N.M. Code R. § 15.1.22.8
A. Features used to identify an amusement device include, but are not limited to, the following:
(1) average player—an ordinary person can, with reasonable application to the problem, learn to score and win games consistently;
(2) control by player—the device gives the player the opportunity to exert continuous, effective control the entire duration of the game;
(3) time of play—the game is not operated on a timed cycle, and the player can, depending on skill level, affect the time of play of the game;
(4) single coin feature—the denomination of coins used to activate the machine cannot be varied by the owner;
(5) conversion of machine—the device cannot be easily converted into an actual payout machine;
(6) no accumulation of credits—the device has no credit meter or other means to accumulate credits; and
(7) no knock-off switch or other means to remove credits earned.
[15.1.22.8 NMAC – N, 3/15/99; A, 1/31/02]