Ruling on Motions to Dismiss
[Doc. #25 & # b-3]
On November 22,1997, thirteen-year-old Noah Wilson died when his friend, identified as Yancy S., stabbed him in the chest with a kitchen knife. Noah’s mother, Andrea Wilson, filed this suit against Midway Games, Inc., alleging that at the time Yan-cy stabbed Noah, Yancy was addicted to a video game manufactured by Midway called Mortal Kombat, and that Yancy was so obsessed with the game that he actually believed he was the character Cyrax.
Wilson claims that Midway’s design and marketing of Mortal Kombat caused her son’s death. She alleges that she is entitled to damages under theories of product liability, unfair trade practices, loss of consortium, and negligent and intentional infliction of emotional distress. Jurisdiction is predicated on diversity of citizenship.
Midway has moved to dismiss the complaint under Fed.R.Civ.P. 12(b)(6), on the grounds that even if everything Wilson alleges is true, she has not stated a claim for which relief can be granted. The first motion to dismiss [Doc. # 25] claims that Wilson’s allegations fail as a matter of state tort law. Specifically, Midway argues that: Mortal Kombat is not a “product” that can give rise to a product liability claim; Wilson’s CUTPA action is time-barred; a loss of consortium claim cannot be maintained by a parent based on the death of her child; and Wilson cannot recover for negligent or intentional emotional distress because Midway owed no duty to her or Noah and Midway’s design and marketing of Mortal Kombat was not the legal cause of any injury sustained by her or her son. After oral argument on the first motion, Midway filed a second motion to dismiss [Doc. # 43] addressed to what Midway claims are constitutional infirmities in plaintiffs complaint. Midway claims that both the Connecticut constitution and the U.S. constitution bar an action to recover damages from the maker of a video game such as Mortal Kombat, when the basis for liability is alleged to be the expressive content of the game.
For the reasons set out below, the Court concludes that Wilson’s complaint, while artfully drafted and skillfully defended at oral argument and in the briefing, nonetheless fails to state a claim upon which relief can be granted: the product liability counts fail because Mortal Kombat is not a “product” within the purview of the CPLA; the unfair trade practices claim is time-barred; the loss of consortium claim is not recognized under Connecticut law in this context; and the negligent and intentional infliction of emotional distress claims are precluded by the First Amendment. Thus, the Court grants Midway’s motions, and Wilson’s claims are dismissed in their entirety.
I. Facts
In her complaint, Wilson describes Mortal Kombat as a virtual reality video game that uses sophisticated technology to make players physically feel as if they are killing the characters in the game, and rewards players when they tap their “killer re
Wilson describes the game as having seven fictional characters, each of which has a unique fighting style, including method of killing opponents, or “finishing move.” 4 The characters advance through the various levels of the game by using increasing levels of violence, which Wilson claims presents violence as a viable problem-solving technique. 5 Significantly, Wil-son states that Mortal Kombat differs from media such as motion pictures and music “in one significant respect — they are interactive, permitting the [player] to control, or even assume the identity of, a digitalized game character.” 6
One of the characters, “Cyrax,” kills his opponents by grabbing them around the neck in a “headloek” and stabbing them in the chest. 7 Wilson claims that Yancy used this same maneuver to stab her son, and that Yancy was addicted to Mortal Kombat when he killed Noah. She further alleges that Midway designed Mortal Kombat to addict players to the exhilaration of violence, 8 and specifically targeted a young audience, intending to addict them to the game. 9
II. Standard
Courts dismiss complaints at the 12(b)(6) stage “only if it appears beyond doubt that the plaintiff can prove no set of facts in support of his claim which would entitle him to relief.”
D’Alessio v. New York Stock Exchange, Inc.,
When considering a motion to dismiss for failure to state a claim under Fed. R.Civ.P. 12(b)(6), the Court must accept all allegations in the complaint as true and draw all inferences in the non-moving party’s favor.
Patel v. Contemporary Classics of Beverly Hills,
III. Product Liability Claim
The first and second counts of Wilson’s complaint are brought under Connecticut’s product liability statute. The first count is styled as a failure to warn of Mortal Kom-bat’s “inappropriate level of violent content” and “mentally-addictive” nature, while the second count is a defective design claim.
The Connecticut Product Liability Act (“CPLA” or “Act”), Conn. Gen.Stat. §§ 52-572m
et seq.,
is the exclusive remedy for all claims of injury and property damage alleged to have been caused by defective products. CPLA merges the various theories of liability — including strict liability and failure to warn — into one cause of action: the “product liability claim.” Conn. Gen.Stat. § 52-572m(b).
10
“The legislature clearly intended to make [CPLA] an exclusive remedy for claims falling within its scope.”
Winslow v. Lewis-Shepard, Inc.,
There are several substantive elements that must be present for a claim to fall within the scope of CPLA. Specifically, a CPLA claim can only be asserted against a “product seller,” Conn. Gen.Stat. § 52-572n(a) — and whether the defendant in any given case is a product seller is an issue that often turns, as it does here, on whether the item involved is considered a “product.” Conn. Gen.Stat. § 52-572m. 11
Apart from the definitional prerequisites to bringing a CPLA claim and several other provisions not at issue here, CPLA contains little in the way of substance regarding liability for injuries caused by products.
See LaMontagne v. E.I. Du Pont De Nemours & Co.,
Wilson’s complaint asserts product liability claims, thereby necessarily alleging that Mortal Kombat is a “product” within the scope of the CPLA. She supports her CPLA claim with two separate theories of liability. First, she asserts a “failure to warn” theory, claiming that her
In its motion to dismiss, Midway argues that Wilson’s CPLA claim cannot be maintained at all, because Mortal Kombat is not a “product” within the meaning of CPLA. “Apart from the statutes that define ‘product’ for the purposes of determining products liability, in every instance it is for the court to determine as a matter of law whether something is, or is not, a product.” Restatement (Third) Torts: Products Liability § 19 cmt. a (1998). Midway contends that although the term “product” is never defined in CPLA, it “cannot be contorted to include ideas or expression.”
15
In support of this proposition, Midway relies on cases from other jurisdictions in which courts refused to permit strict product liability claims based on information contained in books, magazines and motion pictures.
See, e.g., Winter v. G.P. Putnam’s Sons,
While Midway never draws the distinction, these cases can be roughly divided into two analytically distinct classes. The first are cases similar to the mushroom enthusiasts’ claim in
Winter:
they involve harm resulting from reliance on instruction manuals, cookbooks, navigational charts and similar materials. While persuasive arguments can be raised both in support of and in opposition to the imposition of products liability for misinformation in various circumstances,
16
Wilson’s claim is not a
The second class of cases involves claims more akin to the game player’s claim in
Watters.
While these claims also involve harm allegedly resulting from the intellectual aspects of magazine articles, games, motion pictures and internet web sites, that harm is a result of alleged exhortation, inspiration or “brainwashing” rather than the result of simply following the instructions.
17
Courts that have addressed the proposition that this “inciting” media speech is a “product” for the purposes of strict liability have rejected it.
Watters v. TSR, Inc.,
While there are no Connecticut cases on point, the Court finds the cases cited above to be both analogous and persuasively reasoned. Additionally, they reflect the Restatement, which is frequently relied on by the Connecticut Supreme Court,
see, e.g., Williams Ford, Inc. v. Hartford Courant Co.,
In her opposition to Midway’s motion, Wilson does not attempt to persuade the Court to deviate from the weight of authority on either the commercial intellect or the inciting media speech analyses. Rather, she seeks to distinguish Mortal Kombat from the books, magazines and motion pictures that have been at issue in the cases decided to date by pointing to Mortal Kombat’s sophisticated technology: “the nature of today’s virtual reality technology ... merges the idea or expression ... with the technology ... such that the ‘product’ is the combination of the expression and the technology.” 18
Stated differently, Wilson essentially claims that the ideas and expressions in the game are wrapped into a technology so sophisticated that the line drawn in the cases between, for example, the ink and
In distinguishing Mortal Kombat from books, motion pictures and television shows, Wilson has focused her complaint on the interactive nature of the game. It is this interactive feature, then, that must be a “product” if Wilson’s CPLA claim is to survive. While Wilson has skillfully argued that Mortal Kombat is something more than motion pictures or television programs, the “something more” is its interactivity. She offers no persuasive reason for distinguishing the technological advances that led to Mortal Kombat’s creation from developments at the turn of the twentieth century that ushered in the motion picture. The pictoral representation that evokes the viewer’s response is the essence of the claimed “product,” regardless of whether that representation is viewed passively, as in a motion picture, or is controlled by the viewer.
Mortal Kombat is not sufficiently different in kind to fall outside the “intangible” category that is demarcated in the case law, and thus the video game if proved as Wilson has described it in her pleadings cannot be a product within the ambit of the CPLA. Therefore, the first and second counts of the complaint fail to state a claim upon which relief can be granted.
IV. CUTPA Claim
Wilson’s complaint also alleges that Midway’s “aggressive marketing tactics to adolescents” violate the Connecticut Unfair Trade Practices Act (“CUTPA”), Conn. GemStat. §§ 42-110b et. seq. 20 Midway argues that Wilson’s CUTPA allegations must fail for either of two reasons: first, they are time-barred by the statute of limitations; and second, CUTPA is a “penal statute” so any action founded upon it does not survive Noah’s death by virtue of Conn. Gen.Stat. § 52-599(c)(3), which provides that actions “brought upon a penal statute” cannot be brought by a decedent’s executor or administrator.
CUTPA has a three year statute of limitations. Conn. Gen.Stat. § 42-110g(f). Midway argues that because any cause of action accrued on or before November 22, 1997, when Yancy killed Noah, Wilson’s CUTPA claim is time-barred if commenced after November 22, 2000. Because Wil-son’s complaint was filed on November 22, 2000, but not served until December 19, 2000, the dispositive question on this point is whether filing or service of the complaint commences an action.
When a federal court adjudicates state law claims, “ ‘state statutes of limitations govern the timeliness of state law claims’, and state law ‘determines the related questions of what events serve to commence an action and to toll the statute of limitations’.”
Diffley v. Allied-Signal, Inc.,
Wilson’s action would be timely if commencement were governed by the Federal Rules of Civil Procedure, which provide that an action is commenced upon the filing of the complaint. Fed.R.Civ.P. 3. However, “the Connecticut Supreme Court has long adhered to the rule that only actual service upon the defendant will satisfy the state statutes of limitations.”
Converse,
Wilson argues that the three year statute of limitations should be tolled by Conn. Gen.Stat. § 52-595 because Midway fraudulently concealed the dangerous nature of its product. 21 She asserts that at first, she believed Noah tripped and fell into the knife that Yancy was holding, and only later did she learn of what she now alleges are the true facts of the case. 22
Under Connecticut case law, “to prove fraudulent concealment, the plaintiff [is] required to show: (l)[the] defendant’s actual awareness, rather than imputed knowledge, of the facts necessary to establish the plaintiff’s] cause of action; (2) [the] defendant’s intentional concealment of these facts from the [plaintiff]; and (3) that [the] defendant’s concealment of the facts [was] for the purpose of obtaining delay on the plaintiff’s] part in filing a complaint on their cause of action.”
Bartone v. Robert L. Day Co., Inc.,
Wilson asserts that the basis of her CUTPA claim is the defendant’s practice of marketing Mortal Kombat. In her brief in opposition, she alleges that the defendant “intentionally concealed this information from the plaintiff and public in general in order to prevent plaintiffs such as here from pursuing causes of action for such unfair trade practices ....” 23
Wilson’s complaint alleges no facts suggestive of concealment, however. The claimed deceptive marketing practices include “saturat[ing] other industries with products made in the likeness of the characters in the video game,”
24
marketing and advertising Mortal Kombat “in devices
All of these practices are open and public, and they form the basis for Wilson’s alleged CUTPA violation. The concealment, which is never actually identified, is logically inconsistent with the complained-of activity. As the complaint contains no facts which if proven could show that Wil-son meets the Bartone elements of fraudulent concealment, Wilson’s tolling argument fails. Her CUTPA claim is thus time-barred, and it is not necessary to address Midway’s claim that the CUTPA action did not survive Noah’s death.
V. Filial Loss of Consortium
Wilson seeks damages in her own right for loss of filial consortium as a result of the death of her son. Midway moves to dismiss Wilson’s loss of consortium claim on the- ground that Connecticut does not recognize a parent’s claim for loss of consortium following the death of his or her child. Both parties agree that there are no Connecticut Supreme Court cases on point, and the lower courts are divided on the issue.
Compare Mahoney v. Lensink,
In
Belliveau v. Stevenson,
In
Ladd v. Douglas Trucking Co.,
As the court in
Belliveau
recognized,
VI. Intentional and Negligent Infliction of Emotional Distress Claims
In response to Wilson’s claims for negligent and intentional infliction of emotional distress, Midway has advanced arguments based on two general grounds. First, it argues that Wilson cannot recover as a matter of state tort law, as Midway owed no duty and, alternatively, Yancy’s criminal act of stabbing Noah constitutes an intervening cause that breaks the legal chain of causation and reheves Midway of liability. Second, Midway argues that both the Connecticut and federal constitutions preclude a recovery of damages in this context, because Mortal Kombat is protected speech that poses no imminent threat of lawless activity.
A. Connecticut Tort Law
The Second Circuit has noted that “where possible, courts will render decisions on federal constitutional questions unnecessary by resolving cases on the basis of state law (whether statutory or constitutional).”
Allstate Ins. Co. v. Serio,
“Ordinarily,” a federal court is “obliged to address any state constitutional claims before reaching the merits of ... federal constitutional claims.”
Harlen Assoc. v. Village of Mineola,
Where a decision is to be made on the basis of state law, however, the Supreme Court has long shown a strong preference that the controlling interpretation of the relevant statute be given by state, rather than federal, courts. This preference is rooted in basic principles of federalism, for a federal court risks friction-generating error when it endeavors to construe a novel state Act not yet reviewed by the State’s highest court.
Serio,
As set out below, the First Amendment analysis wholly resolves the issue, so even if the Connecticut constitution gives higher protection to expressive conduct, as Midway alleges, there is no need for this Court, sitting in diversity, to outline the exact contours of that heightened protection. Given these circumstances and the strong preference noted in Allstate that state courts interpret state constitutional law, the Court’s analysis will proceed along federal constitutional lines. 30
C. Applicability of First Amendment to Wilson’s Claims
Although Wilson is a private party seeking legal redress on a common law theory of liability, the First Amendment nonetheless has bearing and applicability here, as the State of Connecticut cannot provide a remedy, either by its common law or by statute, that violates Midway’s free speech rights.
See New York Times Co. v. Sullivan,
Although this is a civil lawsuit between private parties, the Alabama courts have applied a state rule of law which petitioners claim to impose invalid restrictions on their constitutional freedoms of speech and press. It matters not that that law has been applied in a civil action and that it is common law only .... The test is not the form in which state power has been applied but, whatever the form, whether such power has in fact been exercised.
D. First Amendment Protection Accorded Video Games
The Second Circuit recently addressed the “elusive” nature of what constitutes First Amendment expression in
Universal City Studios, Inc. v. Corley,
While there are no U.S. Supreme Court or Second Circuit decisions directly on point, several courts in other jurisdictions have addressed the scope of First Amendment protection enjoyed by video game manufacturers in a variety of contexts. In
American Amusement Machine Assoc. v. Kendrick,
The district court in
Kendrick I
concluded that at least some video games impacted by the ordinance at issue constituted
The result in
Kendrick
I — a denial of the preliminary injunction sought by the video game manufacturer plaintiffs — was reversed in
American Amusement Machine Ass’n v. Kendrick,
Wilson argues that Mortal Kombat is not protected expression, relying principally on
America’s Best Family Showplace v. City of New York,
In no sense can it be said that video games are meant to inform. Rather, a video game, like a pinball game, a game of chess, or a game of baseball, is pure entertainment with no informational element. That some of these games “talk” to the participant, play music, or have written instructions does not provide the missing element of “information.” I find, therefore, that although video game programs may be copyrighted, they “contain so little in the way of particularized form of expression” that video games cannot be fairly characterized as a form of speech protected by the First Amendment. Accordingly, there is no need to draw that “elusive” line “between the informing and the entertaining” referred to in Winters v. People of New York,333 U.S. 507 , 510,68 S.Ct. 665 ,92 L.Ed. 840 (1948).
While the
America’s Best
court’s comparison of video games to pinball, chess and baseball seems to belie the
America’s Best
plaintiffs own description of the video games at issue as “ ‘visual and aural presentations on a screen involving a fantasy experience in which the player participates,’ ”
The question then becomes which criteria Mortal Kombat meets under the allegations in Wilson’s complaint. Wilson distinguishes Mortal Kombat from protected media only by virtue of its interactivity. The nature of the interactivity set out in Wilson’s complaint, however, tends to cut in favor of First Amendment protection, inasmuch as it is alleged to enhance everything expressive and artistic about Mortal Kombat: the battles become more realistic, the thrill and exhilaration of fighting is more pronounced. See Am. Compl. ¶ 5 (“The [interactive] technology utilized in [Mortal Kombat] was designed to have an immediate and lasting impact on the senses of the users as they used the product, this causing said users to feel exhilarated to such an extent that they would become obsessed by and addicted to the violent actions they were led to believe they were actually performing.”).
Taking Wilson’s allegations as true, the Court concludes that Mortal Kombat, as Wilson describes it, is protected First Amendment speech. Wilson’s allegations about the game — that it presents violence as a problem solving technique and encourages players to “act out” the violence they see on screen — demonstrates that what her suit is targeting are the expressive elements of the game: its plot (i.e., the fact that advancing to different levels of the game requires increased violence), its characters (all of. which are alleged to be violent), and the visual and auditory milieu in which the story line is played out (one character’s “finishing move” or method of killing opponents is “tearing off his opponent’s head leaving his spinal cord still dangling” 32 ).
American Booksellers Assoc., Inc. v. Hudnut,
[T]his simply demonstrates the power of pornography as speech. All of these unhappy effects depend on mental in-termediation. Pornography affects how people see the world, their fellows, and social relations. If pornography is what pornography does, so is other speech.
Even accepting Wilson’s allegations that Mortal Kombat caused violence and physical harm to be visited upon her son and despite the seemingly minimal utility of such depictions of violence, the First Amendment precludes Wilson’s action for damages unless Mortal Kombat’s images or messages are “directed to inciting or producing imminent lawless action and [be] likely to incite or produce such action.”
Brandenburg v. Ohio,
Plaintiffs only argument under
Brandenburg
is based on
Byers v. Edmondson,
The Court concludes, therefore, that the First Amendment is a complete bar to Wilson’s negligent and intentional infliction of emotional distress claims against Midway.
VIII. Conclusion
For the reasons set out above, Wilson’s complaint fails to state a claim upon which relief can be granted. The product liability counts fail because Mortal Kombat is not a “product” within the purview of the CPLA; the unfair trade practices claim is time-barred; the loss of consortium claim
Midway’s motions to dismiss [Doc. # 25 & 43] are GRANTED. The Clerk is directed to close this case.
IT IS SO ORDERED.
Notes
. Am. Compl. ¶ 3 & 4.
. Am. Compl. ¶ 4.
. Am. Compl. ¶ 7.
. Am. Compl. ¶ 3.
. Am. Compl. ¶ 8.
. Am. Compl. ¶ 6.
. Am. Compl. ¶¶ 18 & 19.
. Am. Compl. ¶ 5.
.Am. Compl. ¶ 15.
. " 'Product liability claim’ includes all claims or actions brought for personal injury, death or property damage caused by the manufacture, construction, design, formula, preparation, assembly, installation, testing, warnings, instructions, marketing, packaging or labeling of any product. 'Product liability claim’ shall include, but is not limited to, all actions based on the following theories: Strict liability in tort; negligence; breach of warranty, express or implied; breach of or failure to discharge a duty to warn or instruct, whether negligent or innocent; misrepresentation or nondisclosure, whether negligent or innocent.”
. " ‘Product seller’ means any person or entity, including a manufacturer, wholesaler, distributor or retailer who is engaged in the business of selling such products whether the sale is for resale or for use of consumption .... ” Conn. Gen.Stat. § 52-572m(a). “Product” is never defined. See generally James H. Rotundo & Paul D. Williams, Connecticut Product Liability Law 3 (1998).
.See, e.g., Robert B. Adelman & Mary Ann Connors, The Legal Framework of a Products Liability Case in Connecticut, 67 Conn. B.J. 355, 361 (1993) ("[T]he purpose of [CPLA] cannot be to abolish the common law theories of liability. Instead, our Act unites the common law theories in one cause of action within its procedural framework [and] creates uniform procedures and remedies for product claims.”) (footnotes omitted).
. Am. Compl. ¶ 30.
. Am. Compl. ¶¶ 32-33.
. Def.'s Mot. Dismiss at 17.
. One commentator has called for the creation of a "commercial intellect products liability” doctrine that would provide a remedy for the harm that befalls a cook, for example, when preparing a recipe from a cookbook that calls for the use of a poisonous root. Jonathan B. Mintz,
Strict Liability for Commercial Intellect,
41 Cath. U.L.Rev. 617 (1992),
discussing Cardozo v. True,
. Cf. Andrew B. Sims, Tort Liability for Physical Injuries Allegedly Resulting From Media Speech: A Comprehensive First Amendment Approach, 34 Ariz. L.Rev. 231 (1992) (dividing "media speech” tort cases into four categories: instruction, exhortation [which includes subliminal messages], inspiration and facilitation).
. Pl.'s Opp’n Mot. Dismiss at 19.
. Marshall McLuhan, Understanding the Media: The Extensions of Man 7 (1964).
. Am. Compl. ¶ 37.
.Conn. Gen.Stat. § 52-595 provides: "If any person, liable to an action by another, fraudulently conceals from him the existence of the cause of such action, such cause of action shall be deemed to accrue against such person so liable therefor at the time when the ■ person entitled to sue thereon first discovers its existence.”
. Pl.’s Opp'n Mot. Dismiss at 22.
. PL’s Opp’n Mot. Dismiss at 22.
. Am. Compl. ¶ 34.
. Am. Compl. ¶ 35.
. Am. Compl. ¶ 37.
. Under
Erie R.R. Co. v. Tompkins,
.Connecticut’s wrongful death statute maltes death “an element of damage for which recovery may be obtained pursuant to the procedure specified in that statute. But the statutory right of action belongs, in effect, to the decedent, and to the decedent alone.”
Id.
at 360,
. An extended discussion of the basis of the conclusion that Midway's duty and causation
. In some instances, "the Connecticut constitution, under article first, §§ 4, 5 and 14, provides greater protection for expressive activity than that provided by the first amendment to the federal constitution.”
Leydon v. Town of Greenwich,
. "Gauntlet” was one video game at issue in the case.
. Am. Compl. ¶ 3.
. The scientific literature in this regard is apparently somewhat equivocal. Compare Craig A. Anderson & Brad J. Bushman, Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Psychological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature, 12 Psychological Science 353 (Sep.2001) (concluding, based on review of research literature and studies, that violent video games increase aggressive behavior in children and young adults) with, e.g., Michele J. Fleming & Debra J. Rickwood, Effects of Violent Versus Nonviolent Video Games on Childrens Arousal, Aggressive Mood, and Positive Mood, 31 Journal of Applied Psychology 2047 (Oct.2001) (finding no significant increase in aggressive mood scores for either boys or girls after playing a violent video game).
