(a) If a random number with a range shorter than that provided by the RNG is required for some purpose within the gaming device, the method of re-scaling (i.e., converting the number to the lower range) is to be designed in such a way that all numbers within the lower range are equally probable.
(b) If a particular random number selected is outside the range of equal distribution of re-scaling values, it is permissible to discard such random number and select the next in sequence for the purpose of re-scaling.