N.Y. Comp. Codes R. & Regs. tit. 9, § 4620.3
(2) Two dice. The dealer has at least five dice in front of the dealer, from which the shooter selects two dice to roll.
(b) Players.
(2) The player throwing the dice is the shooter.
(c) The play.
(3) If, on the come-out, the shooter throws a natural (7 or 11), it is a winning decision called a pass. If on the come-out the shooter throws a crap (2, 3 or 12), it is a losing decision called a miss-out. If the shooter throws a 4, 5, 6, 8, 9, 10, that number becomes the shooter's point and the shooter continues throwing until either:
(7) When more than one pair of dice are employed, players may call for a change of dice at any time. The change takes place immediately after the next decision.
(d) Betting.
(3) Wrong bet: a wager that the dice will not pass (lose). Players making wrong bets are wrong bettors.
(e) Placing bets on layout.
(3) The odds.
(i) Taking the odds. Once a shooter's point has been established, players with pass line bets may take odds in amounts equal to their original wagers that the shooter will make the shooter’s point before a losing roll of 7:
| Shooter's point | Maximum bet | To win | Payoff odds |
|---|---|---|---|
| 4 or 10 | $5 | $10 | 2-1 |
| 5 or 9 | 6 | 9 | 3-2 |
| 6 or 8 | 5 | 6 | 6-5 |
(ii) Laying the odds. Once a shooter's point has been established, players with don't pass bets may lay the odds against the shooter and win if a 7 is rolled before the shooter's point:
| Shooter's point | Maximum lay odds | To win | Payoff odds |
|---|---|---|---|
| 4 or 10 | $6 | $3 | 1-2 |
| 5 or 9 | 6 | 4 | 2-3 |
| 6 or 8 | 6 | 5 | 5-6 |
(4) Place bets. Players may place bets on the numbers 4, 5, 6, 8, 9, or 10 (except on an established point number) before any roll of the dice. Each place bet wins when its corresponding number is rolled before a losing roll of 7. Place bets may be called off by the bettor prior to any roll:
| Place number | Maximum bet | To win | Payoff odds |
|---|---|---|---|
| 4 or 10 | $5 | $9 | 9-5 |
| 5 or 9 | 5 | 7 | 7-5 |
| 6 or 8 | 6 | 7 | 7-6 |
(5) Come bets and don't come bets.
(iii) Taking the odds on come bets. Once a player's come bet has been moved into a point box by the dealer, the player may wager an amount equal to the player’s original come bet that this point will roll before a losing roll of 7:
| Come point | Maximum odds | To win | Payoff odds |
|---|---|---|---|
| 4 or 10 | $5 | $10 | 2-1 |
| 5 or 9 | 6 | 9 | 3-2 |
| 6 or 8 | 5 | 6 | 6-5 |
The odd bet taken on the come bet may be removed prior to any roll, but the original come bet, may not.
(iv) Laying the odds on don't come bets. Once a player's don't come bet has been moved behind a point box by the dealer the player may lay the odds that a 7 will roll before the designated don't come number:
| Don't come point | Maximum lay bet | To win | Payoff odds |
|---|---|---|---|
| 4 or 10 | $6 | $3 | 1-2 |
| 5 or 9 | 6 | 4 | 2-3 |
| 6 or 8 | 6 | 5 | 5-6 |
The lay odds bet on the don't come bet may be removed prior to any roll, but the original don't come bet, may not.
(11) Other one-roll bets. The bettor wins if the exact combination shows up on one roll:
| Ace-ace (1-1) | Payoff 30 for 1 |
| 6-6 | Payoff 30 for 1 |
| Ace-2 | Payoff 15 for 1 |
| 6-5 | Payoff 15 for 1 |
The maximum bet shall be $5 or its equivalent in chips.
(a) Equipment.