- (a) Electronic accounting meters shall be at least seven (7) digits in length.
- (b) If the meter is being used in dollars and cents, at least nine (9) digits must be used for the dollar amount.
- (c) The meter must roll over to zero upon the next occurrence any time the meter is seven (7) digits or higher and after nine million nine hundred and ninety-nine thousand nine hundred ninety-nine (9,999,999) has been reached (or any other value that is logical).
- (d) Occurrence meters shall be at least three (3) digits in length and roll over to zero upon the next occurrence any time the meter is higher than the maximum number of digits for that meter.
(e) The required electronic meters are as follows (accounting meters are designated with an asterisk ‘*’):
- (1) The amounts wagered* (or cash in) meter shall cumulatively count the total amounts wagered during game play, except credits that are won during the game that are subsequently risked in a double-up mode;
(2)
- (A) The amounts won* (or credit out) meter shall cumulatively count all amounts won by the player at the end of the game that were not paid by an attendant, including amounts paid by a ticket printer.
- (B) This meter must not increment for bills inserted and cashed out (used as a change machine);
- (3) The drop* meter shall maintain a cumulative credit value of all bills and tickets/coupons inserted into the bill acceptor for play;
- (4) The handpays* meter shall reflect the cumulative amounts paid by an attendant for progressive and nonprogressive wins;
- (5) The games-played meter shall display the cumulative number of games played since the last RAM clear;
- (6) A cabinet door meter shall display the number of times the front cabinet door was opened since the last RAM clear;
- (7) The drop door meter shall display the number of times the drop door and the bill acceptor door was opened since the last RAM clear;
- (8) The cancelled credit* meter shall reflect the cumulative amounts paid by an attendant that are in excess of the credit limit and residual credits that are collected;
- (9) Note. Printer games do not require a cancelled credit meter unless a printer limit option exists on the game; and
- (10) The progressive occurrence meter shall count the number of times each progressive meter is activated.
Codification Notes: “RAM” means random access memory.