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Blizzard Entertainment, Inc. v. Lilith Games (Shanghai) Co. Ltd.
3:15-cv-04084
N.D. Cal.
May 16, 2017
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Background

  • Warcraft III included a World Editor enabling users to create and share "mods" (custom maps/games); Blizzard's EULA prohibited using mods for commercial purposes but did not assign mod copyrights to Blizzard.
  • Kyle "Eul" Sommer created the original DotA mod (2002); he later posted the mod as "open source" in 2004 but did not register copyright.
  • Multiple contributors produced successive, locked/unlocked versions; Stephen "Guinsoo" Feak and Abdul "Icefrog" Ismail developed DotA Allstars through many iterations, exercising creative control and incorporating others' suggestions.
  • Icefrog assigned rights to Valve in 2010; Eul also assigned rights to Valve later; Guinsoo assigned to Riot and those rights passed to Blizzard. Valve developed Dota 2 and registered copyrights in some versions.
  • Lilith and uCool released smartphone games (DotA Legends; Heroes Charge). Blizzard and Valve sued; uCool moved for partial summary judgment that Valve lacks copyright ownership of the original DotA/mods and moved for Rule 11 sanctions. The Court heard the motion after limited discovery.

Issues

Issue Plaintiff's Argument Defendant's Argument Held
What constitutes the "work(s)" at issue (joint vs. separate works)? Valve: Individual versions are protectable and Valve owns assigned versions. uCool: DotA/Allstars are collective or single works assembled from contributions. Each discrete version is a separate unitary derivative work; not a single collective work.
Who are the authors (masterminds) of versions of DotA/Allstars? Valve: Eul, Guinsoo, Icefrog (and sometimes Neichus) exercised creative control and are authors. uCool: Many contributors undermine single-author/mastermind claims. A reasonable jury could find Eul, Guinsoo, and Icefrog were the authors/masterminds of their versions.
Can Valve recover for heroes/elements first posted by third parties or integrated from other versions? Valve: Owner of a derivative work may sue for copying of the derivative work as a whole. uCool: Valve lacks rights in specific heroes/elements not authored by assignors. Owner of a derivative work can recover for the derivative’s original expression; copying of others’ independently owned elements may limit recovery to the assignor’s contributed material.
Were assignments to Valve invalid because of (a) Blizzard's EULA, (b) Eul's abandonment, or (c) Icefrog's assignment to S2? Valve: Assignments are valid; EULA does not preclude assignment; Icefrog retained DotA rights; Eul's intent ambiguous. uCool: EULA barred commercial transfers; Eul abandoned rights by open-sourcing; S2 owned Icefrog's DotA-related rights. Court rejected EULA argument as waived by uCool; factual disputes over Eul's abandonment and any S2 impact preclude summary judgment — assignments validity is for the jury.

Key Cases Cited

  • Micro Star v. Formgen Inc., 154 F.3d 1107 (9th Cir. 1998) (mods and derivative works analysis for video games)
  • Aalmuhammed v. Lee, 202 F.3d 1227 (9th Cir. 2000) (author = mastermind; creative control requirement)
  • Anderson v. Liberty Lobby, 477 U.S. 242 (summary judgment/genuine dispute standard)
  • Corbello v. DeVito, 777 F.3d 1058 (9th Cir.) (co-owner standing to sue third-party infringers)
  • Effects Assocs., Inc. v. Cohen, 908 F.2d 555 (9th Cir. 1990) (nonexclusive/implied license and transfer principles)
  • Garcia v. Google, 786 F.3d 733 (9th Cir. en banc) (limits on treating integrated contributions as separately copyrightable)
  • Jarvis v. K2 Inc., 486 F.3d 526 (9th Cir. 2007) (derivative/unitary works from integrated components)
  • Richlin v. Metro-Goldwyn-Mayer Pictures, Inc., 531 F.3d 962 (9th Cir. 2008) (motion picture as unitary work; contributions merge)
  • Celotex Corp. v. Catrett, 477 U.S. 317 (summary judgment burden-shifting principles)
  • Feist Publ’ns, Inc. v. Rural Tel. Serv. Co., 499 U.S. 340 (originality threshold for compilations)
  • Halicki Films, LLC v. Sanderson Sales & Mktg., 547 F.3d 1213 (9th Cir. 2008) (character protection and derivative infringement context)
  • DC Comics v. Towle, 802 F.3d 1012 (9th Cir. 2015) (copyright protection for distinctive character elements)
Read the full case

Case Details

Case Name: Blizzard Entertainment, Inc. v. Lilith Games (Shanghai) Co. Ltd.
Court Name: District Court, N.D. California
Date Published: May 16, 2017
Docket Number: 3:15-cv-04084
Court Abbreviation: N.D. Cal.