Lead Opinion
Opinion for the Court filed by Circuit Judge RUTH BADER GINSBURG.
Opinion concurring in the judgment filed by Circuit Judge SILBERMAN.
By letter dated December 7, 1987, the Copyright Office reported its final action refusing to register a claim to copyright in the video game BREAKOUT, an audiovisual work created in 1975 by Atari, Inc., the predecessor of plaintiff-appellant Atari Games Corporation (Atari). The December 1987 letter, written on behalf of the United States Register of Copyrights (Register), stated that the video game in question “does not contain sufficient original visual or musical authorship to warrant registration.” Invoking the judicial review prescriptions of the Administrative Procedure Act, 5 U.S.C. §§ 701-706, Atari unsuccessfully challenged the agency’s determination in the district court as “arbitrary, capricious, an abuse of discretion, or otherwise not in accordance with law.” 5 U.S.C. § 706(2)(A).
In this appeal from the district court’s entry of summary judgment for the Register, we hold that the Copyright Office did not intelligibly account for its ruling. Because we are unable to determine on the current record whether the Register’s action comports with the demand of reasoned decisionmaking, we vacate the district court’s judgment and remand the case to that court with instructions to return the matter to the Copyright Office for further consideration consistent with this opinion.
I. Background and Prior Proceedings
BREAKOUT, the audiovisual work that is the subject of this dispute, is a coin-operated, ball and paddle video game created in 1975 and successfully marketed by Atari in the following years.
By letter dated February 5, 1987, Atari sought expedited registration of a copyright claim in the audiovisual work embodied in BREAKOUT. Atari asserted an “urgent need for special handling because of prospective litigation in which [Atari] would be acting as plaintiff.” See infra note 3. The Copyright Office responded promptly, but unfavorably. By letter dated February 13, 1987, Copyright Examiner Carmen Martorana declared the work not copyrightable. She reasoned that “[t]o be considered an audiovisual work for registration purposes, the work must contain related pictorial or graphic images, and at
By letter dated May 22, 1987, Shirley B. Wendell of the Examining Division denied reconsideration. She repeated that the common geometric shapes contained in BREAKOUT are not copyrightable, that adding color did not render the work copyrightable, and that “[t]he individual tones or sounds are not copyrightable.”
By letter dated December 7, 1987, Harriet L. Oler, Chief of the Examining Division, denied further reconsideration and announced the agency’s final action on the claim. She initially stated that the Register views the work “as a whole” to determine whether registration is warranted. However, to explain her conclusion that BREAKOUT “does not contain sufficient original visual or musical authorship to warrant registration,” she separately treated the work’s several parts:
[T]he use of a symbol for a wall drawn in a familiar tile type design is not copyrightable. The same is true of the image of a rectangle used in place of a paddle, a circle [sic] for a ball, and a common four colored stripe embellishing the wall.
The game’s sounds, she added, “the three tones used before the ball, and the string of double tones used after it,” do not “constitute any copyrightable audio authorship.” She further stated that the arrangement of the “stationary screen display” contains no copyrightable authorship because “so few items” appear on the screen and “the arrangement is basically dictated by the functional requirements of this or similar backboard type games.” Finally, she noted, Atari was not precluded “from registering a claim in the computer program.”
Atari sought court review of the agency’s final action. On cross-motions for summary judgment, the district court concluded that the Register reasonably applied controlling law to the facts before him. Describing the three letters from the Copyright Office as “thoughtful and well-orchestrated” expositions of the “pertinent considerations,” the court held that the Register did not abuse his discretion in treating BREAKOUT as one of the “rare” instances of expressive value so slight as to be insufficient for copyright purposes. Atari Games Cory. v. Oman,
II. The Significance of Registration in this Controversy
Section 410 of the Copyright Act, 17 U.S.C. § 410, provides in part:
(a) When, after examination, the Register of Copyrights determines that, in accordance with the provisions of this title, the material deposited constitutes copyrightable subject matter and that the other legal and formal requirements of this title have been met, the Register shall register the claim and issue to the applicant a certificate of registration under the seal of the Copyright Office....
(b) In any case in which the Register of Copyrights determines that, in accordance with the provisions of this title, the material deposited does not constitute copyrightable subject matter or that the claim is invalid for any other reason, the Register shall refuse registration and shall notify the applicant in writing of the reasons for such refusal.
If registration is refused, the applicant may seek immediate judicial review, as Atari did here, in an action under the Administrative Procedure Act, 5 U.S.C. §§ 701-706. See 17 U.S.C. § 701(d). Alternatively, as noted in the Register’s final decision, determination of the copyright-ability of the work may be sought in the context of an infringement suit.
Section 411(a) of the Copyright Act, 17 U.S.C. § 411(a), permits an infringement
III. Appellate Measurement of the Register’s Action
Regarding the district court, our review stance in this case is not deferential:
Because an award of summary judgment reflects “a determination of law rather than fact,” we do not defer to the District Court’s conclusions but consider the matter de novo.
Nepera Chem., Inc. v. Sea-Land Serv., Inc.,
We initially summarize our concerns; then, to facilitate the Register’s further consideration, and guard against rudderless administrative pronouncements, we develop those concerns more fully. See Pacific Northwest Newspaper Guild v. NLRB,
Second, we do not grasp the standard of creativity the Copyright Office employed in determining whether to register BREAKOUT as an audiovisual work. Was it the normal standard under which a very modest degree of intellectual labor will suffice? See, e.g., West Publishing Co. v. Mead Data Cent., Inc.,
Third, the cryptic character of the final agency decision leaves us uncertain whether the action regarding BREAKOUT is consistent with earlier and later pronouncements of the Copyright Office and courts. Put more particularly, we are concerned that the Register may have confused or blended in this case the analytically and operationally separate questions: (1) is a work registrable as one constituting “copyrightable subject matter,” see 17 U.S.C. § 410(a), (b); and (2) what is the extent of copyright protection — solid or thin — due a given “original work of authorship.” The first question relates to the existence of copyright, the second, to the scope of protection.
V. Copyrightable Subject Matter
“Copyright protection subsists ... in original works of authorship” including, among several categories of copyrightable subject matter, “audiovisual works.” 17 U.S.C. § 102(a)(6). Video games, case law confirms, rank as “audiovisual works” that may qualify for copyright protection. See, e.g., M. Kramer Mfg. Co. v. Andrews,
This court and others have defined the word “original” in the Copyright Act’s term “original works of authorship,” 17 U.S.C. § 102(a), to mean “only that the work ‘owes its origin to the author’ — i.e., that the work is independently created, rather than copied from other works.” Reader’s Digest Ass’n v. Conservative Digest, Inc.,
While the Register concedes that BREAKOUT is an independent creation, he concluded that the game is not a “work of authorship” within the meaning of the statute. To constitute a “work of authorship,” the material deposited with the Register must pass a “creativity” threshold, i.e., it must embody “some modest amount of intellectual labor.” Baltimore Orioles, Inc. v. Major League Baseball Players Ass’n,
A. The focus of inquiry
The Register subjected BREAKOUT to a component-by-component analysis, and considered in the aggregate “the stationary screen display.” See supra p. 880; see also Brief for Appellee at 11 (arguing that BREAKOUT “does not qualify for copyright because the components of the audiovisual display are not original
In the clarification forthcoming on reconsideration by the Copyright Office, we anticipate that the Register will take careful account of our recent opinion in Reader’s Digest,
None of the individual elements of the Reader’s Digest cover — ordinary lines, typefaces, and colors — qualifies for copyright protection. But the distinctive arrangement and layout of those elements is entitled to protection as a graphic work.... Reader’s Digest has combined and arranged common forms to create a unique graphic design and layout. This design is entitled to protection under the Copyright Act as a graphic work.
See also Apple Barrel Prods., Inc. v. Beard,
B. The creativity threshold
The level of creativity necessary and sufficient for copyrightability has been described as “very slight,” “minimal,” “modest.” See, e.g., West Publishing Co.,
Furthermore, we note that simple shapes, when selected or combined in a distinctive manner indicating some ingenuity, have been accorded copyright protection both by the Register and in court. See, e.g., Soptra Fabrics Corp. v. Stafford Knitting Mills, Inc.,
In its brief on appeal, the Copyright Office compared Atari’s claim for protection of its work “as a whole,” to the protection copyright law affords to compilations and other derivative works. Brief for Appellee at 14. Derivative works, several decisions state, to be copyrightable, must meet a test of “substantial,” not merely “minimal,” creativity. See, e.g., Past Pluto Prods. Corp. v. Dana,
We recall here the suggestion initially made by the Copyright Office that BREAKOUT’S images are created “by the player and not by the author of the video game.” See supra pp. 879-80. We are mindful, however, of the cogent exposition of our sister circuit regarding another video game:
Although there is player interaction with the machine during the play mode which causes the audiovisual presentation to change in some respects from one game to the next in response to the player's varying participation, there is always a repetitive sequence of a substantial portion of the sights and sounds of the game, and many aspects of the display remain constant from game to game regardless of how the player operates the controls.
Williams Elecs., Inc. v. Artic Int’l, Inc.,
C. “Idea” or “expression,” scenes a faire, and the distinction between registrability and scope of copyright protection
Copyright protection extends only to “expression,” not to “ideas.” 17 U.S.C. § 102(b); Mazer v. Stein,
The Fourth Circuit, in M. Kramer Mfg. Co., acknowledged and distinguished precedent holding that when the subject matter allows for only a very limited manner of expression, the idea and its expression remain a unit, so that there is no copyrightable material. Morrissey v. Procter & Gamble,
In this light, we do not follow the Register’s thought in describing BREAKOUT’S arrangement as dictated by “functional requirements.” See supra p. 880. Atari demonstrated that a large variety of “arrangements” or designs might have been devised in lieu of those featured in BREAKOUT, i.e., in place of the objects represented (multi-colored brick wall, square ball, and shrinkable rectangular paddle), the sounds employed (their tones and duration), and the speed and artificial direction of the ball’s movement. See Addendum to Reply Brief for Appellant; Williams Elecs., Inc. v. Bally Mfg. Corp.,
Nor can it convincingly be maintained that audiovisual display and computer program are so linked that it is necessary or sufficient for Atari to register a claim in the computer program. Cf. supra p. 880.
Even if BREAKOUT contains “expression,” the Register additionally suggests, the symbols displayed are so ordinary and commonplace as to fail under scenes a faire analysis. The term scenes d faire refers to stereotyped expressions, “incidents, characters or settings which are as a practical matter indispensable, or at least standard, in the treatment of a given topic.” Alexander v. Haley,
We are unable to detect from the final decision before us the standard the Register is using to differentiate material that cannot constitute copyrightable subject matter and therefore should not be registered, from material that may be copyrightable, although perhaps meriting only “thin” protection when the character of its “expression” is tested in an infringement suit. Cf. Continental Cas. Co. v. Beardsley,
Conclusion
For the reasons stated, we reverse the summary judgment entered by the district court. We remand this case to that court with instructions to return the matter of Atari’s application to the Register for renewed consideration consistent with this opinion.
It is so ordered.
Notes
. See 17 U.S.C. § 701(d) (specifying that most actions taken by the Register of Copyrights are subject to the provisions of the Administrative Procedure Act).
. Copyrights registered in June 1983 in the home version of BREAKOUT and in the arcade game SUPER BREAKOUT were not timely brought to the attention of the district court and form no part of the record before this court. See Atari Games v. Oman, No. 88-0021 (D.D.C. Aug. 18, 1988) (memorandum order denying motion for reconsideration).
. Atari has instituted suit against an alleged infringer. Atari Games Corp. v. Romstar, No. 87 C 9504 (N.D.Ill.).
. On brief, the Register correctly commented that Reader’s Digest should not be read to hold that "anything submitted to the Copyright Office for registration which contains more than one figure or object would be per se copyrightable." Brief for Appellee at 15. The court in that case spoke of a “distinctive arrangement,” one that “create[s] a unique graphic design.”
. After oral argument, in response to the court’s inquiry, the Copyright Office identified three instances, in addition to BREAKOUT, in which registration as an audiovisual work was denied to a video game: TIC TAC TOE (registration rejected Aug. 30, 1989), OCTASY (registration rejected Oct. 21, 1988), and DRAW POWER DOUBLE DOWN (registration originally rejected Aug. 26, 1983, final rejection after appeal, Aug. 12, 1989). Notice to the Court of Other Videogame Rejections by the United States Copyright Office (Sept. 27, 1989). Before this post-argument submission, the Copyright Office had not drawn the court’s attention to any instance, other than BREAKOUT, of the Register's refusal to register a video game as an audiovisual work. The court cannot discern from the Notice whether the three audiovisual works now specified by the Copyright Office are comparable to BREAKOUT. Nor do we know why the screen displays in these cases were found to lack sufficient authorship. For example, we are not informed whether any of these submissions were derivative works based on prior models.
. It now appears settled that video games can qualify as works "fixed in [a] tangible medium of expression.” 17 U.S.C. § 102(a); see M. Kramer Mfg. Co. v. Andrews,
. But cf. NEC Corp. v. Intel Corp.,
[A]s a matter of practicality, the issue of a limited number of ways to express an idea is relevant to infringement, but should not be the basis for denying the initial copyright. The Register of Copyrights will not know about the presence or absence of constraints that limit ways to express an idea. The burden of showing such constraints should be left to the alleged infringer. Accordingly, in the absence of Ninth Circuit authority to the contrary, it is concluded that the relationship between "idea” and "expression” will not be considered on the issue of copyrightability, but will be deferred to the discussion of infringement.
. Written computer programs are copyrightable as literary works. See 1 M. Nimmer & D. Nimmer, Nimmer On Copyright § 2.04[C] (1989).
. At oral argument a suggestion was made that games are categorically accorded distinctive treatment by the Register. But cf. Patry, Electronic Audiovisual Games: Navigating the Maze of Copyright, 31 J. Copr. Soc’y 1, 56 (1983) ("It is true that electronic audiovisual games are 'games,' yet ... no matter how humble in originality, such games are still a protectible form of expression."). The final decision we are reviewing, however, did not say if or why games, as a category, are different, so we do not address that prospect.
Concurrence Opinion
concurring in the judgment:
We are asked in this case to review the decision of the Register of Copyrights denying Atari’s application for a registration in the audio-visual display accompanying its game BREAKOUT. The copyrightability of the display is an issue currently before the District Court for the Northern District of Illinois where Atari has brought
I join the judgment of the court — remanding the case to the Register of Copyrights for adequate explanation — because I cannot determine confidently from the Register’s December 7, 1987 letter, the final agency action, what standard the Office used to deny registration. I write separately because I think the majority opinion could be misinterpreted so as to confine improperly the Register’s discretion on remand.
We must bear in mind that when we review the Register’s determination to accept or reject an application for registration, we do not make a final decision on the copyrightability of the item. In fact, as the majority opinion recognizes, the Copyright Office’s imprimatur is worth only a rebut-table presumption as to copyrightability in an infringement action. And as the government points out, the Copyright Office receives over a 100,000 applications every year. Every time the Register denies registration for too little creativity it cannot be expected to issue an opinion that compares with the learned offerings of my colleagues. I think that is why the courts have generally thought abuse of discretion to be the appropriate standard to review the Office’s denial of a registration. Since the applicant can gain full judicial review of copyrightability in an infringement action, the costs of forcing too fine an analysis and too extensive an explanation of a denial of registration
If, however, the Register wishes to make a categorical distinction between classes of works such as video games as compared to other offerings such as works of art, and that distinction is to be based on the Register’s interpretation of the Copyright Act — which distinguishes between “idea” and “expression”
It is unclear to me whether the Register has drawn a categorical distinction between idea and expression in this case. It was
The only indication we have of how the Register justifies this divergent treatment is the statement in the December 7 letter referring to the arrangement of the few items on the screen (at any given moment) as “basically dictated by the functional requirements of this or similar backboard type games.” The letter does not further explain what the Copyright Office means by that cryptic statement, but, in its brief, the government argues that “BREAKOUT represents no more than a videogame idea” and therefore is not protected under the copyright statute: See 17 U.S.C. § 102. The government’s brief further states that “games have been particularly susceptible to copying under copyright because the core feature — the idea for the game — -cannot be protected.” The government thus seems to be suggesting — although it is by no means clear, even in its brief — that in distinguishing between unprotected ideas and protected expressions under the copyright statute (an obviously difficult analytical task) the Register adopts a somewhat different approach for games than it does for, let us say, a magazine cover. Cf. Reader’s Digest Ass’n v. Conservative Digest, Inc.,
I have the impression from the letter and brief that what underlies the Register’s position is the notion that works of art — for instance, a drawing of the Potomac River or even of simple geometrical shapes — are almost entirely “expression”; the “idea” element is insignificant, and the Register therefore, seems more readily to afford them registration. On the other hand, the Register apparently believes that a video game’s fundamental character is its idea or concept, and the form of expression it takes may be less important. The geometric shapes that appear at any moment on the BREAKOUT screen, and the rather simple audio tones, under that approach, would be seen primarily as a function of the idea of the game rather than an independent attempt at expression. If this is what accounts for the Register’s disparate treatment of video displays and works of art, it may or may not be a “permissible interpretation” of the Copyright Act by the Register of Copyrights. See Chevron U.S.A. Inc. v. NRDC,
The primary problem I find in the majority’s opinion is its implicit, if not explicit, expansion of the scope of our review of the Copyright Office’s registration decisions. To be sure, the majority nominally accepts abuse of discretion as the proper standard — surely the most deferential form of judicial review of agency action that we can employ. But as far as I can determine, there is no connection between the majority’s adoption of that standard and its further discussion of the issues in the case. The majority’s holding, set forth at pages 881-882, is that the Register’s explanation of his action was inadequate to afford judicial review. The majority has three questions as to the Register’s letter: (a) did the Register treat the work as a whole or only its components? (b) did the Register employ the “normal” standard of creativity? and (c) is the Register’s decision consistent with earlier and later pronounce
In that regard, I find the majority’s discussion of the Fourth Circuit’s opinion about the application of the idea/expression distinction to video games expressed in M. Kramer Mfg. Co. v. Andrews,
Similarly, I find the court’s discussion of the Register’s “component-by-component analysis” of BREAKOUT to be a bit heavy-
In much the same way, the majority appears to prescribe the proper standard of creativity that the Register should employ in assessing audio-visual displays. See Maj. Op. at 883-84. I agree, as I have said, that the Register was unclear as to what standard of creativity should be applied. But I do not think that the Register should be bound on remand to accept the creativity standard found to be “normal” or appropriate by certain courts of appeals and by Professor Nimmer. See Maj. Op. at 881-82. If the Register believes that video games should have to meet a “substantial” rather than a “minimal” creativity threshold, and he adequately explains that interpretation, we would properly review the Register’s decision by applying a reasonableness standard or an abuse of discretion standard, not by deciding merely whether it was consistent with the rulings of courts and the analysis of scholars.
I agree with the majority that we properly remand here because, in my view, the Register has not explained if or why it is employing a categorical distinction between the registrability thresholds for video game displays and other works. But we must be careful when we choose this procedural option not to make it a device to induce an agency to provide the explanation and the result we think correct. If improperly read, the majority opinion might have the effect of causing the Copyright Office to register virtually any offering. So far as I can determine, no court since 1941 has reversed a decision by the Register to deny an initial application for a copyright.
. The Register typically gives no explanation when the Office registers an offering; the Act requires an explanation if the Office denies registration. See 17 U.S.C. § 410(c).
. 17 U.S.C. § 102(b) provides that:
In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work, (emphasis added).
. It is not clear what the majority means by earlier and later "pronouncements" of the Copyright Office.
. The Register is not necessarily bound by its previous decisions — subsequently upheld by various courts in infringement actions — granting copyrights to a number of fabric designs and a room divider consisting of simple geometric shapes. See Maj.Op. at 883-84. Since the Copyright Office is only required to explain why it rejects but not why it grants an application for a copyright, see 17 U.S.C. § 410(c), none of those decisions indicates why the Register decided to copyright those works or that the Register has interpreted the Copyright Act to demand a “minimal” creativity standard for regis-trability to be applied across the board to all submissions.
. See Bouve v. Twentieth Century-Fox Film Corp.,
.Putative challengers to the grant of registration — such as the defendant in the currently pending infringement suit that apparently precipitated this unusual petition for review of a Copyright Office’s registration decision — may not know of the Copyright Office's action in time to bring a suit under the Administrative Procedure Act. If, on the other hand, they do typically know in time, we may find more and more litigation shifting from infringement actions to challenges of registration decisions— which does not seem desirable.
