Duke Nukem routinely vanquishes Octabrain and the Protozoid Slimer. But what about the dreaded Micro Star?
I
FormGen Inc., GT Interactive Software Corp. and Apogee Software, Ltd. (collectively FormGen) made, distributed and own the rights to Duke Nukem 3D (D/N-3D), an immensely popular (and very cool) computer game. D/N-3D is played from the first-person perspective; the player assumes the personality and point of view of the title character, who is seen on the screen only as a pair of hands and an occasional boot, much as one might see oneself in real life without the aid of a mirror. 1 Players explore a futuristic city infested with evil aliens and other hazards. The goal is to zap them before they zap you, while searching for the hidden passage to the next level. The basic game comes with twenty-nine levels, each with a different combination of scenery, aliens, and other challenges. The game also includes a “Build Editor,” a utility that enables players to create their own levels. With FormGen’s encouragement, players frequently post levels they have created on the Internet where others can download them. Micro Star, a computer software distributor, did just that: It downloaded 300 user-created levels and stamped them onto a CD, which it then sold commercially as Nuke It (N/I). N/I is packaged in a box decorated with numerous “screen shots,” pictures of what the new levels look like when played.
Micro Star filed suit in district court, seeking a declaratory judgment that N/I did not infringe on any of FormGeris copyrights. FormGen counterclaimed, seeking a preliminary injunction barring further production and distribution of N/I. Relying on
Lewis Galoob Toys, Inc. v. Nintendo of Am., Inc.,
II
A party seeking a preliminary injunction must show “either a likelihood of success on the merits and the possibility of irreparable injury, or that serious questions going to the merits were raised and the balance of hardships tips sharply in its favor.”
Johnson Controls, Inc. v. Phoenix Control Systems, Inc.,
III
To succeed on the merits of its claim that N/I infringes FormGen’s copyright, FormGen must show (1) ownership of the copyright to D/N-3D, and (2) copying of protected expression by Micro Star.
See Triad Systems Corp. v. Southeastern Express Co.,
FormGen alleges that its copyright is infringed by Micro Star’s unauthorized commercial exploitation of user-created game levels. In order to understand FormGen’s claims, one must first understand the way D/N-3D works. The game consists of three separate components: the game engine, the source art library and the MAP files. 2 The game' engine is the heart of the computer program; in some sense, it is the program. It tells the computer when to read data, save and load games, play sounds and project images onto the screen. In order to create the audiovisual display for a particular level, the game engine invokes the MAP file that corresponds to that level. Each MAP file contains a series of instructions that tell the game engine (and, through it, the computer) what to put where. For instance, the MAP file might say scuba gear goes at the bottom of the screen. The game engine then goes to the source art library, finds the image of the scuba gear, and puts it in just the right place on the screen. 3 The MAP file describes the level in painstaking detail, but it does not actually contain any of the copyrighted art itself; everything that appears on the screen actually comes from the art library. Think of the game’s audiovisual display as a paint-by-numbers kit. The MAP file might tell you to put blue paint in section number 565, but it doesn’t contain any blue paint itself; the blue paint comes from your palette, which is the low-tech analog of the art library, while you play the role of the game engine. When the player selects one of the N/I levels, the game engine references the N/I MAP files, but still uses the D/N-3D art library to generate the images that make up that level.
FormGen points out that a copyright holder enjoys the exclusive right to prepare derivative works based on D/N-3D. See 17 U.S.C. § 106(2) (1994). According to Form-Gen, the audiovisual displays generated when D/N-3D is run in conjunction with the N/I CD MAP files are derivative works that infringe this exclusivity. Is FormGen right? The answer is not obvious.
The Copyright Act defines a derivative work as
a work based upon one or more preexisting works, such as'a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which a work may be recast, transformed, or adapted. A work consisting of editorial revisions, annotations, elaborations, or other modifications which, as a whole, represent an original work of authorship, is a “derivative work.”
Id.
§ 101. The statutory language is hopelessly overbroad, however, for “[ejvery book in literature, science and art, borrows and must necessarily borrow, and use much which was well known and used before.”
Emerson v. Davies,
The requirement that a derivative work must assume a concrete or permanent form was recognized without much discussion in
Galoob.
There, we noted that all the Copyright Act’s examples of derivative works took some definite, physical form and concluded that this was a requirement of the Act.
See Galoob,
In
Galoob,
we considered audiovisual displays created using a device called the Game Genie, which was sold for use with the Nintendo Entertainment System. The Game Genie allowed players to alter individual features of a game, such as a character’s strength or speed, by selectively “blocking the value for a single data byte sent by the game cartridge to the [Nintendo console] and replacing it with a new value.”
Galoob,
Nintendo sued, claiming that when the Game Genie modified the game system’s audiovisual display, it created an infringing derivative work. We rejected this claim because “[a] derivative work must incorporate a protected work in some concrete or permanent form.”
Galoob,
Micro Star argues that the MAP files on N/I are a, more advanced version of the Game Genie, replacing old values (the MAP files in the original game) with new values (N/I’s MAP files). But, whereas the audiovisual displays created by Game Genie were never recorded in any permanent form, the audiovisual' displays generated by D/N-3D from the N/I MAP files are in the MAP files themselves. In Galoob, the audiovisual display was defined by the original game cartridge, not by the Game Genie; no one could possibly say that the data values inserted by the Game Genie described the audiovisual display. In the present case the audiovisual display that appears on the computer monitor when a N/I level is played is described— in exact detail — by a N/I MAP file.
This raises the interesting question whether an exact, down to the last detail, description of an audiovisual display (and — by definition — ■we know that MAP files do describe audiovisual displays down to the last detail)
In addition, “[a] work will be considered a derivative work only if it would be considered an infringing work if the material which it has derived from a preexisting work had been taken without the consent of a copyright proprietor, of such preexisting work.”
Mirage Editions v. Albuquerque A.R.T. Co.,
Micro Star further argues that the MAP files are not derivative works because they do not, in fact, incorporate any of D/N-3D’s protected expression. In particular, Micro Star makes much of the fact that the N/I MAP files reference the source art library, but do not actually contain any art files themselves. Therefore, it claims, nothing of D/N-3D’s is reproduced in the MAP files. In making this argument, Micro Star misconstrues the protected work. The work that Micro Star infringes is the D/N-3D story itself — a beefy commando type named Duke who wanders around post-Apoealypse Los Angeles, shooting Pig Cops with a gun, lobbing hand grenades, searching for medkits and steroids, using a jetpack to leap over obstacles, blowing up gas tanks, avoiding radioactive slime. A copyright owner holds the right to create sequels,
see Trust Co. Bank v. MGM/UA Entertainment Co.,
Micro Star nonetheless claims that its use of D/N-3D’s protected expression falls within the doctrine of fair use, which permits unauthorized use of copyrighted works “for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research.” 17 U.S.C. § 107;
see Narell v. Freeman,
Our examination of the section 107 factors yields straightforward results. Micro Star’s use of FormGen’s protected expression was made purely for financial gain. While that does not end our inquiry,
see Campbell v. Acuff-Rose Music, Inc.,
Micro Star also argues that it is the beneficiary of the implicit license Form-Gen gave to its customers by authorizing them to create new levels. Section 204 of the Copyright Act requires the transfer of the exclusive rights granted to copyright owners (including the right to prepare derivative works) to be in writing.
See
17 U.S.C. § 204(a);
Effects Assocs., Inc. v. Cohen,
IV
Because FormGen will likely succeed at trial in proving that Micro Star has infringed its copyright, we reverse the district court’s order denying a preliminary injunction and remand for entry of such an injunction. Of course, we affirm the grant of the preliminary injunction barring Micro Star from selling N/I in boxes covered with screen shots of the game. 8
AFFIRMED in part, REVERSED in part, and REMANDED. Micro Star to bear costs of both appeals.
Notes
. This form of play was pioneered by a company called id Software with its classic Wolfenstein 3D character.
. So-called because the files all end with the extension ".MAP". Also, no doubt, because they contain the layout for the various levels.
. Actually, this is all a bit metaphorical. Computer programs don’t actually go anywhere or fetch anything. Rather, the game engine receives the player's instruction as to which game level to select and instructs the processor to access the MAP file corresponding to that level. The MAP file, in turn, consists of a series of instructions indicating which art images go where. When the MAP file calls for a particular art image, the game engine tells the processor to access the art library for instructions on how each pixel on the screen must be colored in order to paint that image.
. A low-tech example might aid understanding. Imagine a product called the Pink Screener, which consists of a big piece of pink cellophane stretched over a frame. When put in front of a television, it makes everything on the screen look pinker. Someone who manages to record the programs with this pink cast (maybe by filming the screen) would have created an infringing derivative work. But the audiovisual display observed by a person watching television through the Pink Screener’is not a derivative work because it does not incorporate the modified image in any permanent or concrete form. The Game Genie might be described as a fancy Pink Screen-er for video games, changing a value of the game as perceived by the current player, but never incorporating the new audiovisual display into a permanent or concrete form.
. We note that the N/I MAP files can only be used with D/N-3D. If another game could use the MAP files to tell the story of a mousy fellow who travels through a beige maze, killing vicious saltshakers with paper-clips, then the MAP files would not incorporate the protected expression of D/N-3D because they would not be telling a D/N-3D story.
. Of course, transformative works have greater recourse to the fair use defense as they "lie at the heart of the fair use doctrine's guarantee of breathing space within the confines of copyright ... and the more transformative the new work, the less will be the significance of other factors, like commercialism, that may weigh against a finding of fair use.”
Campbell,
. We would have no reason to sever the limitation from the license; the limitation is plainly stated in the User License, unambiguous, and not
. Micro Star raises various other claims alleging copyright misuse and abuse of the discovery process. However, nothing indicates that FormGen abused its copyright.
See Triad Systems Corp. v. Southeastern Express Co.,
