- (a) Tailgate Takeover shall be an Inspired Wheelspin configuration in which Bonus Game A shall be the Touchdown Toss bonus game; Bonus Game B shall be the Cornhole Cash bonus game; Bonus Game C shall be the Merch Madness bonus game; and Bonus Game D shall be the Field Goal Fortunes bonus game.
(b) Touchdown Toss bonus game.
- (1) The Touchdown Toss bonus game is a random number generator-based bonus game which uses imagery of a ball tossed into 1 of 15 cups to display the game’s outcome.
- (2) The Touchdown Toss bonus game shall begin with random multipliers being assigned to each of the cups.
- (3) A ball is tossed and will come to rest in one of the cups, with that cup’s assigned multiplier being the game’s outcome.
- (4) In the event that a multiplier under § 696.3 (relating to multiplier) selects the Touchdown Toss bonus game, the multiplier shall be applied to the outcome under paragraph (3).
(5) The payout odds of the Tailgate Toss bonus game shall be the result of the random number generator.
- (i) The minimum payout odds shall be 2 to 1.
- (ii) The maximum payout odds shall be 1,000 to 1.
(c) Cornhole Cash bonus game.
- (1) The Cornhole Cash bonus game is a random number generator-based bonus game which the visualization of beanbags being tossed is used to display outcomes.
- (2) The Cornhole Cash bonus game shall consist of 2 cornhole boards, 10 beanbags and 1 gold beanbag.
- (3) The Cornhole Cash bonus game begins with the player selecting between two cornhole boards. If the player does not make a selection before time runs out, a board is randomly selected for them.
- (4) The Cornhole Cash bonus game will launch each of the 11 beanbags at the board, one at a time, with each bag either missing the board, landing on the board or going through the hole in the board. The gold beanbag shall be launched last.
(5) The beanbags shall have the following multiplier values:
(i) Regular beanbags:
- (A) Beanbags which miss the board shall be worth zero.
- (B) Beanbags which are on the board shall be worth 1x.
- (C) Beanbags which have gone through the hole in the board shall be worth 5x.
(ii) Gold beanbags:
- (A) Gold beanbags which miss the board shall be worth zero.
- (B) Gold beanbags which are on the board shall be worth 25x.
- (C) Gold beanbags which have gone through the hole in the board shall be worth 100x.
- (6) The payout odds shall be calculated by totaling the beanbags using the multiplier values as outlined in paragraph (5).
- (7) In the event that both cornhole boards are equal following the calculation under paragraph (6), players shall be awarded the combined total. For example, if both boards total a 50x, then the players would be awarded 100x as the payout odds.
- (8) In the event that a multiplier under § 696.3 selects the Cornhole Cash bonus game, the multiplier shall be applied to the outcome under paragraph (6) or paragraph (7).
(9) The payout odds of the Cornhole Cash bonus game shall be the result of the random number generator.
- (i) The minimum payout odds shall be 4 to 1.
- (ii) The maximum payout odds shall be 1,000 to 1.
(d) Merch Madness bonus game.
- (1) Merch Madness is a random number generator-based bonus game which uses a souvenir booth imagery and three rounds of item selection to reveal hidden multiplier awards to determine payout odds.
- (2) The Merch Madness bonus game begins with the random number generator randomly assigning multipliers values, ranging from 2x to 100x, to each of the six souvenirs. The multipliers shall remain hidden to the player.
(3) The player shall make a selection of one of the six items.
- (i) A timer shall indicate how long the player has to make their selections.
- (ii) If the player has not made their selections before time has run out, a random selection shall be made on the player’s behalf.
- (4) The player’s selected item shall then reveal the hidden multiplier.
- (5) The Merch Madness bonus game shall then move on to the second round, with players again being presented with six items to choose between. Round 2 shall follow the process outlined under paragraphs (2)—(5).
- (6) The Merch Madness bonus game shall then move on to the third and final round, with players again being presented with six items to choose between. Round 3 shall follow the process outlined under paragraphs (2)—(5).
- (7) Following the third round, the multipliers for all of the player’s selected items shall be totaled to determine the payout odds.
- (8) In the event that a multiplier under § 696.3 selects the Merch Madness bonus game, the multiplier shall be applied to the outcome under paragraph (7).
(9) The payout odds of the Merch Madness bonus game shall be the result of the random number generator combined with player selections.
- (i) The minimum payout odds shall be 6 to 1.
- (ii) The maximum payout odds shall be 2,000 to 1.
(e) Field Goal Fortunes bonus game.
- (1) Field Goal Fortunes is a bonus game in which a football being kicked at a grid of multipliers assigned by a random number generator is used to visualize winning outcomes.
- (2) The Field Goal Fortunes bonus game consists of three different colored footballs and a grid of 45 multipliers values and double symbols.
- (3) The Field Goal Fortunes bonus game begins with the random number generator randomly assigning multiplier values or a double symbol to each of the 45 grid sections.
(4) The player must make a selection of one of the three footballs.
- (i) A timer shall indicate how long the player has to make their selection.
- (ii) If the player has not made their selection before time has run out, a random football selection shall be made on the player’s behalf.
- (5) The footballs shall be kicked, and whichever grid section the football strikes shall represent the payout odds for that football.
(6) If the football strikes a double grid section, all multipliers on the grid shall be doubled and the ball which struck the double shall be kicked again.
- (i) If the football strikes a multiplier, that multiplier shall be the payout odds.
- (ii) If the football strikes a double symbol, all grid sections shall be doubled. A double symbol shall be replaced with a multiplier and the football kicked a third time. The grid segment struck by the football shall be the payout odds.
- (iii) Doubling under this paragraph shall only apply for the ball which triggered the initial doubling.
- (7) In the event that a multiplier under § 696.3 selects the Field Goal Fortunes bonus game, the multiplier shall be applied to all multiplier awards assigned in paragraph (5) or (6).
(8) The payout odds for Field Goal Fortunes bonus game shall be based upon the outcome of the random number generator.
- (i) The minimum payout odds shall be 10 to 1.
- (ii) The maximum payout odds shall be 3,000 to 1.
Cross References
This section cited in 58 Pa. Code § 696.1 (relating to Inspired Wheelspin layout; physical characteristics); and 58 Pa. Code § 696.4 (relating to payout odds).