OPINION
This matter comes before the Court on a motion by Defendant Electronic Arts, Inc. (“Defendant” or “EA”) to dismiss Plaintiff Ryan Hart’s Second Amended Complaint (“Plaintiff’ or “Hart”) pursuant to Federal Rule of Civil Procedure 12(b)(6), or, in the alternative, for summary judgment pursuant to Federal Rule of Civil Procedure 56(c). The allegations giving rise to Plaintiffs putative class action lawsuit stem from Defendant’s purported misappropriation of the likeness and identity of Plaintiff, a former college football athlete, as well as those similarly situated, for a commercial purpose in connection with four of Defendant’s NCAA Football video games. Defendant contends that Plaintiffs claims under New Jersey law for misappropriation of his likeness, which claims the Court treats as a single right of publicity claim, are barred by the First Amendment. For the reasons set forth below, the Court treats Plaintiffs motion as one for summary judgment. The Court, further agrees that, on balance, on the facts of this case, Defendant’s First Amendment right to free expression outweighs Plaintiffs right of publicity. Accordingly, the Court grants Defendant’s motion for summary judgment.
I. BACKGROUND
A. NCAA Football Games
EA produces a video game series annually called NCAA Football. NCAA Football video games permit users to manipulate the actions of over 100 college football teams and thousands of virtual players in a virtual world with simulated games that “allows users to experience the excitement and challenge of college football.” Def.’s *761 R. 56.1 Stat. at l. 1 The college football teams represented in the game are identifiable by name, as well as through the use of trademarks such as uniform designs and logos. 2 Id. at 21. The virtual players are identified by jersey number and position, although a user can edit game data to give the player a surname, which then appears on the player’s jersey. See Supp. Decl. of Strauser, Ex. E; Second Am. Compl. at 59. Each virtual player’s unique attributes, including personal characteristics (height, weight, athletic ability), accessories (helmet visor, wristband), physical abilities (speed and agility, throwing arm, passing accuracy), and biographical details (place of origin) can also be edited by the user. 3 Def.’s R. 56.1 Statement at 14-15. Additionally, users with an Internet connection can modify entire teams by downloading custom rosters that have been created and uploaded by video game consumers, including a section of EA’s website called Teambuilder. Second Am. Compl. at 59. Some rosters available on these websites seek to replicate actual current and former football team rosters. See id. at 59-61.
These video games are interactive, and users “most directly influence the games’ outcome through their own play-calling and their ability to use their hand-held controllers to manipulate the actions of the virtual players.” Id. at 11. For example, each time during gameplay that a user has the option of throwing a football, the user can control the virtual player’s throw distance and accuracy. Id. at 12. Users can choose to play a single game against a game-controlled opponent, a second player connected to the same system, or another person connected to the Internet. Id. at 5. Multi-game options are also available for users. Id. at 18. One of these options is “Dynasty” mode, in which the “user controls a college program for up to thirty seasons, creating his own story of the program’s development.” Id. at 19. Users in “Dynasty” mode are tasked with the “year-round responsibilities of a college coach, such as recruiting virtual high school players out of a random-generated pool of athletes.” Id.
B. Plaintiffs First Amended Complaint
Plaintiff filed his First Amended Complaint in the Superior Court of New Jersey, Law Division, Somerset County, on October 27, 2009. In that complaint, on behalf of himself and similarly situated athletes, Plaintiff asserted, among other claims, that Defendant had violated his right of publicity based on its use of Plaintiffs likeness as a virtual player on the Rutgers University football team in EA’s 2004, 2005, 2006, and 2009 editions of NCAA Football. 4 First Am. Compl. at 22.
*762 On November 24, 2009, EA removed Plaintiffs action to this Court, and then moved to dismiss all counts of the First Amended Complaint pursuant to Federal Rule of Civil Procedure 12(b)(6). In connection with its motion to dismiss, EA attached copies of the video games for the Court’s review since the games were referenced in Hart’s initial complaint. In arguing for dismissal of the right of publicity-claim, EA contended that Plaintiffs claim failed as a matter of law under both New Jersey state law and the First Amendment. See Docket. No. 8 at 10-23. Moreover, EA argued that Plaintiff had not stated a claim for right of publicity because the First Amended Complaint did not identify the attributes of Plaintiff that had been incorporated into the NCAA Football games. Id. at 11.
Plaintiff submitted a brief in opposition to EA’s motion to dismiss, as well as a Declaration. Both submissions averred misappropriation of specific attributes of Plaintiff into EA’s
NCAA Football
games.
See
Court’s Sept. 22, 2010 Opinion, Docket No. 23 (“Court’s Opinion”),
On September 22, 2010, the Court granted Defendant’s motion to dismiss the First Amended Complaint with prejudice on all counts with the exception of Plaintiffs right of publicity claim, which it dismissed without prejudice. Id. at 668, 671. The Court determined that it could not consider allegations presented by Plaintiff outside of its pleadings on a motion to dismiss, and subsequently determined that because the First Amended Complaint did not contain allegations “as to what aspects of [Plaintiffs] likeness [were] appropriated” by EA, the Court was unable to decide, as a matter of law, whether Plaintiff could state a right of publicity claim under New Jersey law. Id. at 662-63, 664-65. Nonetheless, the Court did undertake an analysis of New Jersey right of publicity law as it related to the facts alleged in Plaintiffs Declaration and opposition brief, and found that the allegations “appear to state a right of publicity claim under New Jersey law.” Id. at 665. Thus, the Court granted Plaintiffs request for an opportunity to amend his Complaint for the second time, and informed EA that the Court would consider its First Amendment defense if Plaintiff filed a Second Amended Complaint. Id. at 664-65.
C. Plaintiffs Second Amended Complaint
On October 12, 2010, Plaintiff filed his Second Amended Complaint (“Complaint”), in which he alleges that EA violated his right of publicity under New Jersey law by misappropriating and incorporating his identity and likeness for a commercial *763 purpose in connection with EA’s video games. 5 As discussed herein, Plaintiff incorporated the proposed allegations that the Court addressed in its September 22, 2010 Opinion. The Complaint states that Hart’s likeness is found in NCAA Football 200k, NCAA Football 2005, NCAA Football 2006, and NCAA Football 2009, in violation of his right of publicity. See Second Am. Compl. at 32. Thereafter, by way of example of the alleged misappropriation of Hart’s image, the Complaint makes specific factual allegations about the NCAA Football 2006 game.
With respect to the NCAA Football 2006 video game, the Complaint alleges that “[t]he attributes of the ‘virtual’ player ... are Plaintiff Ryan Hart’s physical attributes as referenced in the Rutgers University Football Media Guide.” Id. at ¶ 34. In addition, the Complaint alleges, that “in its NCAA Football 2006 video game, Defendant lists the ... ‘virtual’ player quarterback as hailing from Florida ...,” id. at ¶ 35, “standing six (6) feet and two (2) inches tall,” id. at ¶ 36, and “weighting] one hundred ninety-seven (197) pounds (lbs.) ...,” id. at ¶ 37. The Complaint further alleges that the virtual player wears “Hart’s jersey number ... thirteen (13),” id. at ¶ 38, a “left wrist band,” id. at ¶ 39, and “a helmet visor,” id. at ¶ 40. Finally, Hart’s “speed and agility rating ... passing accuracy rating [and] arm strength” all reflect actual footage of Hart during his 2005 college season, according to the Complaint. Id. at ¶¶ 41 — 43. Based on the language of the Complaint, it appears that Hart intends for the allegations related to NCAA Football 2006 to be imputed to NCAA Football 200k and NCAA Football 2005.
Attached to the Complaint are copies of screenshots taken from NCAA Football games, and a copy of the 2004 Rutgers University Football Media Guide. See Second Am. Compl., Exh. A-E. The media guide lists biographical facts about Hart, such as his hometown and his physical attributes, such as height and weight. See id. at Exh. A. It, further, describes his football statistics, such as his number of attempts, total offense, and passing yards. Id. The screenshots show images of the virtual player that have been allegedly modeled after Hart. However, Plaintiff did not label the screenshots to link each screenshot to a particular game.
Plaintiffs allegation concerning NCAA Football 2009 is similarly unclear on the face of the Complaint. For one, the Complaint does not allege that the virtual character that purportedly mimics Plaintiff is featured in NCAA Football 2009. Instead, Plaintiff alleges that his “image was used in the promotion for ... EA’s NCAA Football game wherein [Plaintiff] was throwing a pass with actual footage from Rutgers University’s Bowl Game against Arizona State University.” Id. at 45. Plaintiff does not expressly identify the video game in dispute, nor any details about the promotion, but based on allegations found in his First Amended Complaint and Defendant’s responses, this allegation appears to be referencing NCAA Football 2009. EA does not dispute that a photo of Plaintiff “throwing a pass appears *764 in a photo montage inside NCAA Football [2009] that can only be seen when a user selects Rutgers as his or her favorite team,” Supp. Decl. of Strauser, Ex. E at 16, Ex. I, but EA contends that it has never used an image of Plaintiff in any advertisement. Def.’s R. 56.1 Statement at 24.
Plaintiff avers that these instances of misappropriation of his identity and likeness were “committed with the full intent of increasing the sales and profits for Defendants) since [EA’s] heightened realism in NCAA Football videogames translates directly into increased sales and revenues for EA.” Second Am. Compl. at 48. According to Plaintiff, video game consumers demand that these games “simulate actual college football matches in the most realistic manner possible, including the use of the ‘virtual’ players that are modeled after real-life NCAA Football players such as [Plaintiff].” Id. Further, in regards to the users’ ability to upload and download team rosters with names of real-life players, Plaintiff, while not alleging that EA has itself made this information available, does fault EA for “tak[ing] no courses of action to prevent” users from uploading rosters that use real players’ names without authorization. Id. at 59-63. Plaintiff contends that EA’s “courses of action and inaction” on this issue have allowed users to “effectively heighten[ ] the authenticity and realism of a true NCAA football experience.” Id. at 64-65.
D. Instant Motion
EA filed the instant motion on November 12, 2010, arguing that the First Amendment to the United States Constitution mandates dismissal of the Complaint pursuant to Federal Rule of Civil Procedure 12(b)(6), or, in the alternative, summary judgment pursuant to Federal Rule of Civil Procedure 56(c). Plaintiff has opposed this motion, and both parties have filed declarations, affidavits, and exhibits. For the reasons explained herein, the Court elects to treat EA’s motion as one for summary judgment, and finds that summary judgment is appropriate.
II. STANDARD OF REVIEW
As noted, Defendant has moved for dismissal, or, in the alternative, summary judgment. Defendant opposes consideration under either standard on the basis that discovery is not complete. See Opp. at 8-9. However, Plaintiff fails to identify how discovery would assist the Court in deciding this speech-based tort case. 6 Indeed, discovery is irrelevant to a motion to dismiss under Rule 12(b)(6), which is limited to the complaint allegations. And, for summary judgment purposes, it is Plaintiffs obligation to identify why disposition by way of summary judgment requires discovery. Fed.R.Civ.P. 56(d) (permitting a court to defer considering a motion “if a nonmovant shows by affidavit or declaration that, for specified reasons, it cannot present facts essential to justify its opposition”) (emphasis added).
Moreover, the question of whether the First Amendment limits Plaintiffs right of publicity claim is one of law, and courts answer this type of question by independently reviewing the disputed speech at the summary judgment stage.
See Facenda v. N.F.L. Films, Inc.,
“Summary judgment is proper if there is no genuine issue of material fact and if, viewing the facts in the light most favorable to the non-moving party, the moving party is entitled to judgment as a matter of law.”
Pearson v. Component Tech. Corp.,
Initially, the moving party has the burden of demonstrating the absence of a genuine issue of material fact.
Celotex Corp.,
Additionally, in deciding the merits of a party’s motion for summary judgment, the court’s role is not to evaluate the evidence and decide the truth of the matter, but to determine whether there is a genuine issue for trial.
Anderson, 477
U.S. at 249,
III. ANALYSIS
For the purposes of this motion, Defendant concedes that Plaintiff has stated a prima facie right of publicity claim under New Jersey law. Mot. at 1. Despite this concession, in its moving papers, EA expresses disagreement with statements of New Jersey law made in this Court’s September 22, 2010 Opinion. In that opinion, which granted EA’s motion to dismiss Plaintiffs complaint for failure to sufficiently plead a right of publicity claim under New Jersey law, the Court interpreted New Jersey’s right of publicity law and concluded that Hart’s proposed allegations “appeared] to state a right of publicity claim under New Jersey law.” Court’s Opinion at 665.
To the extent that some of EA’s comments suggest that the Court’s interpretation of New Jersey case law is inconsistent with First Amendment principles, EA misreads the September 22nd Opinion. 7 That *767 opinion focused on the scope of New Jersey’s right of publicity claim as expressed by state and federal New Jersey decisional law at that time. The opinion did not address the scope of federal constitutional principles that might affect a New Jersey court’s interpretation of such a claim. Rather, the Court dismissed Hart’s complaint and granted him leave to amend. In so doing, the Court provided an overview of New Jersey’s right of publicity law in ascertaining whether granting leave to amend would be futile. The Court was careful to explain that, in granting Hart leave to amend, “the Court is not holding that Plaintiffs proposed allegations are sufficient as a matter of law. Rather, the Court merely concludes that the sort of allegations Plaintiff proposes suggest that an amendment may not be futile.” Id. at 668. Without a fully articulated amended complaint before it, the Court chose not to define the precise contours of the misappropriation doctrine, including all potential interpretive effects of First Amendment doctrine. 8
Indeed, at the time the Court issued its September 22, 2010 Opinion, the New Jersey Supreme Court had not addressed the misappropriation tort and the First Amendment in one case. A decision by the New Jersey Supreme Court rendered after this Court’s September 22, 2010 opinion, and after the parties’ initial briefing in this case, jointly considers the prima facie misappropriation elements and First Amendment principles. 9
In
G.D. v. Kenny,
That the ... defendants are in the business of public relations and marketing and prepared the campaign flyers does not make publication of the flyers a publication in the commercial sense. The campaign flyers represented political speech attacking the judgment of a candidate running for public office. This is the type of speech that is at the heart of First Amendment guarantees. That books, newspapers, and magazines are published and sold for profit does not prevent them from being a form of expression whose liberty is safeguarded by the First Amendment. [Plaintiff] cannot show that the use of his name and image constitutes the tort of misappropriation *768 of one’s name and image for a wrongful purpose.
Id. at 311-12 (internal quotation marks and citations omitted). While the G.D. Court did not explicitly define the relationship between the misappropriation tort and the First Amendment, nonetheless, by including First Amendment rationale in its analysis of the plaintiffs prima facie case, the Court construed the tort in a manner to avoid conflict with First Amendment principles.
Because of EA’s decision not to challenge the sufficiency of Hart’s right of publicity allegations for the purpose of this motion, the Court will focus solely upon EA’s assertion of the First Amendment defense — rather than upon how a New Jersey court might construe the prima facie elements of the right of publicity. For this reason, the Court finds EA’s inclusion of its disagreement with the Court’s interpretation of New Jersey right of publicity law in several footnotes throughout its brief not only irrelevant to the motion but also a distraction from the issue at hand— the scope of EA’s First Amendment defense.
Turning now to the First Amendment defense, the parties dispute whether the First Amendment trumps Plaintiffs claim. In EA’s opening brief, it argued that the First Amendment bars Plaintiffs right of publicity claim because NCAA Football video games constitute protected expressive works. Plaintiff disagreed, in its opposition papers, contending that the NCAA Football games constitute speech made for commercial purposes that is not afforded extensive First Amendment protections.
Wbiile the motion was under consideration, the United States Supreme Court decided
Brown v. Entertainment Merchants
Ass’n, — U.S. -,
In ruling that the statute was unconstitutional, the Supreme Court confirmed that video games are entitled to First Amendment protection:
Like the protected books, plays, and movies that preceded them, video games communicate ideas — and even social messages — through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world). That suffices to confer First Amendment protection.
Id. at 2733. 10
Plaintiff argues, in his supplemental briefing, that Brown is of no help to EA here. In Plaintiffs view, Brown is distinguishable because it involved a content-based statute deserving of strict First Amendment scrutiny whereas a New Jersey right of publicity claim, in contrast, is not content-based. EA agrees, in its sup *769 plemental briefs, that the statute in Brown was content-based, but further argues that the right of publicity claim asserted here also operates as a content-based restriction because the claim “turns on the particular content of the defendant’s work and, in particular, whether the defendant used the plaintiffs name, likeness, or other attribute within the defendant’s work.” Def. Supp. Br. at 4. EA, further, focuses on Brown’s confirmation that video games are entitled to full First Amendment protection, and construes Brown as suggesting that video games are not commercial speech entitled to less than full First Amendment protection.
A content-based speech restriction is one that regulates “speech when the specific motivating ideology or the opinion or perspective of the speaker is the rationale for the restriction.”
Galena v. Leone,
Contrary to the article’s proposal, courts apply one of several tests, referred to in the legal discourse as “balancing tests,” that are unique to intellectual property-related cases, to determine whether the First Amendment limits a right of publicity claim in that context. Courts do not tend to apply strict or intermediate scrutiny tests when addressing a First Amendment defense to intellectual property-related claims, such as the right of publicity. Accordingly, this Court’s analysis will focus on the tests actually applied by courts, which tests are explained in more detail infra.
As to EA’s latter argument regarding commercial speech,
Brown
does not explicitly discuss commercial speech. However, another recent decision of the Supreme Court,
Sorrell v. IMS Health Inc.,
— U.S. -,
Sorrell
was not an intellectual-property related case, however. Moreover, Sorrell did not explicitly overrule
Central Hudson Gas & Elec. Corp. v. Pub.
*770
Serv. Comm’n of New York,
In any event, whatever First Amendment protection is afforded to commercial speech, NCAA Football is not commercial speech. The Third Circuit’s decision in Facenda, supra, explains that courts are to consider three factors in determining whether speech is commercial or noncommercial:
(1) is the speech an advertisement; (2) does the speech refer to a specific product or service; and (3) does the speaker have an economic motivation for the speech. An affirmative answer to all three questions provides ‘strong support’ for the conclusion that the speech is commercial.
Id. at 1017 (internal citations and quotation marks omitted). In conducting this inquiry, courts are to make “a commonsense distinction between speech proposing a commercial transaction ... and other varieties of speech.” Id.
Applying Facenda here, Plaintiff cannot reasonably contend that the NCAA Football games constitute commercial speech. The speech at issue in Facenda was a video that the court characterized as a “late-night, half-hour-long ‘infomercial’ [for the Madden Football video game, that was] only broadcast eight times in a three-day span immediately before the release of the video game to retail stores — much like an advertisement for an upcoming film.” Id. at 1017. The “infomercial” referred specifically, and solely, to the Madden Football video game. And, the defendant-producer of the game had a financial interest in the sales of the game. Id. at 1017-18. In short, the video “aim[ed] to promote another creative work, the video game.” Id. at 1018. Here, by contrast, the speech is the video game that is being sold. It is not a separate instance of speech that promotes the purchase of another work.
Similarly, in
Tellado v. Time-Life,
Further, as courts have long recognized, the First Amendment’s guarantee of free speech extends not only to political and ideological speech, but also to “[e]ntertainment ... motion pictures, programs broadcast by radio and television, and live entertainment, such as musical and dramatic works.”
Tacynec v. City of Philadelphia,
For these reasons, the Court finds no support for Plaintiffs contention that EA’s NCAA Football video games are not expressive works entitled to the same protections afforded to other expressive works. Plaintiffs only allegation that appears to make a commercial speech argument is that his “image was used in the promotion for ... EA’s NCAA Football game wherein [Plaintiff] was throwing a pass with actual footage from Rutgers University’s Bowl Game against Arizona State University.” Second Am. Compl. at 45. Yet, Plaintiff has produced no evidence that his likeness was ever used in an advertisement for a NCAA Football video game, nor has he suggested that discovery would reveal such evidence. In addition, Defendant denies ever using Plaintiffs image in any advertisement for the games, but has submitted a photograph of Plaintiff “throwing a pass [that] appears in a photo montage inside NCAA Football [2009] that can only be seen when a user selects Rutgers as his or her favorite team.” See Def.’s R. 56.1 Statement at 24; Supp. Deck of Strauser, Ex. E at 16, Ex. I. Because this photograph is part of the video game itself, the commercial transaction has already taken place, and because Plaintiffs photo does not advertise another product or service, the Court finds no basis for concluding that NCAA Football 2009 — or any other NCAA Football video game — is commercial speech. 12
Having concluded that NCAA Football is not commercial speech, the Court now turns to the more thorny question of whether the First Amendment grants EA the right to impinge upon Plaintiffs New Jersey common law right of publicity. The Court begins by discussing the competing interests protected by the right of publicity and the First Amendment, as well as the tests used by courts in balancing those competing interests. Therefore, the Court considers the party’s arguments regarding what test the Court should employ to balance Defendant’s First Amendment rights against Plaintiffs right of publicity — the transformative test or the Rogers test. 13 Finally, the Court performs both balancing tests in light of the parties’ arguments, and concludes that, in this case, the First Amendment serves as a *772 defense to Plaintiffs right of publicity claim under either test.
A. Competing Interests of the Right of Publicity and the First Amendment
“The area of interrelated torts encompassed by the umbrella term ‘invasion of privacy’ is largely an American contribution to the common law, which is usually said to have its origins in the seminal law review article by Samuel Warren and Louis Brandéis published in 1890.” Rodney A. Smolla, 3 Smolla
&
Nimmer On Freedom op Speech § 24:2 (2011) (“Smolla”).
14
New Jersey first recognized this common law right in 1907, in a case holding that an individual has the “right to prevent the unauthorized, commercial appropriation of his name or likeness.”
See Edison v. Edison Polyform Mfg. Co.,
73 N.J.Eq. 136,
Despite its early characterization as a privacy right, by 1967, New Jersey cases treated the tort as a property right.
See Canessa,
Throughout the tort’s development, its underlying purpose has been to protect a person’s name, likeness, voice, and biographical data from exploitation by others who seek economic or other benefit from that use.
See Bisbee v. John C. Conover Agency, Inc.,
Underlying this right is the theory that “a celebrity has the right to capitalize on his persona, and the unauthorized use of that persona for commercial gain violates fundamental notions of fairness and deprives the celebrity of some economic value in his persona.” Because celebrity status often translates to economic wealth, the unauthorized use of one’s persona “harms the person both by diluting the value of the name and depriving that ■ individual of compensation.”
Hart v. Electronic Arts, Inc.,
The term “right of publicity” made its first appearance in a federal court opinion in 1953, in
Haelan Laboratories, Inc. v. Topps Chewing Gum, Inc.,
Following Haelain, states began to recognize a common law right of publicity and some states even enacted statutes protecting such a right. The right, effectively, became a property right, with some statutes providing that the right might be transferred through will or intestacy. Publicity, supra at 1360. 16 The right of publicity is now recognized by a majority of the states in the United States, though the scope of the right and its transferability varies by state.
New Jersey has adopted the Restatement of Torts 2d (1977), thereby incorporating the common law privacy right of appropriation into its state law. Unlike other states, such as California and New York, New Jersey has not enacted a right of publicity statute. Nonetheless, given the similarity between the two doctrines, and that New Jersey treats its misappropriation tort as a property-based rather than privacy-based right, the Third Circuit has used the terms appropriation and right of publicity, interchangeably, to refer to the common law right in New Jersey.
See McFarland v. Miller,
Recently, one federal district court in California assumed, without expressly deciding the issue, that a former collegiate football athlete, like Hart, was entitled to pursue a right of publicity claim for EA’s use of his image in
NCAA Football. See Keller v. Electronics Arts, Inc.,
No. C 09-1967,
When an author or creator uses another individual’s image in a work, the First Amendment rights of the author or creator are implicated. There are several theories or policies underlying the First Amendment, including the marketplace of ideas, human dignity and self-fulfillment, and democratic self-governance. See Smolla, supra at § 2:3; McCarthy, The Rights of Publicity and Privacy §§ 7:3, 8:16, 8:18 (2d ed.2008). Important here is the human dignity and self-fulfillment theory, which views the right of free expression as central to the dignity and self-realization of the individual author or creator. Smolla, supra at § 2:5.
While it is clear that the right of publicity may encroach upon First Amendment rights, there is little clarity as to how to balance the competing interests that each set of rights protects. As one scholar has noted, “[m]ost would acknowledge that the right of publicity needs to be reigned in when it burdens free expression, but no one convenient legal format has been found to set those limits ... The fact is that no judicial consensus has been reached on the contours of the First Amendment vis-a-vis the right of publicity.” Publicity, supra at 1363. Indeed, this body of law can be aptly described as “disordered and incoherent.” Id.
For example, “New Jersey recognizes a robust First Amendment constitutional defense to right of publicity claims: if the speech is newsworthy and informative, it may be protected even if it incidentally implicates the right of publicity; if, on the other hand, the speech is primarily commercial, the privilege may be lost.”
Right of Publicity, supra
at § 16:3. New Jersey, further, recognizes First Amendment protection for entertainment-based, news-related works. As the Third Circuit stated in
Jenkins v. Dell Pub. Co.,
This Court is not constrained by First Amendment analysis employed by New Jersey courts in this context because just
*775
as state courts are not limited by federal court interpretations of the U.S. Constitution, so too is this Court not bound by state court interpretations of the U.S. Constitution.
See Surrick v. Killian, 449 F.3d
520, 535 (3d Cir.2006);
Kermani v. New York State Bd. of Elections,
Moreover, neither New Jersey nor the Third Circuit has explicitly adopted a test that reconciles First Amendment interests with the state right of publicity. Accordingly, I look to decisional law throughout the country that has attempted such reconciliation, as well as secondary sources, for guidance. As noted, many decisions and sources refer to the attempt to reconcile the competing interest of publicity rights and First Amendment rights as a type of “balancing test.”
Courts throughout the United States have utilized up to eight “balancing” tests that attempt to weigh the First Amendment rights of an author/creator against the right of publicity. Michael D. Scott, 1 SCOTT ON MULTIMEDIA LAW § 11.49- § 11.52 (3d ed.2006). It is important to note, before describing the various tests, that the Supreme Court in Zacchini the only Supreme Court case addressing a First Amendment defense to the right of publicity, did not engage in a balancing of the competing interests.
Zacchini
involved a television station’s broadcast, in its news programming, of a stunt performer’s entire cannonball act without the performer’s permission. Ruling in favor of the performer’s publicity right, and against the broadcaster’s reliance on the First Amendment in defense of its airing of the performance, the
Zacchini
Court reasoned that the First Amendment “does not immunize the media when they broadcast a performer’s entire act without his consent.”
Id.
at 575,
Since
Zacchini
was decided in 1977, however, many courts have limited its application to its facts; only when a performer’s entire act is appropriated do courts find it unnecessary to engage in any balancing.
See ETW Corp. v. Jireh Pub., Inc.,
The two key tests followed by courts today are the transformative test, which is borrowed from the copyright fair use doctrine, and the Rogers test, which is most often applied in Lanham Act trademark actions. Here, Hart advocates for the former and EA for the latter. The United States Supreme Court, the Third Circuit, and the New Jersey Supreme Court have not explicitly endorsed either test.
Hart further urges the Court to adopt a third test he describes as “the predominance test.” This test, Hart argues, was utilized by a district court in this district in
Estate of Presley v. Russen,
Notably, Presley suggested that the copyright fair use doctrine serves as an appropriate analogy for balancing First Amendment interests with right of publicity concerns. In this way, Presley predicted a transformative-style test.
Presley,
Unlike a copier, a parodist or satirist adds his own new and creative touches to the original work, which, in this case, would be the likeness of Elvis Presley as he is performing. The original work basically becomes part of a new and different work which derives its popularity from the added creative elements. The original work, or the likeness of Elvis Presley, is being used in a different manner and for a different purpose.
Id. at 1360 n. 21. Accordingly, this Court does not view Presley as espousing an independent test that requires separate analysis, and I will focus my analysis on the transformative test that Presley appears to have foreseen, as well as the Rogers test. 21
In my view, and as explained in more detail herein, the transformative test is more refined than the Rogers test and better balances the competing interests of the right of publicity and the First Amendment. The transformative test’s incorporation of copyright’s fair use doctrine not *777 only reflects the common underlying principles shared by the right of publicity and copyright doctrine, but properly takes into account the extent of a defendant’s use of a plaintiffs image. In this way, the trans-formative test captures the intricacies involved in deciphering whether a challenged work is a “new” work entitled to First Amendment protection or merely a blanket attempt to profit from another’s property without due compensation. That said, I need not explicitly adopt either test because, for the reasons explained herein, EA’s First Amendment defense prevails under both tests.
B. Transformative Test
The tension between copyright interests and the First Amendment is apparent. The First Amendment provides that “Congress shall make no law ... abridging the freedom of speech.... ” Yet the Copyright Act, enacted by Congress under the authority of the U.S. Constitution’s Copyright Clause, grants individuals monopoly-like power to preclude others from expressing copyrighted material. It is this “paradox,” Smolla, supra at § 21:2, that creates tension between the two legal doctrines. The copyright laws grant a copyright owner the right to suppress another person’s freedom of speech, when that person seeks to express copyrighted material.
In 2003, the Supreme Court commented on this apparent tension in
Eldred v. Ashcroft,
Additionally, the Court noted, the fair use defense codified in the Copyright Act “allows the public to use not only facts and ideas contained in a copyrighted work, but also expression itself in certain circumstances.” Id. at 789. Per that defense, “[t]he fair use of a copyrighted work, including such use by reproduction in copies ..., for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright.” Id. Notably, the Court held that there is no need to apply a strict scrutiny test to First Amendment defenses to a copyright infringement claim in light of the aforementioned, built-in First Amendment protections. Id. at 788 (“We reject petitioners’ plea for imposition of uncommonly strict scrutiny on a copyright scheme that incorporates its own speech-protective purposes and safeguards.”).
I briefly turn to a description of the idea/expression dichotomy and the fair use doctrine for context. The idea/expression dichotomy serves as one means of alleviating the tension between copyright protection and First Amendment goals. While scholars debate the precise contours of what constitutes an “idea,” see generally Smolla, supra at § 21:5, copyright law protects the “expression of the idea.” Id. *778 This expression represents the “selection and arrangement of ideas, as well as a given specificity in the form of their expression which warrants protection under the law of copyright.” Id.-, see also Melville Nimmer, et ah, Nimmer on Copyright § 13.03[A][1].
The contours of the fair use doctrine are more clear. As codified at 17 U.S.C. § 107, the fair use doctrine is comprised of a list factors for courts to consider:
(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes; (2) the nature of the copyrighted work; (3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and (4) the effect of the use upon the potential market for or value of the copyrighted work.
Id.
Transformative use was first coined, as a phrase, by Judge Pierre N. Leval in a 1990 Harvard Law Review article on the copyright doctrine of fair use. In that article, Judge Leval argued that the fair use doctrine is best effectuated if individuals are permitted to appropriate another’s expression as “raw material” that the individual then “transform[s] in the creation of new information, new aesthetics, new insights and understandings.... ” Pierre N. Leval, Commentary,
Toward a Fair Use Standard,
103 Harv. L.Rev. 1105, 1111 (1990). Just four years following Judge Leval’s suggestion, the Supreme Court employed the transformative use analysis in
Campbell v. Acuff-Rose Music, Inc.,
Post-Campbell,
California state court decisions have been credited with shaping the development of the transformative use doctrine in right of publicity cases. The doctrine was adopted by the California Supreme Court in
Comedy III Productions, Inc. v. Gary Saderup, Inc.,
Viewing the right of publicity as akin to an intellectual property right, designed to protect the “considerable money, time, and energy ... needed to develop one’s prominence in a particular field,”
id.
at 399,
The Comedy III Court reasoned that the transformative test best protects the competing interests of protecting the celebrity while preserving First Amendment rights. The Court explained:
[w]hen artistic expression takes the form of a literal depiction or imitation of a celebrity for commercial gain, directly trespassing on the right of publicity without adding significant expression beyond that trespass, the state law interest in protecting the fruits of artistic labor outweighs the expressive interests of the imitative artist.
Id.
at 405,
is not only especially worthy of First Amendment protection, but is also less likely to interfere with the economic interest protected by the right of publicity [because] distortions of the celebrity figures are not, from the celebrity fan’s viewpoint, good substitutes for conventional depictions of the celebrity and therefore do not generally threaten markets for celebrity memorabilia that the right of publicity is designed to protect. Accordingly, First Amendment protection of such works outweighs whatever interest the state may have in enforcing the right of publicity.
Id. Ultimately, the California Supreme court concluded, “the right-of-publicity holder continues to enforce the right to monopolize the production of conventional, more or less fungible, images of the celebrity.” Id.
In addition, the Comedy III Court provided another (oft-quoted) formulation of the transformative test:
Another way of stating the inquiry is whether the celebrity likeness is one of the ‘raw materials’ from which an original work is synthesized, or whether the depiction or imitation of the celebrity is the very sum and substance of the work in question.
Id.
at 406,
Since
Comedy III,
many courts have adopted and applied the transformative test.
See e.g., Hilton v. Hallmark Cards,
The transformative test, however, has been subject to some criticism. As explained by one scholar, the test lacks clear, objective guidelines and, thus, “can encourage judges to be art critics or base decisions on external factors like the fame of the artist.” David Tan, Political Recoding of the Contemporary Celebrity and the First Amendment, 2 Harv. J. Sports & Ent. L. 1, 25-26 (2011). Tan further explains:
In addition, the cryptic judicial comments that literal depictions like Andy Warhol’s silkscreens of celebrities may also be transformative if they carry a particular social message lend little guidance to how a court may meaningfully determine what constitutes the criteria for transformative use. As shown by recent California decisions, the test is focused on visual transformation which can be overprotective of art and entertainment that contribute little to the discussion of public issues, but underprotective of political speech which may be contextually transformative (because of its recoding) though not visually trans-formative .... In summary, the usefulness of this test appears confined to visual depictions of the plaintiff, and the extent to which the defendant’s use has departed from a realistic rendition of the plaintiffs likeness.
Id. at 26. Moreover, Tan notes, the copyright fair use doctrine, from which the transformative test was crafted, “has been criticized as one of copyright’s ‘most nebulous and unpredictable aspects’ and should only be ‘invoked as a last resort [in publicity claims] after all other solutions have been tried and found wanting.’ ” Id. (quoting McCarthy, supra at § 8:38).
While some may question the vagueness of the fair use doctrine, it nonetheless remains the statutory law for copyright matters and the U.S. Supreme Court found it appropriate in
Zacchini
to analogize the right of publicity to federal copyright law.
See Zacchini,
There are several decisions applying the transformative test that deserve mention here. In 2003, the California Supreme Court held in
Winter v. DC Comics,
Plaintiffs Johnny and Edgar Winter, two musician brothers with long white hair and albino features, sued the creator of the comic books, asserting that the worm-like creatures were appropriations of their likenesses. Rejecting their claim, the California Supreme Court reasoned that it “reviewed the comic books ... [and] can readily ascertain that they are not just conventional depictions of plaintiffs but contain significant expressive content other than plaintiffs’ mere likenesses.”
Id.
at 890,
Several years later, and drawing upon Winter, the Ninth Circuit in Hilton, supra, applied the transformative test to a Hallmark® greeting card that contained Paris Hilton’s image and quoted her famous statement “that’s hot.” As described by that court, the card
contains a picture above a caption that reads, “Paris’s First Day as a Waitress.” The picture depicts a cartoon waitress, complete with apron, serving a plate of food to a restaurant patron. An oversized photograph of Hilton’s head is superimposed on the cartoon waitress’s body. Hilton says to a customer, “Don’t touch that, it’s hot.” The customer asks, “what’s hot?” Hilton replies, “That’s hot.” The. inside of the card reads, “Have a smokin’ hot birthday.”
Hilton,
The question before the Ninth Circuit was whether Hallmark was entitled to strike and, thereby dismiss, the plaintiffs right of publicity claim based upon its First Amendment defense; the court applied the transformative test to conclude that Hallmark was not so entitled. 24 After comparing Paris Hilton to the character on the Hallmark card, the court reasoned that “[d]espite [some] differences ... the basic setting is the same: we see Paris Hilton born to privilege, working as a waitress.” Id. at 891. This mimics Paris Hilton’s role on the popular television show, Simple Life, where Ms. Hilton worked as a waitress. 25
*782
Two cases applying the transformative test to video games are particularly instructive. In
Kirby v. Sega of America, Inc.,
However, the
Ulala
character differed from Kirby in physique, and was based, in part, on the Japanese-style animation form of anime. While the character’s hairstyle and primary costume mimics one of Kirby’s hair colors and outfits, Kirby often varied her hair color and clothing, the court reasoned. Importantly, the court noted, the setting for the game was unique — in the game, the character was a space-age reporter in the 25th Century.
Id.
at 59,
Recently, another California court applied the transformative test to the
Band Hero
video game that included computer-generated avatars designed to look like the members of the rock band
No Doubt.
In that case,
No Doubt v. Activision, Inc.,
Ruling in favor of the band members, the court reasoned that the video game was not transformative. The court reasoned:
[The developer] intentionally used ... literal reproductions so that players could choose to “be” the No Doubt rock stars. The game does not permit players to alter the No Doubt avatars in any respect; they remain at all times immutable images of the real celebrity musicians ....
Id.
at 1033,
Here, NCAA Football’s use of Hart’s image presents a closer call than that in Kirby and No Doubt. The Ulala character was placed in an entirely different setting in the video game, although her characteristics relied heavily on the singer. Hart’s NCAA Football virtual player, on the other hand, plays college football — just like Hart did. 27 In contrast to the trans-formative Ulala character, the avatars in No Doubt were exact replicas of the No Doubt band members who could not be altered in any way by the video game user. Hart’s image in NCAA Football differs from the images in No Doubt because his image can be altered in many ways — from his personal characteristics (height, weight, athletic ability), to his accessories (helmet visor, wristband). In addition, the image’s physical abilities (speed and agility, throwing arm, passing accuracy), attributes, and certain biographical details (right handed/left handed) can also be edited by the user.
On the other hand, that Hart’s image is placed in a college football game is problematic for EA’s assertion of a transformative defense. Placing present and former college athletes, including Hart, into the fittingly-titled
NCAA Football
game setting strongly suggests that the goal of the game is to capitalize upon the fame of those players. Indeed, “[i]t seems ludicrous to question whether video game consumers enjoy and, as a result, purchase more EA-produced video games as a result of the heightened realism associated with actual players.” Holmes,
supra
at 20. This, alone, however, does not mean that EA’s use of Hart’s image was not transformative.
See Winter, supra
at 889,
For this reason, the Court appreciates the plight of college players who are prohibited by NCAA bylaws from entering into licensing agreements and other “commercial opportunities” during their playing years. Hart Deck, ¶ 5. In this connection, Hart argues that EA has a practice of paying professional football players for the use of their images in EA’s professional football video games, suggesting that it is disingenuous for EA to refuse to pay col
*784
lege athletes for the use of their images. In support of this proposition, he attaches the Declaration of Katrina Yu, a law student who avers that she attended a seminar in which Ondraus Jenkins and Michael Shaffer, EA employees, stated that EA licensed professional player images from the players and the NFL. Yu Deck, ¶¶ 1-7. However, the Court may not consider this hearsay evidence for the truth of the matter asserted on summary judgment.
See Smith v. City of Allentown,
Hart further states, in a declaration, that EA has a practice of entering into license agreements with Collegiate Licensing Company, “the nation’s leading collegiate trademark licensing and marketing company,” The Collegiate Licensing Company, About CLC, http://www.clc.com/ clcweb/publishing.nsf/Content/aboutclc. html (Sept. 2, 2011), for use of team trademarks, uniforms, and logos, that are included in the NCAA Football video game. Hart Deck at ¶ 9. As noted, EA admits that it has licensing agreements with the Collegiate Licensing Company. Def. Resp. PI. Stat. Mat. Facts ¶ 15.
That EA may license professional player images, as well as team intellectual property from the N.C.A.A., yet refuse to license former college athlete images may suggest an element of unfairness. Nevertheless, it bears not on the question before this Court here — whether or not EA’s use of Hart’s image is protected by the First Amendment.
Viewed as a whole, there are sufficient elements of EA’s own expression found in the game that justify the conclusion that its use of Hart’s image is transformative and, therefore, entitled to First Amendment protection. For one, the game includes several creative elements apart from Hart’s image. Similar to the Madden NFL video game, as described in a case dismissing a former professional football player’s Lanham Act claim, Brown v. Electronic Arts, supra, the NCAA Football game contains “virtual stadiums, athletes, coaches, fans, sound effects, music, and commentary, all of which are created or compiled by the games’ designers.” Slip Op. at 7. Furthermore, as explained by Jeremy Strauser, an Executive Producer at EA responsible for the development of NCAA Football,
[t]he virtual world of NCAA Football is constructed from a vast array of graphics, sound and other material. Once a user chooses two college teams to compete against another, the video game assigns a stadium for the match-up and populates it with players, coaches, referees, mascots, cheerleaders and fans — all designed and rendered by EA’s artists. Each game has over 100 virtual teams and thousands of virtual players.
Strauser Deck, ¶ 4. The Court’s own review of the video games confirms Mr. Strauser’s description.
Even focusing on Hart’s virtual image alone, it is clear-that the game is transformative. It is true that the virtual player bears resemblance to Hart and was designed with Hart’s physical attributes, sports statistics, and biographical information in mind. However, as noted, the game permits users to alter Hart’s virtual player, control the player’s throw distance and accuracy, change the team of which the player is a part by downloading varying team names and rosters, or engage in “Dynasty” mode, in which the user incorporates players from historical teams into the gameplay. See id. at ¶¶ 6-8. That the user is able to change the image’s features, statistics, and teammates distinguishes *785 NCAA Football from the game at issue in No Doubt, where the characters were immutable. 28 These aspects also distinguish the video game from the greeting card in Hilton, where Paris Hilton’s photograph was used in a single, static setting.
To be clear, it is not the user’s alteration of Hart’s image that is critical. What matters for my analysis of EA’s First Amendment right is that EA created the mechanism by which the virtual player may be altered, as well as the multiple permutations available for each virtual player image. Since the game permits the user to alter the virtual player’s physical characteristics, including the player’s height, weight, hairstyle, face shape, body size, muscle size, and complexion, see e.g., Strauser Decl., Exh. F at 4 (Part I) (displaying “Edit Player-Appearance” screen-shot), it follows that EA’s artists created a host of physical characteristic options from which the user may choose. For example, EA artists created the several different hairstyles that can be morphed onto the image. See id. The Court’s review of the game revealed eight such hairstyle options: fade 1, fade 2, close crop, buzzout 1, buzzout 2, afro, balding 1, and balding 2. 29 In my view, the creation of these varied potential formulations of each virtual player alone makes the game a transformative use of Hart’s image.
One could argue that the use of Hart’s unaltered image as the starting point for the virtual player suggests that EA’s use of Hart’s image is not transformative. The problem with this argument is that it fails to fully take into account the distinctive interactive nature of video games. As noted by the United States Supreme Court in Brown v. Entert. Merck., supra,
[l]ike the protected books, plays, and movies that preceded them, video games communicate ideas — and even social messages — through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world). That suffices to confer First Amendment protection.
*786 That NCAA Football 2009 includes a photograph of Hart throwing a pass, in a photo montage that can be seen when a user selects Rutgers as his or her favorite team, does not alter my conclusion. Having viewed the montage, it is clear that the photograph is but a fleeting component part of the montage and the video game as a whole. Because the photograph comprises such a small portion of the entire work, it cannot be said that the work itself fails to incorporate transformative elements.
This leaves only the screenshot images from the game that Hart attached to his Second Amended Complaint and his opposition to the instant motion. As noted, those images are taken from NCAA Football, though Hart has not explained in his papers from which game or game(s) the screenshots were taken. In his Complaint exhibit, Hart juxtaposed, next to the screenshots, photographs of himself taken during his college career. In comparing the screenshots to the photographs, it is clear that the screenshots reflect his image. Hart further argues that the screen-shots show the virtual player “in the same position” as in the photographs. McKenna Cert., ¶ 7.
While the screenshots reflect Hart’s image, in my view, the screenshots do not depict the virtual player in the exact position as Hart appears in the photographs. There are variations. Even if the screen-shots did replicate the photographs, that would not end the inquiry — the question here is whether EA’s use of Hart’s image in the game is transformative. That a few still screenshots in the context of a larger video game reflect his image does not undercut the existence of the additional creative elements of the game, discussed above, and the variable permutations of his image, created by EA’s artists, for use in the game.
In this connection, Hart points to a statement from EA’s website indicating that the goal of NCAA Football (no pun intended) is to create “the most realistic authentic [football] performance [so that the user may] feel what it’s like to cover the field and play at the most elite level in college football.” McKenna Cert., Exh. I. He, further, attaches statements from online articles that also describe the video game as a realistic experience. See id. at Exh. H, J, K. Whether EA has attempted to create a realistic experience, however, is not the focus of my inquiry. The pertinent question is whether EA’s use of Hart’s image is transformative and, for the reasons expressed above, I conclude that the use is transformative. 30
My analysis is in contrast to that in Keller, supra, cited by Plaintiff. In that case, the District Court for the Northern District of California held that NCAA Football is not sufficiently transformative. Looking solely at the image of the former college player-plaintiff in that case, who had previously played for Arizona State University, the court reasoned:
the quarterback for Arizona State University shares many of Plaintiffs characteristics. For example, the virtual players wears the same jersey number, is the same height and weight and hails from the same state. EA’s depiction of *787 Plaintiff is far from the transmogrification of the Winter brothers. EA does not depict Plaintiff in a different form; he is represented as he [sic] what he was: the starting quarterback for Arizona State University. Further, unlike in Kirby, the game’s setting is identical to where the public found Plaintiff during his collegiate career, on the football field.
As an initial matter, EA’s motion before the
Keller
court was a motion to dismiss. As such, the court considered only “those documents whose contents [were] alleged in [the] complaint,”
With regard to
Keller’s
substantive analysis, that court fails to address that the virtual image may be altered and that the EA artists created the various formulations of each player. As noted, I find this aspect of the game significant because it suggests that the goal of the game is not for the user to “be” the player, as in
No Doubt,
where the virtual player could not be altered. The malleability of the player’s image in
NCAA Football
suggests, instead, that the image serves as an art-imitating-life starting point for the game playing experience. In this way, while the player image may not be fanciful, like the worm-like characters in
Winter,
it is one of the “raw materials’ from which an original work is synthesized, [and] the depiction or imitation of the celebrity is [not] the very sum and substance of the work in question.”
Comedy III, supra
at 406,
Finally, I disagree with
Keller’s
approach of focusing solely on the challenged image, as opposed to the work as a whole. Contrary to
Keller’s
reasoning, I read
Kirby
as looking at the video game in that case, as a whole. By focusing on the setting in which the
Ulala
character appeared,
Kirby
considered the entire game. Similarly, the
Winter
court considered that the purported images of the Winter brother musicians were “cartoon characters— half-human and
half-worm
— in
a larger story, which is itself quite expressive.” Id.
at 890,
For the aforesaid reasons, I conclude that, under the transformative test, EA is entitled to assert the First Amendment as a defense to Hart’s appropriation claim.
C. Rogers Test
The
Rogers
test was developed by the Second Circuit in
Rogers v. Grimaldi,
875
*788
F.2d 994 (2d Cir.1989). Courts have determined that application of the
Rogers
test makes sense “in the context of commercial speech when the appropriation of a celebrity likeness creates a false and misleading impression that the celebrity is endorsing a product.”
ETW,
In
Rogers,
the Second Circuit was faced with a Lanham Act, 15 U.S.C. § 1125(a), false-endorsement claim by Ginger Rogers, of the famous film duo of Fred Astaire and Ginger Rogers, against the creators of a film titled “Ginger and Fred.”
The
Rogers
court fashioned a “relevance” test, which mandates that Lanham Act liability should not be imposed unless the title to the challenged work has no relevance to the underlying work, or, if the title bears some relevance, whether the title misleads the public as to the content or source of the work.
if a film-maker placed the title “Ginger and Fred” on a film to which it had no artistic relevance at all, the arguably misleading suggestions as to source or content implicitly conveyed by the title could be found to violate the Lanham Act as to such a film.
Id. If there is some modicum of relevance, the court further reasoned, a title that was “explicitly misleading” could still be found to violate the Lanham Act. 32 Applying its newly minted test, the Second Circuit held that “Ginger and Fred” was entitled to First Amendment protection because the film bore some relevance to the film’s story and because the title contained no explicit indication that Ginger Rogers endorsed or had a role in developing the film. Id. at 1001.
Noticeably, the
Rogers
court does not explain the genesis of its Lanham Act, “relevance test.”
See id.
It appears, however, that this test may have been borrowed from a doctrine developed under New York state law that is referred to as the “real relationship” test. That test was first applied in a 1957 decision by a New York appellate court in
Dallesandro v. Henry Holt & Co., 4
A.D.2d 470,
The Dallesandro court described the “real relationship” test as a newsworthiness exception to the statutory right of publicity:
A picture illustrating an article on a matter of public interest is not considered used for the purpose of trade or advertising within the prohibition of the statute vmless it has no real relationship to the article, or unless the article is an advertisement in disguise. It makes no difference whether the article appears in a newspaper; a magazine; a newsreel; on television; in a motion picture; or in a book. The test of permissible use is not the currency of the publication in which the picture appears but whether it is illustrative of a matter of legitimate public interest.
Id. at 806-07 (internal citations omitted) (emphasis added). The purpose of the test is to exclude from the New York right of publicity statute those uses of a individual's image that are not commercial in nature or “used for the purpose of trade.” Id 33 This test has been criticized because the result reached may be manipulated depending on what level of generality is employed by a reviewing court. 34
Like the Rogers test, the “real relationship” test does not apply to a use that “has no real relationship to the article, or unless the article is an advertisement in disguise.” Id. Yet Rogers expands upon the “real relationship” test by not requiring that the substance of the challenged work be related to newsworthy matters of public interest. Important here is that, while Rogers was addressing a First Amendment defense to a Lanham Act claim, it apparently imported the New York “real relationship” test without explaining why that test was helpful in the Lanham Act context.
In addition to its Lanham Act analysis,
Rogers
engages in a separate legal analysis of Ms. Rogers common-law right of publicity claim. In addressing that claim, the Second Circuit noted that “the right of
*790
publicity, unlike the Lanham Act, has no likelihood of confusion requirement [and is, therefore,] potentially more expansive than the Lanham Act.”
Id.
at 1004. After clarifying a choice-of-law question as to which state law applied to her claim, the court determined that an Oregon court would determine that Ms. Roger’s right of publicity claim failed. Referencing the Oregon state constitution’s free speech clause, which Oregon courts have interpreted more broadly than the federal constitution,
Rogers
then turned to Oregon decisional law, holding that a celebrity’s name may be used in a movie title unless the title was “wholly unrelated” to the movie or the title was “simply a disguised commercial advertisement____”
Id.
at 1004. This “wholly unrelated” and “disguised commercial advertisement” language is strikingly similar to the Lanham Act relatedness test, but comes from a distinct body of law. Ultimately, it is not clear from my reading of
Rogers’
language whether it disposed of the right of publicity claim on state law, as opposed to federal constitutional grounds, but other courts have read
Rogers
as resting on federal constitutional grounds.
See e.g., Parks v. LaFace Records,
EA properly acknowledges in its briefing that
Rogers
actually involves the application of two separate tests — the Lanham Act test, and the right of publicity test. Some courts have described the Lanham Act as the federal equivalent of a state right of publicity,
see Kirby, supra
at 57,
Other courts have applied the right of publicity claim test to misappropriation claims. For example, in
Parks v. LaFace Records, supra,
the Sixth Circuit applied the right of publicity test in denying summary judgment on a claim brought by the civil rights icon Rosa Parks against a rap group that used her name in a song title. The Sixth Circuit held that genuine issues of material fact existed as to whether the song title was “wholly unrelated” to the song and whether the use of her name was a “disguised commercial advertisement.”
Id.
at 461. These courts may have chosen to apply the right of publicity test because right of publicity claims do not embody the same likelihood-of-confusion concerns that the
Rogers
Lanham Act test is designed to protect.
See Parks,
*791
Similarly, in
Romantics, supra,
a district court applied the right of publicity test to conclude that the use of a band’s distinctive sound in the
Guitar Hero
video game was not unrelated to the game or a disguised advertisement.
EA’s argument as to why I should apply
Rogers
here is convoluted, yet easily addressed. According to EA, because New Jersey follows the Restatement, and the Restatement (Third) mirrors New York’s statutory appropriation tort which a New Jersey court has described as “essentially the same” as New Jersey’s common law tort,
Tellado,
Moreover, as explained above, courts have noted that right of publicity claims do not embody the same likelihood-of-confusion concerns that the
Rogers
Lanham Act test is designed to protect.
See Parks,
Arguably, one benefit of applying either of the Rogers tests (the Lanham Act or right of publicity tests) is that they are both straightforward, and do not require courts to engage in as much artistic interpretation as required by the transformative test. However, like the “real relationship” test, the Rogers tests may be manipulated depending upon the level of generality employed by the parties or the reviewing court.
It is important to note that the Third Circuit has not adopted the
Rogers
test in the context of either a Lanham Act claim or a right of publicity claim. In
Facenda,
the Third Circuit declined to rule on the test’s applicability to a Lanham Act claim.
See
Notably, in
Brown v. Electronic Arts,
No. 2:09-cv-1598 (C.D.Cal. Sept. 23, 2010) (Slip Op.), the Central District of California applied the
Rogers
test to conclude that the use of a former professional football player’s likeness in EA’s
Madden NFL
video game was protected by the First Amendment. In that Lanham Act action, the court concluded that “the mere use of [the plaintiffs] likeness in the game, without more, is insufficient to make the use explicitly misleading.”
Id.
at 8. A similar holding was reached in another Lanham Act video game case brought against EA, albeit not a sports-related game.
39
That court had already dismissed the plaintiffs right of publicity claim on other grounds, but noted that “it would have analyzed that claim under
Rogers
also....,”
Dillinger, LLC v. Electronic Arts, Inc.,
No. 1:09-cv-1236,
In short, although the Third Circuit has not adopted the Rogers test to either Lanham Act or right of publicity claims, there *793 is some precedent for applying the Rogers test to misappropriation actions like that presented in this case. Accordingly, although I am not convinced by EA’s arguments as to the applicability of the Rogers test, and, in my view, the transformative test better balances First Amendment and right of publicity interests, I will assume for the sake of argument that the test applies. Applying the test here, I conclude that, under either the Rogers Lanham Act test or the strikingly similar right of publicity test, NCAA Football is entitled to First Amendment protection.
As noted, the
Rogers
Lanham Act test is a two-prong test that asks: (1) whether the challenged work has relevance to the underlying work; and (2) if the challenged work is relevant, whether the title misleads the public as to the source of content of the work.
Rogers,
Under the
Rogers
right-ofpublieity test, the two queries are: (a) whether the challenged work is wholly unrelated to the underlying work; or (b) whether the use of the plaintiffs name is a disguised commercial advertisement.
Rogers,
As explained by the court in
Seale v. Gramercy Pictures,
*794 IV. CONCLUSION
In sum, it is my view that the transformative test best encapsulates the type of nuanced analysis required to properly balance the competing right of publicity and First Amendment interest. Nonetheless, having concluded that EA is entitled to First Amendment protection under either the transformative test or either of the Rogers’ tests, the Court need not decide which test should generally apply to misappropriation cases. On the facts of this case, EA is entitled to assert the First Amendment defense and its motion for summary judgment must, therefore, be granted.
Notes
.Plaintiff failed to comply with Local Rule 56. 1, which requires a response to Defendant’s Statement of Material Facts Not in Dispute to be filed. Loe. Civ. R. 56.1(a). Plaintiff included a list of "Material Facts” in his brief in opposition, Opp. at 3-7, but wholly failed to respond to Defendant’s purported facts, which is required by Local Rule 56.1. Loe. Civ. R. 56.1(a). As a result, for the purpose of this summary judgment motion, the facts submitted by Defendant are admitted and deemed undisputed.
Malik v. Hannah,
. Trademarks such as school names, team names, uniforms, logos, and stadium fight songs appear in the game through licensing agreements between EA and the NCAA's licensing agent, the Collegiate Licensing Company. Def.'s R. 56.1 Statement at 21.
. Certain biographical data may be altered, i.e., the virtual player’s First Name, Last Name, Position, Number, and Hand (right or left-handed). The virtual player's Home State, Hometown, Team, and Year (freshman, senior, etc.) may not be altered.
. As New Jersey and federal courts applying New Jersey law interchangeably refer to these claims as appropriation or misappropriation of commercial likeness, and “right of publicity,” this Court will do the same.
. The two-count Complaint asserts "Invasion of Privacy-Misappropriation of Identities and Likenesses” (Count I) and "Electronic Arts’ Misappropriation of Plaintiff and Class Members' Identities and Likenesses is for a Commercial / Trade Purpose-(Infringement).” EA argues, and Plaintiff does not dispute, that Plaintiff's second "count” is a legal conclusion, and that both counts should be treated as a single right of publicity claim because Plaintiff is seeking "redress for an appropriation of the commercial value of [his] identity.” Def. Mot. to Dismiss Br. at 16 (quoting J. Thomas McCarthy, Rights Of Publicity and Privacy § 1:35 (2d ed.2010)). The Court agrees.
. Plaintiff slates that he "intends to show Defendant's sales records and anticipate [sic] that the sales of each year's NCAA Football release remain relatively steady.” PI. Opp. at 19. This "discovery” would have no bearing on the Court’s analysis of EA’s First Amendment defense.
. For example, in footnote 12 of its moving brief, EA takes issue with this Court’s discussion of
Castro v. NYT Television,
Castro
did not discuss the First Amendment in its analysis of the plaintiffs' claim in that case, however. Rather,
Castro
held that the plaintiffs in that case failed to "allege that any of the videotape footage taken of them ... has been used for 'trade purposes” and, therefore, that the "plaintiffs' complaints [did] not state causes of action for commercial appropriation of their likenesses.”
This is not to say that the
Castro
court's distinction between media and non-media defendants in its trade purposes analysis may reflect the centuiy-old "newsworthiness” exception to misappropriation claims, which was an early attempt by courts to take into account First Amendment concerns as they related to freedom of the press.
See generally
Amicus Brief of 73 Law Professors in Support of Defendant/Appellee Jireh Publishing, Inc., For Affirmance,
ETW Corp. v. Jireh Publishing, Inc.,
No. 00-3584 at 6-8,
. This approach of focusing first on whether a prima facie case misappropriation claim is properly pled before ruling on a First Amendment defense to that claim is the approach taken by a recent California district court decision that EA cites to in a supplemental memorandum to this Court. See EA Supp. Memo dated Sept. 6, 2011. That case, Arenas v. Shed Media US, Inc., No. CV 11-05279, Slip Op. (C.D.Cal. Aug. 22, 2011), involved a NBA player's motion for a preliminary injunction against the producers of Baslcetball Wives, a reality television show starring current and former significant others of professional basketball players. The Arenas court first held that the NBA player sufficiently pled a prima facie misappropriation case, under California law, for the use of his identity. Slip Op. at 6. Only after concluding that the prima facie case was properly pled did the court consider the producer's First Amendment defense. Id. at 8.
. EA’s reply brief for the instant motion was filed on January 20, 2011, and G.D. was decided on January 31, 2011.
. Prior to
Brown,
several appellate and lower court decisions had similarly concluded that video games are entitled to First Amendment protection.
See e.g., E.S.S. Entert. 2000, Inc. v. Rock Star Videos, Inc.,
. The authors' "argument that the right of publicity is a form of content-based regulation rests on two premises. The first is that the right of publicity regulates words, sounds and visual images that clearly qualify as ‘speech.’ The second is that, because the right of publicity cannot be justified without reference to the content of the speech,' it is content-based, not content-neutral. Id. at 190-91 (internal footnotes omitted).
. To be sure, this commercial speech inquiry differs from my analysis of New Jersey’s interpretation of the “commercial purpose” element in Castro, supra, and other decisions, in the September 22nd Opinion. As explained above, at the time of that ruling, there was no New Jersey Supreme Court case that considered First Amendment principles in construing the elements of the right of publicity tort.
. For reasons explained below, the Court will not engage in an analysis under the "predominance test,” an additional test that Hart urges the Court to adopt.
. A New Jersey court notes that ''[i]t was first discussed in an essay published in a law journal in 1860 but it never gained prominence until the article written by former U.S. Supreme Court Justice Brandeis, in collaboration with Frank Warren, was published in 4 Harv.L.Rev. 193 (1890).”
Palmer
v.
Schonhorn Enterprises, Inc.,
. The distinction between a privacy-based versus a property-based tort is that
[t]he privacy-based action is designed for individuals who have not placed themselves in the public eye. It shields such people from the embarrassment of having their faces plastered on billboards and cereal boxes without their permission. The interests protected are dignity and peace of mind, and damages are measured in terms of emotional distress. By contrast, a right of publicity action is designed for individuals who have placed themselves in the public eye. It secures for them the exclusive right to exploit the commercial value that attaches to their identities by virtue of their celebrity. The right to publicity protects that value as property, and its infringement is a commercial, rather than a personal tort.
Jim Henson Productions, Inc. v. John T. Brady & Associates, Inc.,
. In recent years, the appropriation tort has “shifted towards being a property protection similar to the right of publicity.” Daniel J. Solove, et al„ INFORMATION PRIVACY LAW at 207 (3d ed.2009). See also Jonathan Kahn, Bringing Dignity Back to Light: Publicity Rights and the Eclipse of the Tort of Appropriation of Identity, 17 Cardoza Arts & Ent. L.J. 213, 213-14 (1999) ("[0]ver the years, the privacy-based tort of appropriation has receded into the background as its flashier cousin, publicity, has risen to prominence. Such is perhaps to be expected in a world where seemingly everything has become a saleable commodity.”)
. Relatedly, another suit recounts that a jury awarded over $35 million in damages to a group of retired professional football players whose names and likenesses were used in an EA game. James J.S. Holmes, et al.,
Defining Liability for Likeness of Athlete Avatars in Video Games,
34 L.A. Lawyer 17, 18 (May 2011). That suit was not against EA directly, but was against the former players’ union for its breach of contract and breach of fiduciary duties.
See Parrish v. Manatt, Phelps & Phillips, LLP,
. This is not a case involving undecided questions of state law that would require the exercise of
Pullman
abstention in order to afford New Jersey courts the opportunity to first interpret a state law “in a way that alters or eliminates the federal question."
McMullen v. Maple Shade Tp.,
.
See also C.B.C. Distrib. and Mktg., Inc. v. Major League Baseball Advanced Media, L.P.,
. Hart's "predominance test" should not be confused with the test adopted by the Missouri Supreme Court in
Doe v. TCI Cablevision,
.To be sure, the first California decision to adopt the transformative test,
Comedy III, supra,
referenced
Presley. Comedy III,
. The court continued: "Years of labor may be required before one's skill, reputation, notoriety or virtues are sufficiently developed to permit an economic return through some medium of commercial promotion. For some the investment may eventually create considerable commercial value in one's identity.” Id. (internal citations omitted).
. The court further noted that, in close cases, "courts may find useful a subsidiary inquiry ...: does the marketability and economic value of the challenged work derive primarily from the name of the celebrity depicted?”
Id.
at 407,
.
Hilton’s
procedural posture differs from that present in this case. In
Hilton,
the Ninth Circuit ruled on a motion to strike under California's anti-SLAPP statute. The antiSLAPP (Strategic Lawsuit Against Public Participation) statute is a law “designed to bar meritless lawsuits filed merely to chill someone from exercising his First Amendment rights on a matter of public interest.”
. In addition,
Hilton
states that the
Comedy III
Court “envisioned the application of the [First Amendment] defense as a question of
*782
fact.”
. One of the justices in No Doubt filed a concurring opinion, disagreeing with the majority that it was necessary to decide the First Amendment question. Id. at 416. However, the justice made clear that she "[did] not dispute the majority’s reasoning on that issue.” Id.
. For this reason, I do not find EA's citation to the Arenas case helpful. As noted, Arenas involved an NBA player's challenge to the potential use of his name and likeness on the Basketball Wives reality television program. On a motion for preliminary injunction, the Arenas court concluded that the television program's potential use of the player’s name was transformative because
it appears that any references in [Basketball Wives ] will be incidental to the show’s plot as a whole. At its core, the show is about the women who have or have had relationships with basketball players rather than the players themselves. Thus, the show appears to be transformative.
Slip Op. at 9. NCAA Football, in contrast, is about college football players like Hart.
. Moreover, one court persuasively reasons that the use of player names, statistics, and biographical data is entitled to First Amendment protection because that data is in the public domain.
C.B.C.,
. Similarly, there are 24 “face” options from which a user may choose to alter the appearance of the virtual player’s face, as well as 16 “face shape” options. EA artists, further, created the options for all types of equipment, the virtual player's sports ratings, and the player's "player info.” The only data that may not be altered is the virtual player’s home state, hometown, team, and year (e.g., senior, freshman).
. Lastly, Hart states in his declaration that, "[i]n addition to my image being used in the video game, my image was used in the promotion for Defendant EA's NCAA game wherein I was throwing a pass with actual video footage from Rutgers’ bowl game against Arizona State.” Hart Dec!., ¶ 20. However, Hart does not point to any evidence in support of this assertion, he does not explain where or when his image was purportedly used, nor does he attach a copy of this use. Accordingly, the Court does not consider this ostensible promotional use of his image.
. This aspect of Keller’s ruling is currently on appeal to the Ninth Circuit.
. By way of example, the court applied its relevance test to the song title "Bette Davis Eyes,” and concluded that such a use of Bette Davis’ name would be protected by the First Amendment despite the "slight risk that such use of a celebrity’s name might implicitly suggest endorsement or sponsorship to some people....” Id. at 999-1000. That slight risk, in the court’s view, was "outweighed by the danger of restricting artistic expression. ...” Id. at 999. In contrast, the court reasoned, the title "The True Life Story of Ginger and Fred” would be an "explicitly misleading description of content.” Id.
. The real relationship test continues to be applied by courts interpreting the new York statute’s "used for the purpose of trade” element.
See Messenger v. Gruner Jahr Printing and Pub.,
. For example, in
Finger,
the New York Court of Appeals held that a photograph of a large family, with multiple children, used in a magazine article about caffeine and in vitro fertilization, did not violate the family’s right of publicity.
. EA points to Arenas, supra, as an example of a court implicitly applying the Rogers Lanham Act test to a misappropriation claim. The language EA cites in Arenas consists of one paragraph in the "Transformative Use Defense” section of the opinion, which states, in pertinent part, that "there is an obvious connection between Arenas and [Basketball Wives ].” Slip Op. at 9. I do not find the Arenas analysis useful here because Arenas did not explicitly apply the Rogers test and, apparently, viewed its "connection” reasoning as related to the transformative test instead.
. The ETW court also applied the transformative test to reach the same conclusion. Id.
. It is true that the Restatement (Third) of Unfair Competition promotes a new trend of treating right of publicity claims as competition-based claims, as opposed to property-right-based claims. However, even if this Court were bound by New Jersey’s approach to a federal constitutional issue, New Jersey has yet to formally adopt this particular Restatement. That said, there is an historic rationale for applying a test that treats right of publicity actions as akin to unfair competition claims. In the early U.S. Supreme Court opinion of
International News Service v. Associated Press,
. Others may argue that the
Rogers
Lanham Act test derives solely from trademark law. A dissenting justice in
ETW
explains that the Second Circuit decision issued shortly after
Rogers, Cliffs Notes, Inc. v. Bantam Doubleday Dell Publishing Group, Inc.,
. A recent Lanham Act case applies
Rogers
to EA's
The Godfather
video games. That case,
Dillinger, LLC v. Electronic Arts, Inc.,
No. 1:09-cv-1236,
. Otherwise put, "[cjourts long ago recognized that a celebrity’s right of publicity does not preclude others from incorporating a person’s name, features or biography in a literary work, motion picture, news or entertainment story. Only the use of an individual’s identity in advertising infringes on the persona.” George M. Armstrong, Jr.,
The Reification of Celebrity: Persona as Property,
51 La.L.Rev. 443, 467 (1991) (citing
Rogers v. Grimaldi,
