- (a) For a server-based game system and hybrid systems as applicable, the game server shall generate and transmit to the client terminals control, configuration, and information data, depending upon the actual implementation.
(b) Examples include:
- (1) Credit movement;
- (2) Random numbers;
- (3) Game result components (e.g. balls, cards, or reel stop positions); and
- (4) Actual game results or updates to the credit meter for winning games.
- (c) For a system-supported game system and hybrid systems as applicable, the game server will not participate in the game determination process, i.e., the primary functions will be that of downloading control programs and other software resources, or providing command and control instruction that may change the configuration of the software already loaded on the client terminal, on an intermittent basis.