Allen v. Academic Games League of America, Inc.Allen v. Academic Games League of America, Inc.
Due to a controversy over the use of academic games in a tournament setting, Robert W. Allen (Allen) individually and d/b/a National Academic Games Project (NAGP) filed suit against Academic Games Leagues of America, Inc., R. Lawrence Liss, Neal Golden, James Davis, Stuart E. White, and Jean Skomra (collectively referred to as AGLOA) alleging copyright, trademark, and trade-name infringement. AGLOA filed a motion for summary judgment against Allen’s claims for copyright infringement. The district court granted the motion and Allen timely appealed.
I. FACTS
Since the 1960’s, Robert W. Allen has been involved in the development of academic games, including the games at issue in this appeal, A MAN CALLED MR. PRESIDENT,
In 1992, a non-profit corporation, Academic Games League of America (AGLOA) was formed to conduct a national tournament that used some of Allen’s academic games as a culmination to local and regional student competitions that also used the subject games during the school year. Prior to forming AGLOA, the individual respondents had significant roles in the NAGP national tournaments for many years. However, while each of the individual respondents was principally involved in AGLOA activities, Allen was not included. In fact, AGLOA was formed due to a personality conflict that developed between Allen and the individual respondents and because of disagreements on how to conduct and develop the national tournament.
At each AGLOA tournament, the subject games were played under rulebooks developed by an AGLOA committee that continuously revised the rules to enable students to play each game under tournament conditions while enhancing student educational value and interest in the games. Tournament rulebooks used at NAGP tournaments were not copyrighted by Allen and were actually developed and revised by a committee of persons that consisted primarily of the individual respondents. While each of the subject games contains a game manual, AGLOA tournament rulebooks do not repeat the rules found in the game manuals, but refer to the rules and elaborate on how each game is to be played in a tournament setting.
Allen derives income from the sale of each of the subject academic games. AGLOA buys games from Allen to sell directly to participating schools at cost and does not copy any of Allen’s copyrighted materials in their tournaments. The only players in AGLOA’s leagues are students. Allen has never objected to the playing or use of his academic games by students, who have played Allen’s games in regional leagues for over twenty years.
II. DISCUSSION
A. Public Performance
The Copyright Act of 1976 confers upon copyright holders the exclusive right to perform and authorize others to perform their copyrighted works publicly. See
Allen maintains that the language of
Whether privately in one’s home or publicly in a park, it is understood that games are meant to be “played.” In this situation, the games are being played by students who come together for the purpose of friendly,
Even if the playing of games could constitute a performance, we would have to recognize the applicability of the fair use doctrine under Section 107 of the Copyright Act. This section allows the fair use of a copyrighted work in such instances as for nonprofit educational purposes and where the effect of the use upon the potential market for or value of the protected work is limited. As indicated above, AGLOA tournaments are held not for profit, but for encouraging education among young students. The potential market for the subject games has in all likelihood increased because participants of the AGLOA tournament have had to purchase Allen’s games. Analysis of other factors involved in § 107 leads this court to conclude that the application of the fair use doctrine in this ease is clearly appropriate.
B. Derivative Works & The Merger Doctrine
Allen asserts that to constitute a derivative work, the infringing work need only incorporate in some form a portion of the copyrighted material. This court, however, has consistently held that to prove infringement, one must demonstrate substantial similarity between the works. Litchfield v. Spielberg,
A copyright only protects a particular expression of an idea and not the idea itself Mazer v. Stein,
This doctrine of merger is particularly applicable with respect to games “since they consist of abstract rules and play ideas.” Midway Mfg. Co. v. Bandai-America, Inc.,
For the foregoing reasons, the decision appealed from is AFFIRMED.
Notes
. A game testing facts about American Presidents and copyrighted by Allen in 1970.
. A game testing history and current events and copyrighted by Allen in 1967.
. A game testing grammar and sentence structure and copyrighted by Allen in 1991.
. A game introducing players to propaganda techniques used by politicians and related agencies. The district court found that Allen failed to establish legal ownership of a copyright for this game.