- (a) MGM Bonus City shall be an Inspired Wheelspin configuration in which Bonus Game A shall be the New York, New York bonus game; Bonus Game B shall be the Luxor bonus game; Bonus Game C shall be the MGM Grand bonus game; and Bonus Game D shall be the Bellagio bonus game.
(b) New York, New York bonus game.
(1) The New York, New York bonus game is a random number generator-based bonus game which uses imagery of the Las Vegas skyline to visualize the bonus game outcome.
- (i) The skyline shall consist of buildings.
- (ii) The Statue of Liberty shall be used to indicate if a 2x multiplier shall be applied.
- (2) The New York, New York bonus game shall begin with random multipliers being assigned to each of the skyscrapers and displayed above the assigned skyscraper.
- (3) In the event that a multiplier under § 696.3 (relating to multiplier) selects the New York, New York bonus game, the multiplier shall be applied to all multiplier awards assigned in paragraph (2).
- (4) The New York, New York bonus game shall commence with a light show sweeping across the buildings. The light will stop on one of the buildings, indicating that building and associated multiplier is the winning outcome.
- (5) Following the selection of the winning outcome under paragraph (4), the game focus shall turn to the Statue of Liberty. A random number generator shall determine if the Statue of Liberty’s torch shall illuminate. If the torch illuminates, this shall indicate a 2x multiplier shall be applied to the outcome under paragraph (4).
(6) The payout odds of the New York, New York bonus game shall be based upon the outcome of the random number generator.
- (i) The minimum payout odds shall be 2 to 1.
- (ii) The maximum payout odds shall be 500 to 1.
(c) Luxor bonus game.
- (1) The Luxor bonus game is a random number generator-based bonus game which uses a grid of 21 hidden multiplier awards to determine payout odds.
- (2) The Luxor bonus game begins with the random number generator randomly selecting 21 multipliers and displaying them in the grid.
(3) The random number generator shall then determine if there shall be any lightning strike increases to the 21 multipliers under paragraph (2).
- (i) There may be zero, one, two or three lightning strikes selected by the random number generator.
- (ii) If two or three lightning strikes have been selected, the first lightning strike shall be applied and the 21 multipliers increased on the screen before the subsequent lightning strikes are applied.
- (4) In the event that a multiplier under § 696.3 selects the Luxor bonus game, the multiplier shall be applied to all multiplier awards assigned in paragraph (2) and shall increase the multipliers after the lightning strikes in paragraph (3).
- (5) The multipliers shall then be shuffled and hidden behind 21 identical symbols.
(6) The player shall select 1 of the 21 symbols to reveal their payout odds.
- (i) A timer shall indicate how long a player has to make a selection.
- (ii) If the player has not made a selection when time has run out, a random selection shall be made on the player’s behalf.
(7) The payout odds for the Luxor bonus game shall be based upon the outcome of the random number generator and a blind selection of an outcome.
- (i) The minimum payout odds shall be 5 to 1.
- (ii) The maximum payout odds shall be 1,000 to 1.
(d) MGM Grand bonus game.
- (1) MGM Grand is a bonus game in which balls are dropped down a wall to determine winning outcomes.
- (2) The MGM Grand bonus game shall be conducted on a board which shall be a wall consisting of a multitude of pegs, two void holes in the field of pegs and four landing spots.
(3) The MGM Grand bonus game shall drop 12 balls with 4 blue balls, 4 green balls, 2 red balls, 1 gold ball and 1 special disco ball.
- (i) The blue ball shall represent a 2x multiplier.
- (ii) The green ball shall represent a 5x multiplier.
- (iii) The red ball shall represent a 10x multiplier.
- (iv) The gold ball shall represent a 25x multiplier.
- (v) The special disco ball shall double the total of whichever landing spot it lands in.
- (4) In the event that a multiplier under § 696.3 selects the MGM Grand bonus game, the multiplier shall be applied to all ball multiplier values assigned in paragraph (3).
- (5) The MGM Grand bonus game begins with players making a selection of one of the four landing spots. If a player does not make a selection before time runs out, a landing spot will be randomly selected for the player.
(6) The MGM Grand bonus game shall proceed to release the balls in successive drops.
- (i) The blue 2x multiplier balls shall drop first.
- (ii) After the blue multiplier balls have settled, the green 5x multiplier balls shall drop.
- (iii) After the green multiplier balls have settled, the red 10x multiplier balls shall drop.
- (iv) After the red multiplier balls have settled, the gold 25x multiplier ball shall drop.
- (v) Finally, after the gold multiplier ball has dropped, the special disco ball shall drop.
(7) At the conclusion of the rounds of ball drops, the payout odds for each landing spot shall be calculated.
- (i) A ball that landed in the void spot on the board, and therefore did not land in a landing spot, shall not be counted towards a payout.
- (ii) Each landing spot shall total the multipliers of all balls in that spot to determine the payout odds.
- (iii) In calculating the payout odds in subparagraph (ii), the special disco ball shall be counted last and shall double the total payout. In the event that a multiplier is applied under paragraph (4), the special disco ball shall increase the total payout based upon whatever amount the special multiplier was increased. For example, if the multiplier under § 696.4 (relating to payout odds) had been 10, then the special disco ball would increase the landing spot by 20x (10x multiplier x 2x special disco ball multiplier).
(8) The payout odds for the MGM Grand bonus game shall be based upon the outcome of the random number generator and a blind selection of an outcome.
- (i) The minimum payout odds shall be 7 to 1.
- (ii) The maximum payout odds shall be 1,000 to 1.
(e) Bellagio bonus game.
- (1) Bellagio is a bonus game in which slot machines are used to visualize winning outcomes.
- (2) The Bellagio bonus game consists of three, three-reel slot machines and a Bellagio bonus tracker.
- (3) The Bellagio bonus game begins with the random number generator randomly assigning multiplier values to slot reel combinations.
- (4) In the event that a multiplier under § 696.3 selects the Bellagio bonus game, the multiplier shall be applied to all multiplier awards assigned in paragraph (3).
- (5) A timer shall commence and indicate the amount of time remaining for an eligible player to select one of the three slot machines. If a player does not make a selection before time has elapsed, one of the slot machines shall be selected at random for the player.
- (6) The slot machines shall begin to spin. The result of each of the three slot machines shall be independent of the other two.
- (7) Winning reel combinations shall be added to the cumulative meter below the slot machine.
- (8) Each slot machine shall spin eight times, with the cumulative results being the payout odds to be paid.
(9) If during any spin, any slot machine reveals a Bellagio icon on the reel, it shall be added to the Bellagio bonus tracker.
- (i) If eight Bellagio icons are revealed during the Bellagio bonus game, the Bellagio bonus shall be triggered.
- (ii) If the Bellagio bonus is triggered, at the conclusion of all eight spins of the slot reels a 2x multiplier shall be applied to all cumulative result meters under paragraph (8).
(10) The payout odds for Bellagio bonus game shall be based upon the cumulative outcome of the random number generator slot reel selected by the player.
- (i) The minimum payout odds shall be 10 to 1.
- (ii) The maximum payout odds shall be 2,000 to 1.
Cross References
This section cited in 58 Pa. Code § 696.1 (relating to Inspired Wheelspin layout; physical characteristics); and 58 Pa. Code § 696.4 (relating to payout odds).