- (a) Magic Dice is a bonus game in which the results of dice along with a random number generation determine the payout odds.
- (b) Magic Dice shall be comprised of two dice of different colors, a mechanical dice shaker and a random number generator.
- (c) At the beginning of the Magic Dice bonus game, a countdown timer shall begin, indicating the time a player has left to select one of the two dice colors. If the player does not make a selection before the time elapses, one of the dice will be automatically selected at random. The color selected shall be the player’s die for the entire Magic Dice bonus game.
(d) After player dice selection has completed, the random number generator shall run to determine potential outcomes.
(1) The resulting potential outcomes shall be displayed in a grid consisting of four rows and six columns.
- (i) The four rows represent the four potential rounds of dice shakes.
- (ii) The six columns represent each of the six potential dice outcomes.
- (iii) Each cell in the grid represents the potential bonus game outcome for a single side of the dice in each of the four potential rounds of dice shaking.
(2) The potential outcomes are as follows:
- (i) 2x multiplier and Move Up.
- (ii) Move Up.
- (iii) Multiplier.
- (e) The dealer shall activate the automatic dice shaker to cause a random mixture of the dice. If both dice do not land flat on the bottom of the shaker after being tossed, the dealer shall call ‘‘no roll’’ and reactivate the shaker and reroll the dice.
- (f) When the dice comes to rest, the upward face of the player’s selected die shall determine the outcome for the dice roll round by comparing the die to the grid outlined in subsection (d).
(g) The 2x multiplier and Move Up shall:
- (1) Only appear in the first round of dice rolls.
- (2) Apply a 2x multiplier to all multipliers shown in the grid, regardless of which dice triggers the multiplier.
- (3) Move the player to the second round of dice rolls.
- (h) The Move Up shall move the player whose die resulted in the Move Up to participate in the next round of dice roll.
- (i) A multiplier outcome shall be the player’s Magic Dice payout. For example, if the player’s die selection results in a 10x multiplier, then the player’s Magic Dice wager shall be paid at 9 to 1.
- (j) Once a player’s die results in a multiplier outcome, that player’s participation in the Magic Dice game has ended. If the other die has not yet resulted in a multiplier outcome, then it shall continue with subsequent rolls.
- (k) If a player’s die results in a Move Up outcome in the fourth round of dice rolls, a random number generator shall determine a winning multiplier for that player.
Cross References
This section cited in 58 Pa. Code § 693.1 (relating to Adventures Beyond Wonderland layout; physical characteristics); and 58 Pa. Code § 693.4 (relating to payout odds).