- (a) Prior to the spinning of the Adventures Beyond Wonderland wheel, the dealer shall announce ‘‘no more bets.’’
- (b) The Adventures Beyond Wonderland wheel shall be spun by the dealer in either direction and must complete at least three revolutions to constitute a valid spin.
- (c) A wager shall be settled in accordance with the wager’s position on the layout when the clapper comes to rest in a section of the wheel.
- (d) If the clapper comes to rest between two numbers or symbols upon completion of the spin of the wheel, the spin shall be void and the dealer shall respin the wheel.
- (e) If, upon completion of the spin, the wheel comes to rest on a section of the wheel with 1, 2, 5 or 10, the dealer shall first collect all losing wagers and then pay off all winning wagers in accordance with § 693.4 (relating to payout odds).
- (f) If, upon completion of the spin, the wheel comes to rest on a section of the wheel with a Magic Dice bonus game symbol, a 2 Wonderspins bonus game symbol, a 5 Wonderspins bonus game symbol, a 2 Walterspins bonus game symbol or the Mystery bonus game symbol, the dealer shall first collect all losing wagers. The dealer shall then proceed to play the winning bonus game to determine the payout odds and pay off all winning wagers.
Cross References
This section cited in 58 Pa. Code § 693.3 (relating to boost multiplier).