Critical memory is used to store all data that is considered vital to the continued operation of the Player Terminal. This includes, but is not limited to:
- (1) All electronic meters required in 'Electronic Metering within the Player Terminal,' including last bill data and power up and door open metering;
- (2) Current credits;
- (3) Player Terminal/game configuration data;
- (4) Information pertaining to the last ten plays with the Random Number Generator outcome, including the current game, if incomplete; and
- (5) Software state, the last normal state the Player Terminal software was in before interruption.
Added at 23 Ok Reg 1160, eff 4-6-05 (emergency)
Added at 23 Ok Reg 2089, eff 5-11-06 (emergency)
Added at 23 Ok Reg 2613, eff 6-25-06