TIMEGATE STUDIOS, INCORPORATED, Plaintiff-Appellee v. SOUTHPEAK INTERACTIVE, L.L.C.; Gone Off Deep, L.L.C., doing business as Gamecock Media Group; Southpeak Interactive Corporation; Terry M. Phillips, Defendants-Appellants v. Melanie Mroz, Appellant.
No. 12-20256.
United States Court of Appeals, Fifth Circuit.
April 9, 2013.
713 F.3d 797
Noel West Short, West Short & Associates, P.C., Georgetown, TX, for Defendants-Appellants.
Before STEWART, Chief Judge, and DAVIS and CLEMENT, Circuit Judges.
W. EUGENE DAVIS, Circuit Judge:
Defendants-Appellants, who collectively operated as a video game publisher, entered into a contract with Plaintiff-Appellee, a video game developer, to produce and market a new video game. When their business relationship deteriorated, thе parties proceeded with arbitration, and the arbitrator awarded the publisher Defendants-Appellants monetary compensation and a perpetual license in the video game‘s intellectual property. However, the district court vacated the arbitrator‘s award, determining that the perpetual license was not consistent with the “essence” of the underlying contract. Because we find that the perpetual license was a remedy that furthered the essence of the publishing agreement, we REVERSE and REMAND with instructions to reinstate the arbitrator‘s award.
I.
This dispute arises out of a video game publishing agreement (“the Agreement“) entered into by Appellee Timegate Studios, Inc. (“Timegate“) and Appellant Gone Off Deep, L.L.C. d/b/a Gamecock Media Group (“Gamecock“) in June 2007.1 Under the terms of the Agreement, Timegate was to be the developer and Gamecock was to be the publisher of a futuristic military-style video game entitled “Section 8.” As developer, Timegate was obligated to design and develop a “high quality” video game in accordance with progress and expenditure milestones outlined in the Agreement. In contrast, Gamecock, as publisher, was obligated to provide most of the investment funding for the game‘s development. Gamecock was also primarily responsible for manufacturing, marketing, distributing, and selling the game after its development. Despite their distinct roles, the contract also contains numerous provisions requiring the parties to provide each other with specified resources, information, assistance, and consent.
The Agreement describes in detail the rights and duties of Timegate and Gamecock, including their rights with regard to
With regard to Section 8 intellectual property, the Agreement grants Gamecock “a non-exclusive right and license . . . to use the Game Trademarks2 solely in connectiоn with the packaging, sale, marketing, advertising and distribution” of the Section 8 game and any add-ons or sequels. However, the Agreement makes clear that Timegate will remain the “exclusive owner” of the game intellectual property and that Gamecock‘s use of such property is limited to reasonable game marketing, publishing, and distribution efforts.3 Finally, the Agreement specifically prohibits Gamecock from preparing derivative works or otherwise exploiting any Section 8 subject matter except in accordance with the contract.
Section 8 was finally released in September 2009, approximately two years after Timegate and Gamecock entered into the Agreement. By then, Gamecock had been acquired by Southpeak, which assumed Gamecock‘s rights and duties as publisher under the Agreement. Soon after, the parties’ relationship began to deteriorate as sales of the game failed to meet expectations. In December 2009, Timegate filed suit against Gamecock, alleging multiple
Gamecock also included in its answer a demand that the matter be stayed in the district court and submitted to binding arbitration in accordance with the arbitration clause in the Agreement. The district court stayed the suits pending the arbitration, which took place in April and July 2011. In the arbitration, Timegate sought recovery for breach of contract, quantum meruit, and copyright infringement. In turn, Gamecock sought recovery for breach of contract and fraud. Gamecock asserted that Timegate never intended to fully develop Section 8, and that Timegate had made material misrepresentations in order to induce Gamecock to enter the Agreement.
Following an eight-day evidentiary hearing, the arbitrator issued his Final Award, Findings of Fact, and Conclusions of Law (the “Award“), in which he rejected Timegate‘s claims and ruled in favor of Gamecock‘s counterclaims for breach of contract and fraud. The arbitrator found that Timegate had actively engaged in a litany of fraudulent misrepresentations and contractual breaches. Specifically, the arbitrator found that of the $7.5 million Gamecock supplied to Timegate and which Timegate was obligated to spend on Section 8‘s development, Timegate had spent only $6.76 million while pockеting the balance. Moreover, Timegate failed to spend any of the $2.5 million of its own money that it was obligated to spend on Section 8‘s development. According to the arbitrator‘s findings of fact, “TimeGate never intended to invest $2.5 million of its own money” and “failed to use its best efforts to develop a high quality Game” in accordance with the Agreement. As a result, the arbitrator found that “Timegate induced Gamecock to enter into the Publishing Agreement by fraud, and induced [Southpeak] to continue to honor the Publishing Agreement by fraud, as it promised to invest $2.5 million . . . without intending to do so, and Gamecock and [Southpeak] relied upon such promise to their detriment.” Concluding that Timegate materially breached thе Agreement, the arbitrator awarded Gamecock $7,349,733.57, which he determined was the cash loss suffered by Gamecock to date.4
The arbitrator also found, however, that the monetary award for losses to date failed to fully compensate Gamecock for all of Timegate‘s fraud and contractual breaches. For example, the arbitrator concluded that Timegate breached the Agreement by (1) self-publishing the Playstation 3 platform translation, or “port“, of Section 8 and (2) unilaterally developing a game sequel in direct violation of its licensing agreement with Gamecock. Timegate further breached the agreement by (3) failing to provide Gamecock with fully functioning versiоns of Section 8 downloadable content, (4) failing to provide a Russian translation of the game, and (5) failing to provide Gamecock with the necessary access codes corresponding to Gamecock‘s exclusive right to distribute
The Publishing Agreement is hereby amended as a matter of law that Gamecock and [Southpeak] have a perpetual license for TimeGate‘s intellectual property in the Game, and Gamecock and [Southpeak] have no obligation to report to TimeGate about sales of the Game that use any of TimeGate‘s intellectual property, nor do Gamecock and [Southpeak] have any legal obligation to pay any royalties to TimeGate under the Publishing Agreement, and Gamecock and [Southpeak] may create Sequels, Ports, Add-Ons related to the Game.
The Publishing Agreement is hereby amended as a matter of law that TimeGate may create sequels, Ports, Add-Ons related to the Game, or other competing products, and . . . TimeGate has no legal duty to pay any royalties to Gamecock or [Southpeak] related to the Game.
The Publishing Agreement is hеreby amended as a matter of law that Gamecock or [Southpeak] may create sequels, Ports, Add-Ons related to the Game, or other competing products, and . . . neither Gamecock nor [Southpeak] has no [sic] legal duty to pay any royalties to TimeGate related to the Game.
The effect of the license-modifying portion of the Award was to realign major elements of the parties’ future relationship as established by their original agreement. The parties’ initially-distinct roles as developer and publisher were effectively dissolved with each party being given the right to unilaterally create derivative Section 8 merchandise and property. Timegate and Gamеcock‘s previous obligations to report, share, and distribute revenues from Section 8 were likewise dissolved, permitting each party to pursue Section 8 commercial activities independently.
Gamecock moved the district court to confirm the arbitration Award. Timegate objected, and asked the court to vacate the Award because the arbitrator exceeded his authority. The district court found that although a finding of fraud permits an arbitrator to fashion an award which conflicts with contractual provisions, any such award must still be “rationally inferable from the parties’ central purpose in drafting the agreement.” The court then concluded that the arbitrator‘s creation of the perpetual license was not a remedy rationally rooted in the contract. Because “[t]he provision takes what was a temporary licensing agreement, which required collaboration and coordination between the parties, and expands it into a permanent contract under which the parties are able to develop competing products,” the court found that the grant of a perpetual license exceeded the arbitrator‘s authority. In the district court‘s view, the perpetual license was “inconsistent with the fundamental purpose of the contract.”6 Be
II.
Our review of the district court‘s confirmation or vacatur of an arbitrator‘s award is de novo. Executone Info. Sys., Inc. v. Davis, 26 F.3d 1314, 1320 (5th Cir. 1994). “Our review of the arbitrator‘s award itself, however, is very deferential. We must sustain an arbitration award even if we disagree with the arbitrator‘s interpretation of the underlying contract as long as the arbitrator‘s decision ‘draws its essence’ from the contract.” Id. (citation omitted) (quoting Anderman/Smith Operating Co. v. Tenn. Gas Pipeline Co., 918 F.2d 1215, 1218 (5th Cir. 1990)). “In other words, we must affirm the arbitrator‘s decision if it is rationally inferable from the letter or the purpose of the underlying agreement.” Id. “In deciding whether the arbitrator exceeded its authority, we resolve all doubts in favor of arbitration.” Id.
III.
Gamecock first argues that the district court erred by vacating the arbitration Award. Contrary to the district court‘s conclusion, Gamecock contends that the perpetual license remedy selected by the arbitrator was permissible and rationally explainable as a logical means of furthering the aims of the underlying publishing agreement.
The Federal Arbitration Act provides, in relevant part, that a district court may vacate an arbitration award “where the arbitrators exceeded their powers.”7
In this case, the arbitration сlause is quite broad and contains no limits relevant to the instant dispute: “any dispute . . . shall be submitted to binding arbitration.” (emphasis added). Moreover, “the arbitrator‘s selection of a particular remedy is given even more deference than his reading of the underlying contract.” Executone, 26 F.3d at 1325. “The remedy lies beyond the arbitrator‘s jurisdiction only if ‘there is no rational way to explain the remedy handed down by the arbitrator as a logical means of furthering the aims of the contract.‘” Id.10
Because the question of an arbitrator‘s remedial power hinges upon the “aims,” “wording and purpose,” and “essence” of the underlying agreement, we must first determine the essence of the publishing agreement in the instant case. According to the Agreement, the parties’ contract was motivated by Gamecock‘s “desire[] to engage [Timegate] to develop an interactive video game with a working title of Section 8.” The numerous contractual provisions that follow describe in detail how funding is to be allocated to the game‘s development, which party is to provide what funding, how developmental benchmarks are to be determined, and the respective roles of the parties in the design and creation of the game. Other provisions describe the respective roles of the parties in the marketing of the game, with each party being subject to record-keeping and reporting requirements. The Agreemеnt further outlines various financial provisions detailing how revenue, expenses, and profits are to be calculated and allocated. In fact, virtually every foreseeable aspect of the parties’ business relationship is contemplated and addressed by the Agreement, representing a sensitive, interdependent balance in which each party was assured of a specific set of rights and benefits in exchange for their promise to accept a specific set of duties and responsibilities. The entire Agreement can accurately be summed up as the creation of a mutually beneficial business relationship between two parties with distinct expertise: a video game developer and a video game publisher. The parties were to work jointly to create, market, and popularize a video game whose success would yield financial benefits to be distributed between the two parties in accordance with their respective contributions to the joint effort as required by the contract.
The perpetual license furthers these general aims of the Agreement. As Timegate‘s counsel conceded at oral argument, we are bound by the arbitrator‘s factual findings regarding Timegate‘s conduct—findings which identify Timegate‘s pattern of deliberate fraud, deception, and willingness to violate its promises. Timegate had breached the Agreement in so many ways and its relationship with Gamecock had become so contentious that the collaborative relationship presupposed by the Agreement was no longer possible. The perpetual license granted to Gamecock represents an attempt by the arbitrator to restore to Timegate and Gamecock the fundamental goal of the Agreement: mutual access to financial benefits derived from their joint creation and distribution of Section 8.
As the arbitrator recognized, the parties were unable to work together in a coopera
We conclude that the arbitrator could have reasonably found that only by severing the parties’ obligations to work with each other to develop, publish, and sell Section 8 could each party achieve the object of the Agreement: access to the financial benefits of their agreed-upon contributions. In fact, one provision in the contract actually provides that in the event of certain (inapplicable) breaches of the Agreement by Timegate, Timegate “shall deliver to [Gamecock] all Work Product and other materials requested or required by [Gamecock] . . . including, but not limited to, the Intellectual Property.”11 Indeed, when questioned at oral argument, Timegate‘s counsel could offer no alternative remedy to permanently and fairly compensate Gamecock for Timegate‘s contractual breaches, given the findings of the arbitrator. This supports our conclusion that the Award was a permissible exercise of the arbitrator‘s creative remedial powers.12
In response, Timegate argues that the essence of the Agreement should not be construed so generally. As Timegate correctly observes, “It is well-established that courts may set aside awards when the arbitrator exceeds his contractual mandate by acting contrary to express contractual provisions.”13 Accordingly, Timegate argues that the perpetual license remedy cannot further the essence of the Agreement when it conflicts with specific
However, Timegate‘s reliance upon these conflicting provisions to invalidate the Award is misleading for several reasons. First, Timegate ignores the extremely particularized nature of its Agreement with Gamecock. The 35-page contract contains hundreds of individual provisions governing every foreseeable aspect of the parties’ relationship. Any award which attempts to compensate and restore one contractual party for multiple, irreversible breaches committed by the other party will inevitably realign some of the original contract‘s provisions. If the “essence” of such a complex contract rested on every provision in the contract, an arbitrator could not possibly fashion a rеmedy.14
Second, it is undisputed that under Texas law, a finding of fraudulent inducement can provide an arbitrator with a basis for voiding provisions of a contract.15 Nor has Timegate challenged the district court‘s conclusion that the arbitrator can implicitly void contractual provisions in a fraudulently induced contract merely by ordering an award which partially conflicts with the contract. See Executone, 26 F.3d at 1325.16 Thus, the arbitrator‘s finding of fraudulent inducement permitted him to fashion an award which conflicted with provisions in the original Agreement.
Third, the cases which Timegate cites do not stand for the proposition that an arbitration award can never alter a provision of the underlying contract. Rather, “in the cases in which wе [have] found an arbitrator had exceeded his powers, he had intruded on an issue that was reserved for an alternative decisionmaker or was removed from anyone‘s discretion under the contract.” Apache Bohai Corp. LDC v. Texaco China BV, 480 F.3d 397, 403-04 (5th Cir. 2007).17 The contested intellectual
Although this court has not considered a factually similar application of the essence test, our caselaw suggests that the perpetual license is within the broad scope of the arbitrator‘s authority. In United Steelworkers v. U.S. Gypsum, this court considered the propriety of an arbitrator‘s award in the contеxt of a dispute between union workers and their employer who had refused to negotiate wages with them five years before the arbitration. 492 F.2d at 728. To compensate the employees, the arbitrator ordered the employer to pay “the amount of a wage increase which he thought the parties would have agreed to had they negotiated.” Id. Although this remedy is inherently speculative and called for the arbitrator to unilaterally realign the contractual balance of the parties, this court upheld the award. Id. We reasoned,
[W]e do not consider the arbitrator‘s remedy as making an agreement for the parties or as adding terms to the contract. In the context present here his action merely represents an attempt to make the union whole for the damage suffered as a result of Gypsum‘s breach of the collective bargaining agreement. Having deprived the union of its right to negotiate over an increase in wages, the company is bound by the arbitrator‘s determination that it must remedy this wrong. Nothing in the agreement precludes the remedy selected by the arbitrator.
Id. at 730-31. We concluded: “Provided that his choice is not precluded by the arbitration provision under which he was acting, is adequately grounded in the contract, and is not arbitrary or capricious, we must uphold his action.” Id. at 730 (emphasis added).18
The only case we have found which considers facts similar to the instant case was decided by the Cаlifornia Supreme Court in Advanced Micro Devices, Inc. v. Intel Corp., 9 Cal. 4th 362, 36 Cal. Rptr. 2d 581, 885 P.2d 994 (1994). In that case, AMD and Intel, two computer-chip manufacturers, entered into a joint chip development
Based on the above caselaw and reasoning, we conclude that the Section 8 perpetual license is rationally rooted in the Agreement‘s essence. Timegate committed an extraordinary breach of the Agreement, and an equally extraordinary realignment of the parties’ original rights is necessary to preserve the essence of the Agreement. Because the Agreement bestowed broad remedial powers upon the arbitrator and because it was fraudulently induced and irreversibly violated by Timegate, the perpetual license is a rational and permissible attempt to compensate Gamecock and maintain the Agreement‘s essence.19
IV.
For the reasons stated above, the judgment of the district court is REVERSED and REMANDED with instructions to confirm the arbitration award.
W. EUGENE DAVIS
UNITED STATES CIRCUIT JUDGE
Notes
[T]he Dеveloper [(Timegate)] is the exclusive owner of the Game Trademarks and all the goodwill attached thereto and that the Developer shall retain full rights to the Game Trademarks, all registrations granted thereon and the goodwill associated therewith. [Gamecock] shall also have the limited right to use the Game Trademarks in association with its own company marketing, provided that such use be reasonable and not misstate any affiliation with Developer or [Gamecock‘s] rights in the Game Trademarks. [Gamecock] shall have no rights, other than rights granted herein, to the Game Trademarks or any confusingly similar variation thereof.
Moreover, Developer shall be the owner of all intеllectual property rights in the Game, Game Trademarks, Derivative Works and all Deliverables (including without limitation, merchandising items, logos, etc.) related thereto created or developed by or on behalf of Developer, including without limitation, all copyrights, trademarks, patents, trade secrets, and other proprietary rights. . . .
During the Term, Developer grants to [Gamecock] the non-exclusive right to publicly Use all of Developer‘s intellectual property rights in the Game (and for Ports, Add-Ons and Sequels) and the Deliverables related thereto, including, without limitation, all of Developer‘s patents, copyrights, and trademarks, in connection with the publication, distribution, marketing, promotion, and advertising of the Game and/or the Deliverables related thereto, as provided in the licenses granted in this Agreement.
