(a)
- (1) A CSS may be utilized for the generation of random values, which are subsequently communicated to the client terminal’s control program that is required for the determination of game outcomes.
- (2) The CSS server generation of random values shall not include the generation of finite pools of game outcomes.
- (3) In the event the CSS has the ability to download random values to the client terminal, the random number generator shall function in accordance with the randomness requirements as outlined in this part.
(b)
- (1) Systems utilizing finite pools of game outcomes (i.e. electronic pull-tab system) shall dispense upon request from a client terminal as electronic ticket or game outcome.
- (2) All finite games must be played without replacement.
- (3) Once dispensed, such ticket or outcome must not be reused until the game set is replenished.
(c)
- (1) The system shall utilize randomizing procedures in the creation of the game sets for electronic tickets or game outcomes.
- (2) The randomizing procedure shall be in accordance with the RNG requirements stated in this part with the exception of mechanical based RNG games.
Codification Notes: “CSS” means client-server system. "RNG" means random number generator.