Interplay Entertainment Corp. v. Topware Interactive, Inc.Interplay Entertainment Corp. v. Topware Interactive, Inc.
*1134 ORDER GRANTING PRELIMINARY INJUNCTION
This matter is before the Court on Plaintiffs Ex Parte Application for Temporary Restraining Order (“TRO”) and Order to Show Cause re Preliminary Injunction (“Ex Parte Application”). For the reasons set forth below, the Motion for Preliminary Injunction is GRANTED.
I.
PROCEDURAL BACKGROUND
On September 24, 2010, Plaintiff Interplay Entertainment (“Interplay”) filed a complaint against Defendant TopWare Interactive, Inc. (“TopWare”) and Doe defendants 1 through 10, asserting causes of action for trademark infringement under the Lanham Act,
On October 21, 2010, the Court held a hearing on its Order to Show Cause Why a Preliminary Injunction should not issue. TopWare did not file a written opposition and did not appear at the hearing. Following discussions with Plaintiffs counsel, who attended the hearing, the Court grants the Preliminary Injunction for the same reasons set forth in its Order re TRO, as set forth more fully herein.
II.
FACTUAL BACKGROUND
For more than 25 years, Interplay has developed and published video game software for personal computers and gaming consoles. Interplay is responsible for many successful video game series, including Fallout, Earthworm Jim, Baldur’s Gate, Clayfighter, Descent, and, at issue here, Battle Chess. TopWare is also a video game developer and publisher and is an affiliate or subsidiary of Zuxxez Entertainment AG. Both TopWare and Zuxxez are Interplay’s competitors. (Caen Decl. ¶ 2.)
The Battle Chess series of video games is an original property that Interplay developed. The original Battle Chess, released in 1988, is a computerized chess game with a fantasy theme. Its basic concept is to have computer animated chess pieces carry out a player’s moves by stalking across the chess board to engage in animated combat. Interplay has published two sequels, Battle Chess: Chinese Chess and Battle Chess: 4000, as well as several multi-game collections using various combinations of the titles. Interplay’s successful development and promotion of Battle Chess video games for more than two decades has caused Battle Chess to become a valuable property. Interplay has sold Battle Chess through both online and traditional brick-and-mortar retailers. Interplay is currently developing an updated version of Battle Chess, which it expects to release in 2011. (Id. ¶ 3.)
Interplay has registered the trademark Battle Chess with the United States Patent and Trade Office, which has assigned the mark registration number 3,519,455. (Id., Ex. 1.) Interplay has continuously sold Battle Chess and its sequels and compilations and has not abandoned the Battle Chess mark. Interplay has sold thousands *1135 of copies of Battle Chess games. The purchasing public has come to associate the Battle Chess mark with Interplay. (Id. ¶ 4.)
On or around June 8, 2010, Interplay learned that TopWare had launched a website promoting a chess video game that TopWare was developing called Battle v. Chess. The website’s address is www. battlevschess.com. (Id. ¶ 5, Ex. 2.) Based on announcements and promotional material released by TopWare, its parent company, and its distributors, Interplay believes that TopWare’s chess video game will have a nearly identical concept as Interplay’s Battle Chess, featuring fantasy-themed animated chess pieces battling to capture squares on a chess board. Interplay believes that TopWare will sell Battle v. Chess to the same target customers — • video gamers, particularly strategy game and chess enthusiasts — through the same distribution channels as Battle Chess. (Id. ¶ 7.)
After learning of Battle v. Chess, Interplay wrote to TopWare on June 9, 2010 to express its concerns regarding the Battle v. Chess title. (Id. ¶ 8, Ex. 4.) Interplay alerted TopWare to the existence of the protected Battle Chess mark and requested that TopWare discontinue use of the Battle v. Chess trademark in association with its fantasy chess video games. (Id. ¶ 8.)
TopWare, through its managing director, responded that it would continue to use the Battle v. Chess mark but wished to “discuss” the issue. Interplay believes that TopWare has licensed third parties, including SouthPeak Interactive Corporation, to publish and distribute Battle v. Chess in the United States market. Top-Ware also lists its video game for preorder sales through major retailers, including Target, Best Buy, GameStop, and others. (Id. ¶ 9, Ex. 5.)
TopWare has changed its release date at least four times. (Id. ¶ 12.) On September 2, 2010, SouthPeak, issued a press release announcing that Battle v. Chess would be released commercially on September 28, 2010. (Id. ¶ 10.) On September 3, 2010, Interplay again wrote to Top-Ware demanding that it cease and desist its use of the Battle v. Chess mark. (Id. ¶ 11, Ex. 6.) Throughout August and September 2010, the parties negotiated over use of the Battle Chess mark. At one point, Interplay believed that it had reached an agreement with TopWare to end the dispute. This agreement, however, was never consummated. (Id. ¶ 11.) As of October 4, 2010, the ship date for Battle v. Chess listed on various retailers’ websites is October 26, 2010. (Id. ¶ 12, Ex. 7.) Video game companies typically manufacture physical copies of video game discs and packaging approximately two weeks prior to the release date. (Id. ¶ 13.)
Fantasy-themed chess games are a niche market. Consumers buying Battle v. Chess will likely be diverted from buying Interplay’s original Battle Chess games or soon-to-be-released Battle Chess sequel. TopWare’s Battle v. Chess is currently listed for sale between $20 and $40. The “retro” versions of Interplay’s Battle Chess lineup generally sell for around $6. Interplay has not yet set the price for its forthcoming Battle Chess game. (Id. ¶ 14.)
Interplay has no control over the content or quality of Battle v. Chess. Top-Ware does not have a license to use Interplay’s Battle Chess mark and has never sought approval to use any game design, artwork, software code, packaging or advertising with Interplay’s mark. (Id. ¶ 15.)
III.
LEGAL STANDARD
IV.
DISCUSSION
A. Interplay Demonstrates A Likelihood Of Success On The Merits
In claims for trademark infringement under
1. Similarity Of The Marks
The marks at issue are highly similar. TopWare’s mark is identical to Interplay’s mark but for the insertion of the abbreviated word “vs.” in between the words “Battle” and “Chess.” The concept of “vs.,” however, already inheres in the word “battle” and does not distinguish TopWare’s mark from
Battle Chess. See Twentieth Century Fox Film Corp. v. Marvel Enters., Inc.,
2. Proximity Of The Goods
The second
Sleekcraft
factor assesses whether the goods at issue are related or complementary. ‘Where the goods are related or complementary, the danger of confusion is heightened.”
M2 Software, Inc. v. Madacy Entm’t,
3. Marketing Channels Used
Both Interplay and TopWare distribute their products through the same types of marketing channels for use on the same video game platforms. Consequently, this factor also weighs toward a likelihood of consumer confusion.
4. Strength Of Interplay’s Mark
The set of factors discussed
supra
“constitutes the most crucial body of the Sleek-craft analysis, and, in this case, ... suggests that confusion is indeed likely.”
GoTo.com, Inc. v. Walt Disney Co.,
Interplay has a relatively strong mark. Generally, “the more unique or arbitrary a mark, the more protection a court will afford it.”
Visa Int’l Serv. Ass’n v. JSL Corp.,
5.Degree Of Care Likely To Be Exercised By Consumers
The Court also considers the degree of care that consumers are apt to exercise when selecting
Battle Chess
or
Battle v. Chess.
“[W]hen dealing with inexpensive products, customers are likely to exercise less care, thus making confusion more likely.”
Brookfield Commc’ns, Inc. v. W. Coast Entm’t Corp.,
The Court finds that the above-enumerated factors are the most relevant in the likelihood of confusion analysis. Other factors, such as the defendant’s intent in selecting the mark and evidence of actual confusion, are less helpful at this very early stage of the litigation prior to discovery and before TopWare has had an opportunity to respond. “[Ojnly a subset of the
Sleekcraft
factors are needed to reach a
*1138
conclusion as to whether there is a likelihood of confusion.”
GoTo.com,
On balance, the most relevant Sleelccraft factors suggest that consumers will be confused between Battle Chess and Battle v. Chess. Therefore, the Court finds that Interplay has established a likelihood of success on the merits of its Lanham Act cause of action for trademark infringement.
B. Interplay Demonstrates A Likelihood Of Irreparable Harm
Interplay also appears likely to suffer irreparable injury absent an injunction. Irreparable injury may be presumed in a trademark infringement claim from a showing of likelihood of success on the merits.
Marlyn Nutraceuticals, Inc. v. Mucos Pharma GmbH & Co.,
C. The Balance Of Hardships Favors Interplay
The balance of equities tips in favor of Interplay. Any potential harm to Top-Ware can be ameliorated through the bond that Interplay will post. Interplay, on the other hand, is unlikely to avoid injury absent an injunction.
The Court is cognizant that an injunction against TopWare may have the effect of delaying the release of its computer game. Nonetheless, “[t]rademark protection is not lost simply because the allegedly infringing use is in connection with a work of artistic expression.”
Dr. Seuss Enters., L.P. v. Penguin Books USA, Inc.,
D.An Injunction Is In The Public Interest
Finally, the Court must consider the public interest. Here, the minimal public interest in seeing
Battle v. Chess
released does not outweigh the “public interest in protecting trademarks generally.”
Brookfield Commc’ns,
Consequently, the Court finds that a Preliminary Injunction is appropriate.
y.
CONCLUSION
In light of the foregoing, it is hereby ORDERED that:
1. Pending trial of this action Defendant TopWare Interactive, Inc., its officers, agents, employees, affiliated companies, and those in active concert or participation with them, ARE HEREBY ENJOINED FROM:
a. Advertising, manufacturing, selling, and distributing video game soft *1139 ware which contains “BATTLE CHESS” in any typographical format and phrase, including “Battle v. Chess”;
b. Promoting or selling such goods and services on Internet websites, including but not limited to www. battlevschess.com, www.topware.com, www.southpeakgames.com, and retail websites; and
c. Registering or attempting to register “Battle v. Chess” or any confusingly similar designations, as a mark, business name, domain name, e-mail address, meta-tag or otherwise; and,
2.The above Preliminary Injunction shall become effective immediately on all persons who have actual knowledge of this Order and no additional security shall be required beyond the corporate security bond in the amount of $15,000 previously posted by Interplay.
IT IS SO ORDERED.