The following rules apply to EGS that offer more than one (1) game to be played:
- (1) The methodology employed by a player to select and discard a particular game for play on a multigame EGS shall be clearly explained to the player on the EGS, and be easily followed;
- (2) The EGS shall be able to clearly inform the player of all games, their rules and/or the paytables before the player must commit to playing them;
- (3) The player shall at all times be made aware of which game has been selected for play and is being played, as applicable;
(4)
- (A) The player shall not be forced to play a game just by selecting that game.
- (B) The player shall be able to return to the main menu;
- (5) It should not be possible to start a new game before the current play is completed and all relevant meters have been updated (including bonus features, double up, and other options of the game) unless the action to start a new game terminates the current play in an orderly manner;
(6)
- (A) The set of games offered to the player for selection, or the paytable, can be changed only by a secure certified method which includes turning on and off games available for play through a video screen interface.
- (B) The rules outlined in the configuration settings of this part shall govern the RAM clear control requirements for these types of selections.
- (C) However, for games that keep the previous paytable’s (the paytable just turned off) data in memory, a RAM clear is not required; and
- (7) No changes to the set of games offered to the player for selection, or to the paytable, are permitted while there are credits on the player’s credit meter or while a game is in progress.
Codification Notes: “RAM” means random access memory.