(a) Available credits may be collected from a gaming device by a player pressing a collect or cash-out button at any time other than during:
(1) a game being played;
(2) audit mode;
(3) any door open;
(4) test mode;
(5) a credit meter or win meter increment, unless the entire amount is placed on the meters when the collect button is pressed; or
(6) an error condition, provided the error condition prevents a valid cash-out that is not supported through some other means.
(b) If credits are collected, and the total credit value is greater than or equal to a game limit, the game shall lock up until the credits have been paid, and the hand-pay is cleared by a gaming facility employee.
(c) In certain situations, the printing of multiple independent tickets, each below the ticket limit, is an acceptable alternative, if approved by the commission.