Pace-O-Matic, Inc. v. New York State Liquor AuthorityPace-O-Matic, Inc. v. New York State Liquor Authority
McCarthy, J. Appeal from a judgment of the Supreme Court (McDonough, J.), entered March 31, 2009 in Albany County, which, among other things, granted petitioner’s application, in a proceeding pursuant to
Petitioner designed and produced a touch screen video game entitled Moxie Mania Empire Edition. After money is deposited
Prior to selling the game in New York, petitioner retained two experts who examined and tested Moxie Mania and determined that it was a game of skill, not a game of chance, such that it would not be considered a gambling device. Petitioner also sought and obtained an opinion from respondent’s counsel that the game was not a gambling device.1 After Moxie Mania was offered for sale and approximately 500 machines were installed in the state, mainly in bars, respondent began reviewing the game in response to a state senator’s request for a declaratory ruling as to whether it was a gambling device. Respondent ultimately issued a ruling that Moxie Mania is an illegal gambling device.
Petitioner commenced this proceeding seeking annulment of respondent’s determination. The New York State Racing and Gaming Association, Inc. (hereinafter RGA) moved to intervene or to appear as amicus curiae. Supreme Court issued a judgment in petitioner’s favor and denied RGA’s motion to intervene, although it granted RGA amicus status. Respondent and RGA appeal.
Supreme Court did not err in denying RGA’s motion to intervene. Courts “may allow other interested persons to intervene” in special proceedings (
Respondent has the authority and obligation to prevent
Applying these definitions to Moxie Mania, respondent did not act arbitrarily or capriciously in finding that the game was a contest of chance. Respondent acknowledged that the Moxie phase could be considered skill-based, as the reward for success is constant. While solving the puzzle in any phase may require skill,2 the outcome in the post-Moxie phase—which includes the amount of the prize—“depends in a material degree upon an element of chance” (
One of petitioner’s experts determined that the post-Moxie phase, considered in isolation, would be a mixed game of skill and chance. The same could be true when considering that phase in conjunction with the overall game.
Respondent was entitled to rely upon the underlying information in the experts’ reports without accepting the ultimate conclusions reached by petitioner’s experts. Contrary to Supreme Court’s assertion, respondent did not “cherry pick” statements out of context, but instead separated out certain data and conclusions from the experts’ opinions, accepting some and rejecting others. Respondent reviewed those reports, saw a live demonstration of the game and spoke to petitioner’s president who designed the game. Based on the information before it, while a contrary decision may also have been reasonable, we cannot say that respondent committed an error of law or acted in an arbitrary or capricious manner by determining that Moxie Mania is a contest of chance (see Matter of Peckham v Calogero, 12 NY3d 424, 431 [2009]; Matter of Pizzaguy Holdings, LLC v New York State Liq. Auth., 39 AD3d 1072, 1073-1074 [2007]; Matter of Rios v State Liq. Auth., 32 AD2d 995, 996 [1969]). Accordingly, Supreme Court should not have disturbed respondent’s declaratory ruling that Moxie Mania is a gambling device that is not permitted on licensed premises.
Mercure, J.P., Lahtinen, Malone Jr. and Garry, JJ., concur.
Ordered that the judgment is modified, on the law, without costs, by reversing so much thereof as annulled respondent’s determination that Moxie Mania is a gambling device that is not permitted on licensed premises, and, as so modified, affirmed.