The required electronic meters are as follows (accounting meters are designated with an asterisk *).
- (1) The Amounts Wagered* (OR cash in) meter shall cumulatively count the total amounts wagered during game play, except credits that are won during the game that are subsequently risked in a double-up mode.
- (2) The Amounts Won* (OR credit out) meter shall cumulatively count all amounts won by the player at the end of the game that were not paid by an Attendant, including amounts paid by a ticket printer. This meter must not increment for bills inserted and cashed out (used as a change machine).
- (3) The drop* meter shall maintain a cumulative count of the number of coins that have been diverted into a drop bucket and credit value of all bills and tickets/coupons inserted into the Bill Acceptor for play. NOTE: It is acceptable to have separate 'drop' meters for coins, bills, tickets, and coupons.
- (4) The handpays* meter shall reflect the cumulative amounts paid by an Attendant for progressive and non-progressive wins.
- (5) The games-played meter shall display the cumulative number of games played since the last RAM clear.
- (6) A cabinet door meter shall display the number of times the front cabinet door was opened since the last RAM clear.
- (7) The drop door meter shall display the number of times the drop door and the Bill Acceptor door was opened since the last RAM clear.
- (8) The cancelled credit* meter shall reflect the cumulative amounts paid by an Attendant that are in excess of the credit limit and residual credits that are collected. NOTE: Printer games do not require a cancelled credit meter unless a 'printer limit' option exists on the game.
- (9) The progressive occurrence meter shall count the number of times each progressive meter is activated.
Added at 23 Ok Reg 1160, eff 4-6-05 (emergency)
Added at 23 Ok Reg 2089, eff 5-11-06 (emergency)
Added at 23 Ok Reg 2613, eff 6-25-06