MDY Industries, LLC v. Blizzard Entertainment, Inc.MDY Industries, LLC v. Blizzard Entertainment, Inc.
ORDER
Our opinion filed on December 14, 2010, is amended to include the following footnote at the end of Section V(E)(2):
For the first time in its petition for rehearing, MDY raises the applicability of Section 1201(f) and the question whether Glider is an “independently created computer program” under that subsection and thus exempt from the coverage of Section 1201(a). Because this argument was not raised to the district court or presented in the parties’ briefs on appeal, we decline to reach it.
With this amendment, the plaintiffs-appellants’ petition for rehearing is DENIED. No further petition for rehearing will be entertained.
OPINION
Blizzard Entertainment, Inc. (“Blizzard”) is the creator of World of Warcraft (“WoW”), a popular multiplayer online role-playing game in which players interact in a virtual world while advancing through the game’s 70 levels. MDY In
MDY brought this action for a declaratory judgment to establish that its Glider sales do not infringe Blizzard’s copyright or other rights, and Blizzard asserted counterclaims under the Digital Millennium Copyright Act (“DMCA”),
I.
A. World of Warcraft
In November 2004, Blizzard created WoW, a “massively multiplayer online role-playing game” in which players interact in a virtual world. WoW has ten million subscribers, of which two and a half million are in North America. The WoW software has two components: (1) the game client software that a player installs on the computer; and (2) the game server software, which the player accesses on a subscription basis by connecting to WoWs online servers. WoW does not have single-player or offline modes.
WoW players roleplay different characters, such as humans, elves, and dwarves. A player’s central objective is to advance the character through the game’s 70 levels by participating in quests and engaging in battles with monsters. As a player advances, the character collects rewards such as in-game currency, weapons, and armor. WoW’s virtual world has its own economy, in which characters use their virtual currency to buy and sell items directly from each other, through vendors, or using auction houses. Some players also utilize WoW’s chat capabilities to interact with others.
B. Blizzard’s use agreements
Each WoW player must read and accept Blizzard’s End User License Agreement (“EULA”) and Terms of Use (“ToU”) on multiple occasions. The EULA pertains to the game client, so a player agrees to it both before installing the game client and upon first running it. The ToU pertains to the online service, so a player аgrees to it both when creating an account and upon first connecting to the online service. Players who do not accept both the EULA and the ToU may return the game client for a refund.
C. Development of Glider and Warden
Donnelly is a WoW player and software programmer. In March 2005, he developed Glider, a software “bot” (short for robot) that automates play of WoW’s early levels, for his personal use. A user need not be at the computer while Glider is running. As explained in the Frequently Asked Questions (“FAQ”) on MDY’s website for Glider:
Glider ... moves the mouse around and pushes keys on the keyboard. You tell it about your character, where you want to kill things, and when you want to kill. Then it kills for you, automatically. You can do something else, like eat dinner or go to a movie, and when you return, you’ll have a lot more experience and loot.
Glider does not alter or copy WoW’s game client software, does not allow a player to avoid paying monthly subscription dues to Blizzard, and has no commercial use independent of WoW. Glider was not initially designed to avoid detection by Blizzard.
The parties dispute Glider’s impact on the WoW experience. Blizzard contends that Glider disrupts WoW’s environment
In summer 2005, Donnelly began selling Glider through MDY’s website for fifteen to twenty-five dollars per license. Prior to marketing Glider, Donnelly reviewed Blizzard’s EULA and client-server manipulation policy. He reached the conclusion that Blizzard had not prohibited bots in those documents.
In September 2005, Blizzard launched Warden, a technology that it developed to prevent its players who use unauthorized third-party software, including bots, from connecting to WoW’s servers. Warden was able to detect Glider, and Blizzard immediately used Warden to ban most Glider users. MDY responded by modifying Glider to avoid detection and promoting its new anti-detection features on its website’s FAQ. It added a subscription service, Glider Elite, which offered “additional protection from game detection software” for five dollars a month.
Thus, by late 2005, MDY was aware that Blizzard was prohibiting bots. MDY modified its website to indicate that using Glider violated Blizzard’s ToU. In November 2005, Donnelly wrote in an email interview, “Avoiding detection is rather exciting, to be sure. Since Blizzard does not want bots running at all, it’s a violation to use them.” Following MDY’s anti-detection modifications, Warden only occasionally detected Glider. As of September 2008, MDY had gross revenues of $3.5 million based on 120,000 Glider license sales.
D. Financial and practical impact of Glider
Blizzard claims that from December 2004 to March 2008, it received 465,000 complaints about WoW bots, several thousand of which named Glider. Blizzard spends $940,000 annually to respond to these complaints, and the parties have stipulated that Glider is the principal bot used by WoW players. Blizzard introduced evidence that it may have lost monthly subscription fees from Glider users, who were able to reach WoW’s highest levels in fewer weeks than players playing manually. Donnelly acknowledged in a November 2005 email that MDY’s business strategy was to make Blizzard’s anti-bot detection attempts financially prohibitive:
The trick here is that Blizzard has a finite amount of development and test resources, so we want to make it bad business to spend that much time altering their detection code to find Glider, since Glider’s negative effect on the game is debatable.... [W]e attack th[is] weakness and try to make it a bad idea or make their changes very risky, since they don’t want to risk banning or crashing innocent customers.
E. Pre-litigation contact between MDY and Blizzard
In August 2006, Blizzard sent MDY a cease-and-desist letter alleging that MDY’s website hosted WoW screenshots and a Glider install file, all of which infringed Blizzard’s copyrights. Donnelly removed the screenshots and requested Blizzard to clarify why the install file was infringing, but Blizzard did not respond. In October 2006, Blizzard’s counsel visited Donnelly’s home, threatening suit unless MDY immediately ceased selling Glider and remitted all profits to Blizzard. MDY immediately commenced this action.
On December 1, 2006, MDY filed an amended complaint seeking a declaration that Glider does not infringe Blizzard’s copyright or other rights. In February 2007, Blizzard filed counterclaims and third-party claims against MDY and Donnelly for,
inter alia,
contributory and vicarious copyright infringement, violation of DMCA
In July 2008, the district court granted Blizzard partial summary judgment, finding that MDY’s Glider sales contributorily and vicariously infringed Blizzard’s copyrights and tortiously interfered with Blizzard’s contracts. The district court also granted MDY partial summary judgment, finding that MDY did not violate DMCA
In September 2008, the parties stipulated to entry of a $6 million judgment against MDY for the copyright infringement and tortious interference with contract claims. They further stipulated that Donnelly would be personally liable for the same amount if found personally liable at trial. After a January 2009 bench trial, the district court held MDY liable under DMCA
On April 1, 2009, the district court entered judgment against MDY and Donnelly for $6.5 million, an adjusted figure to which the parties stipulated based on MDY’s DMCA liability and post-summary judgment Glider sales. The district court permanently enjoined MDY from distributing Glider. MDY’s efforts to stay injunctive relief pending appeal were unsuccessful. On April 29, 2009, MDY timely filed this appeal. On May 12, 2009, Blizzard timely cross-appealed the district court’s holding that MDY did not violate DMCA
III.
We review de novo the district court’s (1) orders granting or denying summary judgment; (2) conclusions of law after a bench trial; and (3) interpretations of state law.
Padfield v. AIG Life Ins.,
IV.
We first consider whether MDY committed contributory or vicarious infringement (collectively, “secondary infringement”) of Blizzard’s copyright by selling Glider to WoW players.
1
See ProCD, Inc. v. Zeidenberg,
As a copyright owner, Blizzard possesses the exclusive right to reproduce its work.
You agree that you will not ... (ii) create or use cheats, bots, “mods,” and/or hacks, or any other third-party software designed to modify the World of Warcraft experience; or (iii) use any third-party software that intercepts, “mines,” or otherwise collects information from or through the Program or Service.
By contrast, if the player owns the copy of the software, the “essential step” defense provides that the player does not infringe by making a copy of the computer program where the copy is created and used solely “as an essential step in the utilization of the computer program in conjunction with a machine.”
A. Essential step defense
We consider whether WoW players, including Glider users, are owners or licensees of their copies of WoW software. If WoW players own their copies, as MDY contends, then Glider users do not infringe by reproducing WoW software in RAM while playing, and MDY is not secondarily liable for copyright infringement.
In
Vernor v. Autodesk, Inc.,
we recently distinguished between “owners” and “licensees” of copies for purposes of the essential step defense.
Vernor v. Autodesk, Inc.,
Applying Vernor, we hold that WoW players are licensees of WoW’s game client software. Blizzard reserves title in the software and grants players a non-exclusive, limited license. Blizzard also imposes transfer restrictions if a player seeks to transfer the license: the player must (1) transfer all original packaging and documentation; (2) permanently delete all of the copies and installation of the game client; and (3) transfer only to a recipient who accepts the EULA. A player may not sell or give away the account.
Blizzard also imposes a variety of use restrictions. The game must be used only for non-commercial entertainment purposes and may not be used in cyber cafes and computer gaming centers without Bliz
Since WoW players, including Glider users, do not own their copies of the software, Glider users may not claim the essential step defense.
B. Contractual covenants vs. license conditions
“A copyright owner who grants a nonexclusive, limited license ordinarily waives the right to sue licensees for copyright infringement, and it may sue only for breach of contract.”
Sun I,
We refer to contractual terms that limit a license’s scope as “conditions,” the breach of which constitute copyright infringement.
Id.
at 1120. We refer to all other license terms as “covenants,” the breach of which is actionable only under contract law.
Id.
We distinguish between conditions and covenants according to state contract law, to the extent consistent with federal copyright law and policy.
Food Consulting Group v. Musil Govan Azzalino,
A Glider user commits copyright infringement by playing WoW while violating a ToU term that is a license condition. To establish copyright infringement, then, Blizzard must demonstrate that the violated term — ToU § 4(B) — is a condition rather than a covenant.
Sun I,
A covenant is a contractual promise, i.e., a manifestation of intention to act or refrain from acting in a particular way, such that the promisee is justified in understanding that the promisor has made a commitment.
See Travel Centers of Am. LLC v. Brog,
No. 3751-CC,
Applying these principles, ToU § 4(B)(ii) and (iii)’s prohibitions against
To recover for copyright infringement based on breach of a license agreement, (1) the copying must exceed the scope of the defendant’s license and (2) the copyright owner’s complaint must be grounded in an exclusive right of copyright (e.g., unlawful reproduction or distribution).
See Storage Tech. Corp. v. Custom Hardware Eng’g & Consulting, Inc.,
[Cjonsider a license in which the copyright owner grants a person the right to make one and only one copy of a book with the caveat that the licensee may not read the last ten pages. Obviously, a licensee who made a hundred copies of the book would be liable for copyright infringement because the copying would violate the Copyright Act’s prohibition on reproduction and would exceed the scope of the license. Alternatively, if the licensee made a single copy of the book, but read the last ten pages, the only cause of action would be for breach of contract, because reading a book does not violate any right protected by copyright law.
Id.
at 1316. Consistent with this approach, we have held that the potential for infringement exists only where the licensee’s action (1) exceeds the license’s scope (2) in a manner that implicates one of the licensor’s exclusive statutory rights.
See, e.g., Sun I,
Here, ToU § 4 contains certain restrictions that are grounded in Blizzard’s exclusive rights of copyright and other restrictions that are not. For instance, ToU § 4(D) forbids creation of derivative works based on WoW without Blizzard’s consent. A player who violates this prohibition
Were we to hold otherwise, Blizzard — or any software copyright holder — could designate any disfavored conduct during software use as copyright infringement, by purporting to condition the license on the player’s abstention from the disfavored conduct. The rationale would be that because the conduct occurs while the player’s computer is copying the software code into RAM in order for it to run, the violation is copyright infringement. This would allow software copyright owners far greater rights than Congress has generally conferred on copyright owners. 3
We conclude that for a licensee’s violation of a contract to constitute copyright infringement, there must be a nexus between the condition and the licensor’s exclusive rights of copyright.
4
Here, WoW players do not commit copyright infringement by using Glider in violation of the ToU. MDY is thus not liable for secondary copyright infringement, which requires the existence of direct copyright infringement.
Grokster,
It follows that because MDY does not infringe Blizzard’s copyrights, we need not resolve MDY’s contention that Blizzard commits copyright misuse. Copyright misuse is an equitable defense to copyright infringement, the contours of which arе still being defined.
See Practice Mgmt. Info. Corp. v. Am. Med. Ass’n,
We thus reverse the district court’s grant of summary judgment to Blizzard on its secondary copyright infringement
Y.
After MDY began selling Glider, Blizzard launched Warden, its technology designed to prevent players who used bots from connecting to the WoW servers. Blizzard used Warden to ban most Glider users in September 2005. Blizzard claims that MDY is liable under DMCA § 1201(a)(2) and (b)(1) because it thereafter programmed Glider to avoid detection by Warden.
A. The Warden technology
Warden has two components. The first is a software module called “scamdll,” which scans a computer’s RAM prior to allowing the player to connect to WoW’s servers. If scamdll detects that a bot is running, such as Glider, it will not allow the player to connect and play. After Blizzard launched Warden, MDY reconfigured Glider to circumvent scamdll by not loading itself until after scan.dll completed its check. Warden’s second component is a “resident” component that runs periodically in the background on a player’s computer when it is connected to WoW’s servers. It asks the computer to report portions of the WoW code running in RAM, and it looks for patterns of code associated with known bots or cheats. If it detects a bot or cheat, it boots the player from the game, which halts the computer’s copying of copyrighted code into RAM.
B. The Digital Millennium Copyright Act
Congress enacted the DMCA in 1998 to conform United States copyright law to its obligations under two World Intellectual Property Organization (“WIPO”) treaties, which require contracting parties to provide effective legal remedies against the circumvention of protective technological measures used by copyright owners.
See Universal City Studios, Inc. v. Corley,
The first provision,
C. The district court’s decision
The district court assessed whether MDY violated DMCA
The district court granted MDY partial summary judgment as to Blizzard’s
The district court, however, ruled for Blizzard following trial as to its
We turn to consider whether Glider violates DMCA
D. Construction of
One of the issues raised by this appeal is whether certain provisions of
We begin by considering the scope of DMCA
1. Text of the operative provisions
“We begin, as always, with the text of the statute.”
Hawaii v. Office of Hawaiian Affairs,
— U.S. -,
smiixm
(A)
is primarily designed w produce;! for tin: purpose of
circumventing a technological measure
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ÍB)
has only limited commercially significant purpose or u*¡e other than so circumvom ;t trclmologiral measure
that effectively tunrrois access 1o a work protec ted uudw this title;
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(A)
is primarily designed or produced
for ihc purpose of
circumvemieg protection afforded by * technological measure that effectively protects
a right of a copyright owner;
(B)
has only limited commercially significant purpose of use other than to circumvent protection afforded by a technological measure that effectively protects a right of a copyright owner under this title in a work or portion thereof;
(C)
is marketed by that person or another acting in concert with that person with that person's knowledge for use in circumventing protection afforded by a technological measure that effectively protects a
'right of a copyright owner under this title in postion or work fheteof,”
(emphasis added).
2. Our harmonization of the DMCA’s operative provisions
For the reasons set forth below, we believe that
Onr construction of
Second, as used in
The third significant difference between the subsections is that
This ... is the reason there is no prohibition on conduct in 1201(b) akin to the prohibition on circumvention conduct in 1201(a)(1). The prohibition in 1201(a)(1) is necessary because prior to this Act, the conduct of circumvention was never before made unlawful. The device limitation on 1201(a)(2) enforces this new prohibition on conduct. The copyright law has long forbidden copyright infringements, so no new prohibition was necessary.
S.Rep. No. 105-90, at 11 (1998). This difference reinforces our reading of
Fourth, in
Our reading of
3. Our construction of the DMCA is consistent with the legislative history
Although the text suffices to resolve the issues before us, we also cоnsider the legislative history in order to address the parties’ arguments concerning it. Our review of that history supports the view that Congress created a new anticircumvention right in
[I]f an effective technological protection measure does nothing to prevent access to the plain text of the work, but is designed to prevent that work from being copied, then a potential cause of action against the manufacturer of a device designed to circumvent the measure lies under§ 1201(b)(1) , but not under§ 1201(a)(2) . Conversely, if an effective technological protection measure limits access to the plain text of a work only to those with authorized access, but provides no additional protection against copying, displaying, performing or distributing the work, then a potential cause of action against the manufacturer of a device designed to circumvent the measure lies under§ 1201(a)(2) , but not under§ 1201(b) .
Id.
The Senate Judiciary Committee proffered an example of
[T]o defeat or bypass the password and to make the means to do so, as long as the primary purpose of the means was to perform this kind of act. This is roughly analogous to making it illegal to break into a house using a tool, the primary purpose of which is to break into houses.
Id.
at 12. The House Judiciary Committee similarly states of
We read this legislative history as confirming Congress’s intent, in light of the current digital age, to grant copyright owners an independent right to enforce the prohibition against circumvention of effective technological access controls.
9
In
[A]n increasing numbеr of intellectual property works are being distributed using a “client-server” model, where the work is effectively “borrowed” by the user (e.g., infrequent users of expensive software purchase a certain number of uses, or viewers watch a movie on a pay-per-view basis). To operate in this environment, content providers will need both the technology to make new uses possible and the legal framework to ensure they can protect their work from piracy.
Our review of the legislative history supports our reading of
4. The Federal Circuit’s decisions
The Federal Circuit has adopted a different approach to the DMCA. In essence, it requires
The seminal decision is
Chamberlain,
Plaintiff sued the defendant, who sold “universal” GDO transmitters for use with plaintiffs GDOs, under
The Federal Circuit rejected the plaintiffs claim, holding that the defendant did not violate
Defendants who traffic in devices that circumvent access controls in ways that facilitate infringement may be subject to liability under§ 1201(a)(2) . Defendants who use such devices may be subject to liability under§ 1201(a)(1) whether they infringe or not. Because all defendants who traffic in devices that circumvent rights contrоls necessarily facilitate infringement, they may be subject to liability under§ 1201(b) . Defendants who use such devices may be subject to liability for copyright infringement. And finally, defendants whose circumvention devices do not facilitate infringement are not subject to§ 1201 liability.
Id.
at 1195 (emphasis added).
Chamberlain
concluded that
First,
Chamberlain
reasoned that Congress enacted the DMCA to balance the interests of copyright owners and information users, and an infringement nexus requirement was necessary to create an anti-circumvention right that truly achieved that balance.
Id.
at 1196 (citing H.R.Rep. No. 105-551, at 26 (1998)). Second,
Chamberlain
feared that copyright owners could use an access control right to prohibit exclusively fair uses of their material even absent feared foul use.
Id.
at 1201. Third,
Chamberlain
feared that
Fifth,
Chamberlain
stated that an infringement nexus requirement might be necessary to render Congress’s exercise of its Copyright Clause authority rational.
Id.
at 1200. The Copyright Clause gives Congress “the task of defining the scope of the limited monopoly that should be granted to authors ... in order to give the public appropriate access to their work product.”
Id.
(citing
Eldred v. Ashcroft,
Finally, the
Chamberlain
court viewed an infringement nexus requirement as necessary for the Copyright Act to be internally consistent. It reasoned that
Accordingly, the Federal Circuit held that a DMCA
5. We decline to adopt an infringement nexus requirement
While we appreciate the policy considerations expressed by the Federal Circuit in Chamberlain, we are unable to follow its approach because it is contrary to the plain language of the statute. In addition, the Federal Circuit failed to recognize the rationale for the statutory construction that we have proffered. Also, its approach is based on policy concerns that are best directed to Congress in the first instance, or for which there appear to be other reasons that do not require such a convoluted сonstruction of the statute’s language.
i. Statutory inconsistencies
Were we to follow
Chamberlain
in imposing an infringement nexus requirement, we would have to disregard the plain language of the statute. Moreover, there is significant textual evidence showing Congress’s intent to create a new anti-circumvention right in
Though unnecessary to our conclusion because of the clarity of the statute’s text,
see United States v. Gallegos,
The
Chamberlain
court reasoned that if
Though we need no further evidence of Congress’s intent, the parties, citing
Chamberlain,
proffer several other arguments, which we review briefly in order to address the parties’ contentions.
Chamberlain
relied heavily on policy considerations to support its reading of
Chamberlain
also viewed an infringement nexus requirement as necessary to prevent “absurd and disastrous results,” such as the existence of DMCA liability for disabling a burglary alarm to gain access to a home containing copyrighted materials.
E. Blizzard’s
1. WoW’s literal elements and individual non-literal elements
We agree with the district court that MDY’s Glider does not violate DMCA
[WoW’s] individual nonliteral components may be accessed by a user without signing on to the server. As was demonstrated during trial, an owner of the game client software may use independently purchased computer programs to call up the visual images or the recorded sounds within the game client software. For instance, a user may call up and listen to the roar a particular monster makes within the game. Or the user may call up a virtual image of that monster.
Since a player need not encounter Warden to access WoW’s individual non-literal elements, Warden does not effectively control access to those elements.
Our conclusion is in accord with the Sixth Circuit’s decision in
Lexmark International v. Static Control Components,
The Sixth Circuit held that plaintiffs
Just as one would not say that a lock on the back door of a house “controls access” to a house whose front door does not contain a lock and just as one wouldnot say that a lock on any door of a house “controls access” to the house after its purchaser receives the key to the lock, it does not make sense to say that this provision of the DMCA applies to otherwise-readily-accessible copyrighted works. Add to this the fact that the DMCA not only requires the technological measure to “control access” but requires the measure to control that access “effectively,” 17 U.S.C. § 1201(a)(2) , and it seems clear that this provision does not naturally extеnd to a technological measure that restricts one form of access but leaves another route wide open.
Id. at 547.
Here, a player’s purchase of the WoW game client allows access to the game’s literal elements and individual non-literal elements. Warden blocks one form of access to these elements: the ability to access them while connected to a WoW server. However, analogously to the situation in
Lexmark,
Warden leaves open the ability to access these elements directly via the user’s computer. We conclude that Warden is not an effective access control measure with respect to WoW’s literal elements and individual non-literal elements, and therefore, that MDY does not violate
2. WoW’s dynamic non-literal elements
We conclude that MDY meets each of the six textual elements for violating
The first two elements are met because MDY “traffics in a technology or part thereof’ — that is, it sells Glider. The third and fourth elements are met because Blizzard has established that MDY
markets
Glider for use in circumventing Warden, thus satisfying the requirement of
The fifth element is met because Warden is an effective access control measure. To “effectively control access to a work,” a technological measure must “in the ordinary course of its operation, require[ ] the application of information, or a process or a treatment, with the authority of the copyright owner, to gain access to the work.”
F. Blizzard’s
Blizzard may prevail under
First, although WoW players copy the software code into RAM while playing the game, Blizzard’s EULA and ToU authorize all licensed WoW players to do so. We have explained that ToU § 4(B)’s bot prohibition is a license covenant rather than a condition. Thus, a Glider user who violates this covenant does not infringe by continuing to copy code into RAM. Accordingly, MDY does not violate
Second, although WoW players can theoretically record game play by taking screen shots, there is no evidence that
VI.
The district court granted Blizzard summary judgment on its claim against MDY for tortious interference with contract (“tortious interference”) under Arizona law and held that Donnelly was personally liable for MDY’s tortious interference. We review the district court’s grant of summary judgment de novo.
See Canyon Ferry Rd. Baptist Church of East Helena, Inc. v. Unsworth,
A. Elements of Blizzard’s tortious interference claim
To recover for tortious interference under Arizona law, Blizzard must prove: (1) the existence of a valid contractual relationship; (2) MDY’s knowledge of the relationship; (3) MDYs intentional interference in inducing or causing the breach; (4) the impropriety of MDY’s interference; and (5) resulting damages.
See Safeway Ins. Co. v. Guerrero,
Blizzard satisfies four of these five elements based on undisputed facts. First, a valid contractual relationship exists between Blizzard and its customers based on the operative EULA and ToU. Second, MDY was aware of this relationship: it does not contend that it was unaware of the operative EULA and ToU, or unaware that using Glider breached their terms. In fact, after Blizzard first attempted to ban Glider users, MDY modified its website to notify customers that using Glider violated the ToU. Third, MDY intentionally interfered with Blizzard’s contracts. After Blizzard used Warden to ban a majority of Glider users in September 2005, MDY programmed Glider to be undetectable by Warden. Finally, Blizzard has proffered evidence that it was damaged by MDY’s conduct.
Thus, Blizzard is entitled to summary judgment if there are no triable issues of material fact as to the fourth element of its tortious interference claim: whether MDY’s actions were improper. To determine whether a defendant’s conduct was improper, Arizona employs the seven-factor test of Restatement (Second) of Torts § 767.
See Safeway,
1. Nature of MDY’s conduct and MDY’s motive
The parties have presented conflicting evidence with respect to these two most important factors. Blizzard’s evidence tends to demonstrate that MDY helped Glider users gain an advantage over other WoW players by advancing automatically to a higher level of the game. Thus, MDY knowingly assisted Glider users to breach their contracts, and then helped to conceal those breaches from Blizzard. Blizzard’s evidence also supports the conclusion that Blizzard was negatively affected by MDY’s Glider sales, because Glider use: (1) distorts WoW’s virtual economy by flooding it with excess resources; (2) interferes with WoW players’ ability to interact with other human plаyers in the virtual world; and (3) strains Blizzard’s servers because bots spend more continuous time in-game than do human players. Finally, Blizzard introduced evidence that MDY’s motive was its three and a half to four million dollar profit.
On the other hand, MDY proffered evidence that it created Glider in 2005, when Blizzard’s ToU did not explicitly prohibit bots. 22 Glider initially had no anti-detection features. MDY added these features only after Blizzard added Warden to WoW. Blizzard did not change the EULA or ToU to proscribe bots such as Glider explicitly until after MDY began selling Glider. Finally, MDY has introduced evidence that Glider enhances some players’ experience of the game, including players who might otherwise not play WoW at all. Taking this evidence in the light most favorable to MDY, there is a genuine issue of material fact as to these factors.
2. Blizzard’s interests with which MDY interferes; the interest that MDY seeks to advance; the social interest in protecting MDY’s and Blizzard’s respective interests
Blizzard argues that it seeks to provide its millions of WoW players with a particular role-playing game experience that excludes bots. It contends, as the district court determined, that MDY’s interest depends on inducing Blizzard’s customers to breach their contracts. In contrast, MDY argues that Glider is an innovative, profitable software program that has positively affected its users’ lives by advancing them to WoW’s more interesting levels. MDY has introduced evidence that Glider allows players with limited motor skills to continue to play WoW, improves some users’ romantic relationships by reducing the time that they spend playing WoW, and allows users who work long hours to play WoW. We further note that, if the fact-finder decides that Blizzard did not ban bots at the time that MDY created Glider, the fact-finder might conclude that MDY had a legitimate interest in continuing to sell Glider. Again, the parties’ differing
3. Proximity of MDY’s conduct to the interference; relationship between MDY and Blizzard
MDY’s Glider sales are the but-for cause of Glider users’ breach of the operative ToU. Moreover, Blizzard and MDY are not competitors in the online role-playing game market; rather, MDY’s profits appear to depend on the continued popularity of WoW. Blizzard, however, chose not to authorize MDY to sell Glider to its users. Even accepting that these factors favor Blizzard, we do not think that they independently warrant a grant of summary judgment to Blizzard. As noted, we cannot hold that five of the seven “impropriety” factors compel a finding in Blizzard’s favor at this stage, including the two (nature of MDY’s conduct and MDY’s motive) that the Arizona courts deem most important. Accordingly, we vacate the district court’s grant of summary judgment to Blizzard. 23
B. Copyright Act preemption
MDY contends that Blizzard’s tortious interference claim is preempted by the Copyright Act. The Copyright Act preempts state laws that confer rights equivalent to the exclusive rights of copyright under
Whether, in these circumstances, tortious interference with contract is preempted by the Copyright Act is a question of first impression in this circuit. However, we have previously addressed a similar tortious interference cause of action under California law and found it not preempted.
See Altera Corp. v. Clear Logic, Inc.,
This action concerns the anti-bot provisions of ToU § 4(b)(ii) and (iii), which we have held are contract-enforceable covenants rather than copyright-enforceable conditions. We conclude that since Blizzard seeks to enforce contractual rights that are not equivalent to any of its exclusive rights of copyright, the Copyright Act does not preempt its tortious interference claim.
Cf. Altera,
VII.
The district court found that Donnelly was personally liable for MDY’s tortious interference with contract, secondary copyright infringement, and DMCA violations. We vacate the district court’s decision because we determine that MDY is not liable for secondary copyright infringement and is liable under the DMCA only for violation of § 1201(a)(2) with respect to WoW’s dynamic non-literal elements. In addition, we conclude that summary judgment is inappropriate as to Blizzard’s claim for tortious interference with contract under Arizona law. Accordingly, on remand, the district court shall reconsider the issue of Donnelly’s personal liability. 25 The district court’s decision is VACATED and the case is REMANDED to the district court for further proceedings consistent with this opinion.
Each side shall bear its own costs.
Notes
. Alternatively, MDY asks that we determine whether there are any genuine issues of material fact that warrant a remand for trial on Blizzard's secondary copyright infringement claims. We find none.
.
See also S.O.S.,
. A copyright holder may wish to enforce violations of license agreements as copyright infringements for several reasons. First, breach of contract damages are generally limited to the value of the actual loss caused by the breach.
See
24 Richard A. Lord,
Williston on Contracts
§ 65:1 (4th ed.2007). In contrast, copyright damages include the copyright owner's actual damages and the infringer’s actual profits, or statutory damages of up to $150,000 per work.
. A licensee arguably may commit copyright infringement by continuing to use the licensed work while failing to make required payments, even though a failure to make payments otherwise lacks a nexus to the licensor’s exclusive statutory rights. We view payment as sui generis, however, because of the distinct nexus between payment and all commercial copyright licenses, not just those concerning software.
.
. Perhaps for this reason, Congress did not list descrambling and decrypting as circumventing acts that would violate § 1201(b)(1).
See
. For instance, pursuant to
. In addition to these four textual differences, we note that
. Indeed, the House Commerce Committee proposed, albeit unsuccessfully, to move
. The Copyright Office has also suggested that
. The Fifth Circuit in its subsequently withdrawn opinion in
MGE UPS Systems, Inc. v. GE Consumer and Industrial, Inc.,
. Like the
Chamberlain
court, we need not and do not reach the relationship between fair use under § 107 of the Copyright Act and violations of
. Copyright misuse is an equitable defense to copyright infringement that denies the copyright holder the right to enforce its copyright during the period of misuse.
Practice Mgmt. Info. Corp. v. Am. Med. Ass’n,
. The
Chamberlain
court's assertion that the public has a constitutional right to appropriately access copyright works during the copyright term,
. We also agree with the district court that there are no genuine issues of material fact on Blizzard’s
. To "circumvent a technological measure” under
We find the Second Circuit’s view to be the sounder construction of the statute's language, and conclude that
. The statutory definition of the phrase “effectively control access to a work” does not require that an access control measure be strong or circumvention-proof. Rather, it requires an access control measure to provide some degree of control over access to a copyrighted work. As one district court has observed, if the word “effectively” were read to mean that the statute protects "only successful or efficacious technological means of controlling access,” it would "gut” DMCA
. We note that the DMCA allows innocent violators to seek reduction or remittance of damages.
See
. For the first time in its petition for rehearing, MDY raises the applicability of
. No evidence establishes that Glider users engage in this practice, and Glider itself does not provide a software mechanism for taking screenshots or otherwise reproducing copyrighted WoW material.
. The district court permanently enjoined "MDY and Michael Donnelly from engaging in contributory or vicarious copyright infringement and from violating the DMCA with respect to Blizzard’s copyrights in and rights to” WoW. Because we conclude that MDY is not liable under
. When MDY created Glider in 2005, Blizzard's ToU prohibited the use of "cheats” and "unauthorized third-party software” in connection with WoW. The meaning of these contractual terms, including whether they prohibit bots such as Glider, is ambiguous. In Arizona, the construction of ambiguous contract provisions is a jury question.
See Clark v. Compania, Ganadera de Cananea, S.A.,
. Because the district court entered a permanent injunction based on MDY’s liability for tortious interference, we also vacate that permanent injunction.
. Because we determine that there are triable issues of fact, we need not, and do not, address MDY's further contentions: that (1) Blizzard has unclean hands because it changed the ToU to ban bots after this litigation began; and (2) MDY is not liable for tortious interference because it only “honestly persuaded” people to buy Glider.
. If MDY is found liable at trial for tortious interference with contract, the district court may consider Donnelly’s personal liability for that tortious interference. Moreover, the district court may determine whether Donnelly is personally liable for MDY's violation of DMCA