lawsuits challenging these policies); see also Alexander Wolff, When Worlds Collide, Sports Illustrated, Feb. 11, 2013, at 18; Joe Nocera, Pay Up Now, N.Y. Times Mag., Jan. 1, 2012, at 30-35 (advocating payment of college athletes to alleviate "[t]he hypocrisy that permeates big-money college sports” arising from amateurism rules).
. While the Winter decision makes several references to the physical differences between the plaintiffs and their likenesses, these statements were made with respect to the Court's conclusion that “the portrayals do not greatly threaten plaintiffs' right of publicity” insofar as they were unlikely to decrease their commercial value.
. The majority opinion relies heavily on two lower court decisions in California considering the right of publicity in the video game context, No Doubt v. Activision Publishing, Inc.,
. While my colleagues acknowledge the need for uniform First Amendment treatment of different mediums in the abstract [Majority Op. at 165], it is difficult to reconcile their actual application of the Transformative Use Test to the video game here with the above-cited cases.
. As recognized by my colleagues, then-Chief Justice Bird’s views in Guglielmi commanded the support of the majority of the California Supreme Court, and were relied on by the Comedy III Court to guide its definition of the Transformative Use Test. [Majority Op. at 164 n.31.].
. In devising the Transformative Use Test, the California Supreme Court borrowed from "the purpose and character of the use” factor relevant to a copyright fair use defense, see 17 U.S.C. § 107(1), yet it rejected "a wholesale importation of the fair use doctrine into right of publicity law,” Comedy III,
