(a)
- (1) The server that supports a server-based game must be able to provide the following game history information.
- (2) In the case of a hybrid system it is allowable for this information to be stored either on the server or at the client terminal as long as all information is accounted for.
(b)
- (1) A complete play history for at least the last ten (10) games for each client station connected to the server-based game.
- (2) The last play information shall provide all information required to fully reconstruct the last ten (10) plays.
(c)
(1) All values shall be displayed including the:
- (A) Initial credits available;
- (B) Credits bet;
- (C) Credits won; and
- (D) Credits paid.
- (2) If a progressive was awarded it is sufficient to indicate the progressive was awarded and not display the value.
- (d) Play history shall include the final game outcome including all player choices and any bonus features offered, the results of double-up (if applicable) and reflect position-dependent events if the outcome results in an award.
(e)
- (1) Play history shall reflect bonus features in their entirety.
- (2) If a bonus round lasts for x number of events, each with separate outcomes, each of the x number of events shall be displayed with its corresponding outcome.
- (3) For games that may have infinite free games there shall be a minimum of fifty (50) games recallable in the play history.
- (f) If the play history is stored on the server, the capability to initiate game recall must be available at the client station for recall information specifically associated with the particular client station initiating the game recall.
(g)
- (1) The capacity to initiate game recall for any and all clients that make up the server-based gaming system must be available from the system or server portion of the SBGS.
- (2) The requirement to display game recall applies to all game programs currently installed on the server portion of the server-based game.
- (3) If the system is hybrid, then the game results shall be available from the server for all clients that make up the SBGS in report form as long as play history details as stated are available on the client terminal.
(h)
- (1) A complete transaction history for transactions with a cashless wagering system to include the most recent and the previous thirty-four (34) transactions prior to the most recent transaction for each client station that incremented any of the cashless in-or-out meters.
- (2) The capability to initiate transaction history must be available at the client terminal for the transaction history specifically associated with the particular client terminal initiating the history information request.
Codification Notes: “SBGS” means server-based gaming system.