- (a) For a server-based game system, a client must be rendered unplayable if communication from the server or system portion of the client terminal is lost.
(b) If a game is in progress, either:
- (1) The client terminal must have the capability to complete the game including accurate accounts of all records of the game; or
- (2) A mechanism must be provided to recover to the point of the game when communication was lost.
- (c) Alternatively, in a multiplayer environment, a loss of communication can result in aborting the game and refunding player’s wagers.
- (d) In the case of client terminals that have lost communication with the server, the CSS must provide a means, such as a handpay, for patrons to cash out credits indicated on the server-based client terminal at the time communication was lost.
Codification Notes: “CSS” means client-server system.