Blizzard Entertainment, Inc. v. Lilith Games (Shanghai) Co.Blizzard Entertainment, Inc. v. Lilith Games (Shanghai) Co.
ORDER GRANTING MOTION TO DISMISS WITH LEAVE TO AMEND
Video game developers Blizzard Entertainment, Inc. (“Blizzard”) and .Valve Corporation (“Valve”) sued Lilith Games (Shanghai) Co. Ltd (“Lilith”) and uCool, Inc. (“uCool”) for copyright infringement under 17 U.S.C. § 101 et seq. See Compl. (dkt. 1) ¶¶ 30, 39. As copyright holders -of well-known video games, Blizzard and Valve (collectively, “Plaintiffs”) allege that Lilith and uCool’s mobile games impermis-sibly copied the characters, “settings, terrain, background art, and other assets” from Plaintiffs’ numerous video game franchises. See id. ¶¶ 9-13,19-24. uCool, acting independently of its co-defendant, moves to dismiss Plaintiffs’ Second Claim for Relief — -that is, their sole claim against uCool- — under Federal Rule of Civil Procedure (“FRCP”) 12(b)(6) or, alternatively, moves for a more definite statement under FRCP 12(e). Mot. to Dismiss (dkt. 20) (“MTD”) at 1, 3 n.3. Because Plaintiffs fail to state a plausible- claim for copyright infringement, the Court GRANTS uCool’s motion to dismiss WITH LEAVE TO AMEND.
I. BACKGROUND
Blizzard and Valve are well-known video game developers and copyright owners of the-‘popular video game franchises “War-craft,” “World of Warcraft,” “Warcraft III,” “Starcraft,” “Diablo,” “Defense of the Ancients” or “DotA,” “DotA 2,”
All of the ‘Warcraft” games take place in the ‘Warcraft” universe, which is populated by an enormous variety of distinctive mythical creatures and characters, such as techsawy goblins, huge winged demons, bovine humanoids known as “Taurens,” serpentine sea creatures known as “Naga,” giant humanoid panda warriors known as “Pandaren,” tall purple-skinned elves known as “NightElves,” sentient trees known as “An-eients,” and ¡hundreds of others. Many instances of these creatures are distinctive characters in-their own right, with names, distinctive physical appearances, clothing, weapons, traits, abilities, and ongoing stories. Each of the characters that populate the “Warcraft” universe and other worlds created ■ by Blizzard represents , Blizzard’s copyrightable expression and is subject to copyright protection.
Id. ¶ 10. In addition to asserting copyright ownership of the Warcraft Works and the characters therein, Plaintiffs also assert copyright ownership of “a variety of related products and merchandise.” id.- ¶¶ 9-10, 12, 37-38; see also Supplemental Report.
In their Complaint filed on September‘8, 2015, Plaintiffs allege that mobile video games created by defendants Lilith and uCool — games called “DotA Legends” and “Heroes Charge,” ■ respectively — infringe on Plaintiffs’ copyrights in the Warcraft Works. Id. ¶¶ 19-22, 30, 39. Plaintiffs contend that Lilith and uCool copied the characters, “settings, terrain, background art, and other assets” in those games. See id-. ¶ 22. Before uCool filed this motion,-Plaintiffs submitted a report purporting to contain “a comprehensive list of the copyright registrations at issue... listing each copyright registration and the corresponding plaintiff [to whom it belongs].” See Supplemental Report (dkt. 18); Opp’n at 5.
Although Plaintiffs do not expressly specify any allegedly infringing settings, terrain, and background art, they assert that “almost every one of the héro[ ] [characters] available in the Lilith Games,” which were in turn allegedly copied by uCool,
Plaintiffs request that the Court grant, among other things, , preliminary and permanent injunctions, “monetary relief.. .including actual damages and/or Defendants’
In October 2015, uCool, acting for itself and not its co-defendant, filed this motion to dismiss under FRCP 12(b)(6) and for-a more definite statement under FRCP 12(e).
II. LEGAL STANDARD
A. Motion to Dismiss
A complaint that fails to state a claim upon which relief may be granted is' subject to dismissal under Rule 12(b)(6). See Fed. R. Civ. P. 12(b)(6). The dismissal may be based on the lack of a cognizable legal theory or on the absence of sufficient facts alleged under a cognizable legal theory. Conservation Force v. Salazar,
To state a claim for copyright infringement, a complaint must allege “(1) ownership of a valid copyright, and (2) copying of constituent,elements of the work that are original.” Rice v. Fox Broad. Co.,
B, Motion for a More Definite Statement
Under Rule 12(e), “[a] party may move for a more definitive statement of a pleading to which a responsive pleading is allowed but which is so vague or ambiguous that the party canndt reasonably prepare a response.” Fed. R. Civ. P. 12(e). “A Rule 12(e) motion for a more definite statement must be considered in light of the liberal pleading standards set forth in [Rule] 8(a)(2).” Comm. for Immigrant Rights of Sonoma Cty. v. County of Sonoma,
III. DISCUSSION
, uCool argues that the Court should dismiss the Complaint for-failure to state a claim or, alternatively, order Plaintiffs to
A. Copyright Ownership of Plaintiffs’ Works
To state a claim for copyright infringement a plaintiff must plausibly allege two elements: (1) ownership of a valid copyright, and (2) copying of constituent parts of the work that are original. See Feist,
These contentions are without merit. Plaintiffs have alleged that they own the copyrights in the Warcraft Works, see Compl. ¶¶ 5-6, 9,11; see also Supplemental Report,
Valve.”). The Complaint also makes clear that, whereas Valve owns the copyright in “Dota 2,” Blizzard owns the remaining copyrights in the Warcraft Works. Compl. ¶¶ 5-6; see also Opp’n at 5 (emphasis omitted) (asserting that Plaintiffs’ Supplemental Report contains “a comprehensive list of the copyright registrations at issue” in this case
“One aspect of the [Feist] ownership element is the copyrightability of the subject matter and, more particularly, the scope of whatever copyright lies therein.” (Brown Bag Software v. Symantec Corp.,
As part of the Ninth Circuit’s “extrinsic test” for substantial similarity, courts must determine whether any of the allegedly similar features of the works at issue are plausibly protected by copyright. See Apple Computer, Inc. v. Microsoft Corp.,
Characters are not ordinarily entitled to copyright protection. Rice,
Here, Plaintiffs cite DC Comics v. Towle to establish the copyrightability of the Warcraft Works. Towle outlined a three-part test for determining whether a character is entitled to copyright protection: (1) “the character must -generally have physical as-well as conceptual qualities,” (2) “the character must be sufficiently delineated to be recognizable as the same character whenever it appears ... [considering the character as it has appeared in different productions, it must display consistent, identifiable character traits and attributes, although the character need not have a consistent appearance,” and (3) “the character must be especially distinctive and contain some unique elements of expression.” See
In addition to its status as “a highly-interactive vehicle, equipped with high-tech gadgets and weaponry used to aid Batman in fighting crime,” the Batmo-bile is almost always bat-like in appearance, with a bat-themed front end, bat wings extending from the top or back of the car, exaggerated fenders, a curved windshield, and bat emblems on the vehicle. This bat-like appearance has been a consistent theme throughout the comic books, television series, and motion picture, even though the precise nature "of the bat-like characteristics' have changed from tinieto time.
The Batmobile also has consistent character traits and attributes. No matter its specific physical appearance, the Batmo-bile is a “crime-fighting” car with sleek and powerful characteristics that allow Batman to maneuver quickly while he fights villains. In the comic books, the Batmobile is described as waiting “[l]ike an impatient steed straining at the reins... shiyer[ing] as its super-charged motor throbs with energy” before it “tears after the fleeing hoodlums” an instant later... .Furthermore, the Bat-mobile has an ability to maneuver that far exceeds that of-an ordinary car. In the 1966. television series, the Batmobile can perform an “emergency bat turn” via reverse thrust rockets. Likewise, in the 1989 motion picture, the Batmobile can enter “Batmissile” mode, in which the Batmobile sheds “all material outside [the] central fuselage” and reconfigures its “wheels and axles to fit through narrow openings.”
Equally important,' the Batmobile always contains the most up-to-date weaponry and technology. At various points in the comic book, the Batmobile contains a “hot-line phone, .‘.directly to Commissioner Gordon’s office” maintained within ■ the dashboard compartment, a “special alarm” that foils the Joker’s attempt to steal the Batmobile, and even a complete “mobile crime lab” within the vehicle. Likewise, the Batmo-bile in the 1966 television series possess-es a “Bing-Bong warning bell,” a mobile Bat-phone, a “Batscope, complete with [a] TV-like viewing screen on the dash,” and a “Bat-ray.” Similarly, the Batmo-bile in the 1989 motion picture is equipped with a “pair of forward-facing Browning machine guns,” ‘-‘spherical bombs,” “chassis-mounted shinbreak-ers,” and “side-mounted disc launchers.”
Towle,
Here, by contrast, although Plaintiffs allege that “dozens of characters from ‘Heroes Charge’ are derived from and substantially similar to. Blizzard, and Valve’s characters,” they plead no facts demonstrating that any one of the dozens of characters are plausibly copyrightable. Compl. ¶ 22. Instead, Plaintiffs make con-clusory statements that their characters are “distinctive.. .with names, distinctive physical appearances, clothing, weapons, traits, abilities, and ongoing stories.” Id. ¶ 10; see also id. (“Each of the characters that populate the ‘Warcraft’ .universe and other worlds created by Blizzard represents Blizzard’s copyrightable expression and is subject to copyright protection.”); id. ¶ 13 (“Each of the characters' that populate the world of Dota 2 represents Valve’s copyrightable expression and is subject to copyright protection.”).
. Given that the Court need not accept as true conclusory allegations, see Daniels-Hall,
C. Failure to Plead a Representative Infringements
uCool contends that Plaintiffs fail to identify the aspects of Plaintiffs’ works that “Heroes Charge” infringes, MTD at 7. The second Feist prong — whether a defendant has copied constituent elements óf a protected work — does not require Plaintiffs to specify each and every instance of infringement at the pleadings stage. “To avoid unwieldiness, courts have approved a complaint that simply alleges representative acts of infringement, rather than a comprehensive listing.” (3 M. & D. Nimmer, Nimmer on Copyright § 12.09[A][2] (Rev. Ed.)); see also Perfect 10, Inc. v. Cybernet Ventures, Inc.,
Here, despite their assertions to the contrary, Plaintiffs provide no such representative infringement. Instead, they make only general allegations: “[D]ozens of characters from ‘Heroes Charge’ are derived from and substantially similar to Blizzard and Valve’s characters,” Compl. ¶ 22; “all or nearly all of uCool’s publicly disclosed heroes are copied,” id. ¶23; “certain settings, terrain, background art, and other assets.. .infringe protected elements • of their games,” id. ¶ 20; and “[m]any”, if not all, of these character portraits are copied or derived from images of characters in the “Warcraft” universe or' “Dota 2,” id. ¶ 24.
As it stands, Plaintiffs’ sweeping allegations fail to apprise uCool or the Court of which “Heroes Charge” characters infringe which. characters from which of Blizzard or Valve’s numerous games, “related products and merchandise.”
Absent such representative acts of infringement, the Court cannot meaningfully evaluate the plausibility of Plaintiffs’ allegations regarding the appropriation of Plaintiffs’ copyrighted. Warcraft Works content. See Cutler v. Enzymes, Inc., No. C 08-04650 JF (RS),
D. Motion for a More Definite Statement
uCool moves for a more definite statement under Rule 12(e) because, it contends, the Complaint provides insufficient “notice of what Plaintiffs claim they own that Heroes Charge allegedly infringes.” MTD at 14-15. uCool petitions the Court to “require that Blizzard/Valve specifically allege which works are at issue, which copyright registrations are at issue, and what aspects of Heroes Charge they allege infringes.” Id. Given that the Court concludes that the Complaint fails to state a claim upon which relief can be granted under Rule 12(b)(6), it need not reach uCool’s Rule 12(e) request. Should Plaintiffs elect to file an amended complaint, they are obliged to cure the deficiencies identified in this Order.
IV. CONCLUSION
For the foregoing • reasons, the Court GRANTS uCool’s motion to dismiss WITH LEAVE TO AMEND. Plaintiffs should be allowed an opportunity to add the additional detail required by Ninth Circuit case law to their complaint, thereby plausibly establishing with a representative sampling both the copyrightability of their work and infringement.
IT IS SO ORDERED.
Notes
. Blizzard owns the copyright in all of the aforementioned video games with the exception of “Dota 2," which Valve owns. Compl. ¶¶ 1, 5-6, 9, 12.
. In their opposition papers, Plaintiffs cite to Lilith Games (Shanghai) Co. v. UCool, Inc., No. 15-CV-01267-SC,
. Although Plaintiffs do not specifically, assert that uCool copied the same aspects of .these characters, they allege that “all or nearly all of uCool's publicly disclosed heroes are copied either from Blizzard or Valve, and/or copied from the Lilith Games, which copied their heroes from Blizzard and Valve.”- Compl. at 23.
. uCool contends that the Court may not consider Plaintiffs’ Supplemental Report because "this document was not referenced in the complaint.” MTD at 3 n.3. Even so, courts may take judicial notice of "matters of public record” where the facts therein are not subject to "reasonable dispute.” Ick (citing Lee v. City of Los Angeles,
. uCool questions the accuracy this statement, and with- good reason. See MTD at 4. The Complaint asserts a copyright in one game, "Heroes of the Storm,” that was released nearly one year after uCool published "Heroes Charge.” Id.; Comp’l ¶ 9. Plaintiffs do not address this issue in their opposition papers.
. Where Plaintiffs provide a sampling — albeit scant — of allegedly infringed characters, they do so only in the context of allegedly infringing character portraits. See id. ¶ 25 ("discussing the portraits of Chen Stormstout,” the “Naga” warrior, and the character "Lina”). The copying of such'portraits does little to support Plaintiffs’ principal allegation that uCool appropriated these characters (and "dozens” more) wholesale — i.e., “whether [uCool’s] in-game character models are substantially similar to their analogs in plaintiff’s works.” Opp’n at 12.
In their opposition papers, Plaintiffs do allege wholesale copying of only one of their characters, "Chen Stormstout.” See Opp’n at 14 ("uCool slavishly copied ‘Chen Stormstout’ down to the most minute detail, including by copying his clothing, weapons,-equipment, facial expression, beard, pose, special powers, and even the shape, color, and details of Chen’s ceramic jug, beer barrel, bamboo staff, and hat design.”). Such allegations are too little, too late. See Schneider v. California Dep’t of Corp.,